Small Update: 2.2.0.8
[h2]Changelog[/h2]
[h3]Angelscript API:[/h3]
https://contagion-game.com/api
[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome
- Updated ce_laststop, Easy and Normal now has no yellow keycards (switched to red) while Hard and higher has all 3 cards
- Updated ce_laststop_03, fixes a few visual issues and added a new stealth approach for finale. The hint can be found on a note.
- Updated gasmask to have breathing sound for both 1st person AND 3rd person
- Updated cf_montclair, added missing gps entity
- Updated cx_montclair, updated the nav mesh at the burnt building
- Updated the scoreboard survivor icons, they now use the same texture icons as UI2 Profile (the zombie variants is only used by the scoreboard)
- Fixed Utils.EnvExplosion causing a crash if fired too quickly
- Fixed players being immune to explosions that wasn't caused by other players
- Fixed temporary bans not counting down (same for mute/gag time)
- Fixed func_breakable being weird
- Fixed recycler in Flatline giving too little cash
- Fixed "Boss Wave" being drawn on the scoreboard when its disabled (mid boss)
- Fixed barlowesquare extraction being broken for some reason
- Fixed a few materials using wrong surfaceprop surfaces (some models still use wrong one too)
[h3]Angelscript API:[/h3]
https://contagion-game.com/api
[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome