Patch 2.45 is available now and Pre-Alpha footage of System Shock!
Hello Everyone,
A New update for System Shock 2 (v2.45) is available now. This update was not created by Night Dive Studios. It was provided by "Le Corbeau" and addresses the following issues:
General:
DromEd:
If you don't like the update, you can roll back to any of the previous updates by right-clicking on "System Shock 2" in your Steam games list and going to Properties. In the "Betas" tab, you can select any older version of System Shock 2 from the dropdown list.
If you haven't seen already head on over to http://www.systemshock.com where you can watch our Pre-Alpha trailer for System Shock and sign up for our newsletter!
Enjoy the update!
Daniel,
Night Dive Studios.
A New update for System Shock 2 (v2.45) is available now. This update was not created by Night Dive Studios. It was provided by "Le Corbeau" and addresses the following issues:
General:
- Fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
- Fixed path priority order bug with subtitle files (was accidentally reversed)
- Reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should rotate but instead of rotating just float away into infinity)
- Added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Windows 10)
DromEd:
- Fixed DXT related crash (when running editor in HW mode)
- Fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects (objects internally flagged as doors despite not being doors)
- Fixed ambient sounds disappearing after playing in-game movie
- Fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
- Fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and particle attachment links using vhots
- Fixed DML syntax error bug when working with links that have no data set
- Fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
- Fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
- Fixed a few crashes that could happen in rare situations
- Fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
- Added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
- Added "spew_stimulations" command to toggle mono output for stim events
If you don't like the update, you can roll back to any of the previous updates by right-clicking on "System Shock 2" in your Steam games list and going to Properties. In the "Betas" tab, you can select any older version of System Shock 2 from the dropdown list.
If you haven't seen already head on over to http://www.systemshock.com where you can watch our Pre-Alpha trailer for System Shock and sign up for our newsletter!
Enjoy the update!
Daniel,
Night Dive Studios.