1. Contagion
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  3. Small Update: 2.1.6.8

Small Update: 2.1.6.8

[h3]General[/h3]

  • Added new "Spectator" mode for cockroaches
  • Added new entity "func_button_buy" for Flatline
  • Added M79 Grenade Launcher for Flatline
  • Added MAC-10
  • Added Russian translations

  • Updated translations
  • Updated Contagion Admin System, write "admin" to see the new commands
    - Added a warning system
    - Added a new ban system
  • Updated Flatline, created a new wave system using kv2 file format (can be found under the scripts_dir.vpk file
  • Updated looters for Flatline, they now drop upgrade modules (20%) PRAY FOR RNG GOD!
  • Updated Game Options
  • Updated Crossbow arrow, added world damage value, so it doesn't explode doors for no reason
  • Updated engine limitations, no longer will the client see invisible models because we hit the model precache limit
  • Updated Survivor AI models and their animations with IK support (so they don't crash on hotz and extraction)
  • Updated BOT AI to be a bit smarter, can actually shoot properly now. And use melee weapons
  • Updated survivor animations and models to use IK support
  • Updated lobby settings

  • Fixed a crash on laptops if you try to enable your flashlight
  • Fixed where it should spam "*** ERROR: Bone access not allowed (entity 1:class C_TerrorPlayer)" all the time if you had developer mode enabled
  • Fixed where it did not show the difficulty properly on lobbies (visual bug)
  • Fixed extraction holdout timer not showing on scoreboard
  • Fixed admin update command not working properly
  • Fixed arrows being complete garbage and useless
  • Fixed where the client tries to read a faulty pointer for a model (if it goes invisible and you try to shoot it / interact with it)
  • Fixed an hint having a typo
  • Fixed the glowset rules not working
  • Fixed where models wasn't properly rendering on the reflective windows
  • Fixed a crash regarding killcam events when the zombies survive
  • Fixed where the dedicated server could not execute the wwise sound events on the client


[h3]Maps[/h3]

  • Updated all Flatline maps. Fixed where some maps had soft locking issues
  • Updated Roanoke PD, fixed where you can throw your weapon at unreachable areas
  • Updated Campwhitner (objective), fixed where the AI could get stuck at the very start of the map (camp entrance)
  • Updated Campwhitner (extraction), fixed some AI pathing issues and moved the spawn
  • Updated arlene damage output
  • Updated BOT AI to be more useful (still not that smart.)
  • Updated ce_campwhitner and ce_campwhitner_halloween. Added missing weapon random spawns, and updated a few impala police vehicles to use the new "open trunk" version
  • Updated ce_barlowesquare, fixed where an item ammo spawn was inside a static object
  • Updated ce_stonecreek, added 45acp ammo box in the armoury
  • Updated barlowesquare (escape), fixed where some paths were never opened for some reason or another
  • Updated RoanokePD (Updated the breakable brushes into action_keys_brush instead) and fixed the nav mesh not being connected properly on the 2nd floor
  • Updated montclair (part A and part B) where it did not have enough random weapon spawns and it's faulty navigation
  • Updated ce_stonecreek
    - Updated angelscript file
    - Fixed some balancing issues
    - Tweaked the map a bit (translations not created, and its map translations needs to be updated anyway)

  • Updated ce_roanokepd and ce_roanokepd_halloween
    - Music updated, no longer loops
    - Fixed the balancing issues

  • Update ce_harvest and ce_harvest_halloween
    - Added escape music
    - Added new skybox texture
    - Fixed the truck escape vehicle going trough solid matter and destroying the timeline
    - Balance fixes


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome