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  3. Small patch: 2.3.0.0.2

Small patch: 2.3.0.0.2

[h2]Changelog[/h2]
  • Added support for "env_weaponfire" (and added to the FGD)
  • Added "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host)
  • Added missing world audio for "chm_lostmuertos"


  • Updated "ce_laststop_08", adjusted the blown up door to be to the side
  • Updated following nav meshes (by Y#shieon ):
    • chm_roanokepd
    • chm_harvest
    • chm_lakeland
    • chm_losmuertos
  • Updated survivor extraction drop mechanic, they now drop more crap (weapons) after dropping ammo.


  • Fixed Horde Mode achievements (probably)
  • Possible fix for Panic and Flatline achievements
  • Possible fix for the broken campaign free respawn not working correctly
  • Possible fix for the issue on "ce_laststop_09" regarding "EntireTeamTouch" used by the elevators
  • Fixed Patreon button overlapping with classic camera
  • Fixed Server Browser refusing to retrieve the player list
  • Fixed zombies trying to target another player on HordeMode when they already have a target
  • Fixed Elijah being a mute if he got a gasmask equipped
  • Fixed "chm_barlowesquare" having closed areaportals in the apartments
  • Fixed turtles having bad map prefix check
  • Fixed "ce_laststop_finale" nuke scene not playing correctly when escape sequence is played
  • Fixed "chm_flowerfieldmansion" god spot
  • Fixed "ce_laststop_09" C4 explosion having too big of a blast radius (players died even near the Humvee)
  • Fixed Extraction having special zombies when it shouldn't have any
  • Fixed `cx_barlowesquare` causing the game to crash. The map has been "decluttered", which means it got the same treatment as "chm_barlowesquare" where the streets have been cleaned up.