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  3. Hotfix: 2.3.0.1.2

Hotfix: 2.3.0.1.2

[h2]Changelog[/h2]
  • [p]Fixed interactive prop causing crashes (aka, keypad or the monitors on ce_biotec)[/p]
  • [p]Fixed doors not opening/closing properly if there is a AI Zombie behind it[/p]
  • [p]Fixed Campaign console variables being reset on the next map, when it shouldn't. [/p]
    • [p]In short, if you have infection disabled, it wanted to reset it back to enabled again.[/p]
  • [p]Fixed ragdolls having a meltdown[/p]
  • [p]Fixed grenade launcher going trough the world (and other meshes too)[/p]
  • [p]Fixed shotgun death animations not working[/p]
  • [p]Fixed zombie AI breaking static triggers[/p]
  • [p]Fixed ce_laststop_08 and ce_laststop_09 Akira elevators[/p]
  • [p]Fixed func_tracktrain not working correctly with Volt Physics Engine[/p]
  • [p]Tweaked Volt Physics Engine, player's shouldn't get stuck anymore*[/p]
  • [p]Changed the game's tickrate from 33 to 128, this should fix numerous issues (and there is no need for it to be 33 anymore, we aren't using Havok no more)[/p]
[p][/p][p]*Player's getting stuck was because of a dumb calculation error, also known as a typo. Player's won't get stuck on every single prop anymore as if they were covered in gorilla glue.[/p][p][/p][p][/p][p]Angelscript API Discord Patreon[/p]