Hotfix: 2.3.0.1.2
[h2]Changelog[/h2]
- [p]Fixed interactive prop causing crashes (aka, keypad or the monitors on ce_biotec)[/p]
- [p]Fixed doors not opening/closing properly if there is a AI Zombie behind it[/p]
- [p]Fixed Campaign console variables being reset on the next map, when it shouldn't. [/p]
- [p]In short, if you have infection disabled, it wanted to reset it back to enabled again.[/p]
- [p]Fixed ragdolls having a meltdown[/p]
- [p]Fixed grenade launcher going trough the world (and other meshes too)[/p]
- [p]Fixed shotgun death animations not working[/p]
- [p]Fixed zombie AI breaking static triggers[/p]
- [p]Fixed ce_laststop_08 and ce_laststop_09 Akira elevators[/p]
- [p]Fixed func_tracktrain not working correctly with Volt Physics Engine[/p]
- [p]Tweaked Volt Physics Engine, player's shouldn't get stuck anymore*[/p]
- [p]Changed the game's tickrate from 33 to 128, this should fix numerous issues (and there is no need for it to be 33 anymore, we aren't using Havok no more)[/p]