Patch 2.1.2.2
Changelog
[h3]Engine[/h3]
- Updated particle system to support sound events from WWise
- Updated screenshot, dev_screenshot and jpeg to utilize SteamScreenshots callbacks
- Fixed where ALT+TAB would crash the game, due to it was trying to read bone information that was invalid
- Fixed where screenshots would crash the game if taken in fullscreen
[h3]Game[/h3]
- Added WWise Closed Captions (disabled by default, enable it via Options > Audio)
- Added ConVar cont_zombie_ai_grapple (Default: 1)
- Added Difficulty ConVar cont_zombie_ai_grapple_chance
- Added unused voice lines for the survivors
- Added sb_fill (Fills the remaining slots with bots)
- Updated crossbow arrows bouncing off when trying to do headshots
- Updated "cont_toggle_hud" and "cont_show_hud_always" to also apply weapon selection box
- Updated Hunted phone pinging to read player distance (It was ignoring the player distance)
- Updated Hunted phone pinging delay to be 8.6 second instead of 3.2 seconds
- Updated Hunted phone pinging refresh rate from 1.0 to 1.5
- Updated vscript (added ThePresident.ForceSubtitles)
- Updated Player Bot AI (They are still quite dumb, but they now work properly in Hunted)
- Updated sb_bot (Removed cheat var, as the bots now work as intended)
- Updated "Quick Controls" (default: F1) to show the names for upgrade modules on Flatline (from the mystery box) when the weapon has active upgrade modules
- Fixed where server workshop content doesn't mount properly when client connects
- Fixed map achievements having problems reading the difficulty, which would result in the achievement not being given
- Fixed where you couldn't ride on survivors as a cockroach on all gamemodes except Flatline
- Fixed the cockroach shader (unused after the beta, but was reused in Flatline)
- Fixed scoreboard UI showing player health and "can open door / stealth kill" icons showing on Nightmare difficulty
- Fixed an exploit where the player could blend while grappling
- Fixed env_spark having issues drawing on screen
- Fixed an exploit on all gamemodes, where you can change difficulty mid game, which would fake achievement progression (play on easy, and quickly switch to nightmare)
- Fixed where crawlers can grapple
[h3]Maps[/h3]
- Updated ce_campwhitner to use "ForceSubtitles" for when Jason talks to the player
- Updated ce_barlowesquare to only remove 1 bank card
- Updated Flatline shop entities to not use "collision check" if it's not a rescue closet, and/or mystery box
[h3]SDK[/h3]
- Added WWise project example and the required files for WWise 2015.1.9