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  3. Patch 2.1.2.2

Patch 2.1.2.2

Changelog

[h3]Engine[/h3]

  • Updated particle system to support sound events from WWise
  • Updated screenshot, dev_screenshot and jpeg to utilize SteamScreenshots callbacks

  • Fixed where ALT+TAB would crash the game, due to it was trying to read bone information that was invalid
  • Fixed where screenshots would crash the game if taken in fullscreen

[h3]Game[/h3]

  • Added WWise Closed Captions (disabled by default, enable it via Options > Audio)
  • Added ConVar cont_zombie_ai_grapple (Default: 1)
  • Added Difficulty ConVar cont_zombie_ai_grapple_chance
  • Added unused voice lines for the survivors
  • Added sb_fill (Fills the remaining slots with bots)

  • Updated crossbow arrows bouncing off when trying to do headshots
  • Updated "cont_toggle_hud" and "cont_show_hud_always" to also apply weapon selection box
  • Updated Hunted phone pinging to read player distance (It was ignoring the player distance)
  • Updated Hunted phone pinging delay to be 8.6 second instead of 3.2 seconds
  • Updated Hunted phone pinging refresh rate from 1.0 to 1.5
  • Updated vscript (added ThePresident.ForceSubtitles)
  • Updated Player Bot AI (They are still quite dumb, but they now work properly in Hunted)
  • Updated sb_bot (Removed cheat var, as the bots now work as intended)
  • Updated "Quick Controls" (default: F1) to show the names for upgrade modules on Flatline (from the mystery box) when the weapon has active upgrade modules

  • Fixed where server workshop content doesn't mount properly when client connects
  • Fixed map achievements having problems reading the difficulty, which would result in the achievement not being given
  • Fixed where you couldn't ride on survivors as a cockroach on all gamemodes except Flatline
  • Fixed the cockroach shader (unused after the beta, but was reused in Flatline)
  • Fixed scoreboard UI showing player health and "can open door / stealth kill" icons showing on Nightmare difficulty
  • Fixed an exploit where the player could blend while grappling
  • Fixed env_spark having issues drawing on screen
  • Fixed an exploit on all gamemodes, where you can change difficulty mid game, which would fake achievement progression (play on easy, and quickly switch to nightmare)
  • Fixed where crawlers can grapple

[h3]Maps[/h3]

  • Updated ce_campwhitner to use "ForceSubtitles" for when Jason talks to the player
  • Updated ce_barlowesquare to only remove 1 bank card
  • Updated Flatline shop entities to not use "collision check" if it's not a rescue closet, and/or mystery box

[h3]SDK[/h3]

  • Added WWise project example and the required files for WWise 2015.1.9