Small patch: 2.3.0.0.6
[h2]Changelog[/h2]
[h3]Changelog: SteamDeck[/h3]
- Added Tonfa for Flatline
- Updated cx_barlowesquare navigation mesh, by Y#shion
- Updated ce_laststop_03 navigation mesh, by Y#shion
- Updated cx_campwhitner navigation mesh, by Y#shion
- Updated cx_lakeland navigation mesh, by Y#shion
- Updated cx_montclair navigation mesh, by Y#shion
- Updated cx_biotec navigation mesh, by Y#shion
- Updated Italian Translations
- Updated the radio in ce_harvest and ce_harvest_halloween, it's now disabled by default
- Updated the internal function for OnTrySpawnZombies to not spawn too many zombies at once, this caused some issues (such as framedrops), and a rare crash bug on Extraction if you completed all the zones. It also could cause a bug where the extraction would never happen, this should now be fixed for good.
- Updated cx_barlowesquare:
- Added missing GPS location for the bank
- Added missing barricades
- Removed the "grey building" next to the gun store.
- Fixed the 2 missing extraction areas not working
- Fixed a few models causing issues with survivors, they are now non solid
- Added missing GPS location for the bank
[h3]Changelog: SteamDeck[/h3]
- Added lobby games for the Server Browser UI
- Fixed Horde Mode profile stats "switch level / difficulty" not working
- Fixed Horde Mode profile leaderboard stats showing more than 5 entries
- Fixed Horde Mode profile leaderboard items drawing the medal at the wrong location
- Fixed Horde Mode profile general stats height border being too small
- Fixed a crash issue with SteamDeck, if there isn't enough items on the Server Browser
- Fixed Server Browser not showing the player count