Small patch: 2.3.0.0.2
[h2]Changelog[/h2]
- Added support for "env_weaponfire" (and added to the FGD)
- Added "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host)
- Added missing world audio for "chm_lostmuertos"
- Updated "ce_laststop_08", adjusted the blown up door to be to the side
- Updated following nav meshes (by Y#shieon ):
- chm_roanokepd
- chm_harvest
- chm_lakeland
- chm_losmuertos
- chm_roanokepd
- Updated survivor extraction drop mechanic, they now drop more crap (weapons) after dropping ammo.
- Fixed Horde Mode achievements (probably)
- Possible fix for Panic and Flatline achievements
- Possible fix for the broken campaign free respawn not working correctly
- Possible fix for the issue on "ce_laststop_09" regarding "EntireTeamTouch" used by the elevators
- Fixed Patreon button overlapping with classic camera
- Fixed Server Browser refusing to retrieve the player list
- Fixed zombies trying to target another player on HordeMode when they already have a target
- Fixed Elijah being a mute if he got a gasmask equipped
- Fixed "chm_barlowesquare" having closed areaportals in the apartments
- Fixed turtles having bad map prefix check
- Fixed "ce_laststop_finale" nuke scene not playing correctly when escape sequence is played
- Fixed "chm_flowerfieldmansion" god spot
- Fixed "ce_laststop_09" C4 explosion having too big of a blast radius (players died even near the Humvee)
- Fixed Extraction having special zombies when it shouldn't have any
- Fixed `cx_barlowesquare` causing the game to crash. The map has been "decluttered", which means it got the same treatment as "chm_barlowesquare" where the streets have been cleaned up.