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Devblog 2021.07.02

Devblog 2021.07.02



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

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Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/

Summer Sale of 50% off until July 8th!


#TeamJohan

Fixed up some issues regarding Flatline, such as some items and/or weapons being deleted when they shouldn’t and where your money did not properly save.

I also fixed Filtering mode and Anti-Aliasing Mode not saving properly due to it being overridden by obsolete video configuration files.


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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/

Summer Sale of 20% off until July 8th!


#TeamLawrence

Finished Playstation porting details previously left out. Ive been building an epic boss fight for the finale of the new campaign.







#TeamAlex

Been doing more animations for the the flak cannon boss guy:



Also jumped back into level scripting to start buttoning up the new levels with all the new effects that Lawrence has been working on. Stuff is starting to come together!



#TeamBrian

Created SFX for Cue_ApcShellImpact and SFX for Bomber Siren Dive, but it still needs to be setup to adjust pitch on dive over time and blend over Engine Idle (Which also needs a pitch adjustment on dive). Updated attenuation to the APC and applied to Audio loop on APC enemy. Audio stuff.



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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome