Small patch: 2.3.0.1.7
[h2]Changelog[/h2]
- Updated ce_laststop_08
- Fixed Akira elevator
- Fixed detonator handle spawning inside an object
- Fixed cam numbers not showing up properly
- Fixed Akira elevator
- Updated ce_laststop_09
- Updated the elevator area, made the elevator broken, now the player has to walk up instead.
- Updated the elevator area, made the elevator broken, now the player has to walk up instead.
- Updated ce_laststop_06
- Changed the ceiling lights to non solid
- Changed the ceiling lights to non solid
- Updated ce_downtown_02
- Fixed the navigation and prop collisions
- Fixed the navigation and prop collisions
- Updated ce_montclair
- Fixed the navigation at the park
- Fixed the navigation at the park
- Updated chm_losmuertos
- Fixed the player clip brush
- Fixed the player clip brush
- Updated chm_barlowesquare
- Fixed a door not being locked, made it prop_static instead
- Fixed a door not being locked, made it prop_static instead
- Fixed "cg_" console commands being reset
- Fixed weapon/ammo glow bug
- Fixed Zombie AI lagging
- Fixed the navmeshes on Barlowe Campaign
- Fixed Matchmaking not working correctly, always failing to connect to the master server
- Fixed a rare bug where zombies breaking doors would crash the server
- Fixed exploits used to crash clients