Contagion going 64-bit & Random Weapon attachments.
Hello everyone, this is not an update post, but a simple announcement that will go over the things that will be available later this month, and something that is also in the works, which is 64-bit!
Something that was cut pretty early on, was the random attachment system. A system that was promised way back in 2013-2014. This system has been in the works for a month now, and is now fully ready.
Since weapons randomise on spawn, you will never know what kind of attachment you will be given. For example, you can spawn with a Sig that only has a silencer, flashlight, or maybe both if lucky.
Here are some examples of the random attachments:




Contagion will in the next few months or so go 64-bit. Contagion will be moving to a newer modified version of the engine, that I have been working on. Once this change happens, the game will only be playable under 64-bit.
The massive perk of going 64-bit is that the game will no longer crash on the highest settings because we ran out of memory to allocate. And the maps that where once split, barlowe and montclair, will be merged together again.
However, Contagion won't be moving to it just yet, since it's not fully done yet. It will take some time to migrate over to this new modified version of the engine, since it still has some problems that needs to be squashed out.
I have to warn that once the 64-bit goes live in the future, old custom models will no longer work, and may crash the game down due to incompatibility reasons. This also means that I have to update all of the official content to support the new model format and the SDK.
Sometime before the end of the month, if things are going smoothly. But things has gone a bit off schedule thanks to Covid-19, so expect some delays.
That's all for now!
Stay safe out there.
[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome
Cut Feature: Random Weapon Attachments
Something that was cut pretty early on, was the random attachment system. A system that was promised way back in 2013-2014. This system has been in the works for a month now, and is now fully ready.
Since weapons randomise on spawn, you will never know what kind of attachment you will be given. For example, you can spawn with a Sig that only has a silencer, flashlight, or maybe both if lucky.
Here are some examples of the random attachments:




Contagion goes 64-Bit?
Contagion will in the next few months or so go 64-bit. Contagion will be moving to a newer modified version of the engine, that I have been working on. Once this change happens, the game will only be playable under 64-bit.
The massive perk of going 64-bit is that the game will no longer crash on the highest settings because we ran out of memory to allocate. And the maps that where once split, barlowe and montclair, will be merged together again.
However, Contagion won't be moving to it just yet, since it's not fully done yet. It will take some time to migrate over to this new modified version of the engine, since it still has some problems that needs to be squashed out.
I have to warn that once the 64-bit goes live in the future, old custom models will no longer work, and may crash the game down due to incompatibility reasons. This also means that I have to update all of the official content to support the new model format and the SDK.
Update ETA?
Sometime before the end of the month, if things are going smoothly. But things has gone a bit off schedule thanks to Covid-19, so expect some delays.
That's all for now!
Stay safe out there.
[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome