1. Contagion
  2. News
  3. Small Update: 2.2.0.8

Small Update: 2.2.0.8

[h2]Changelog[/h2]

  • Updated ce_laststop, Easy and Normal now has no yellow keycards (switched to red) while Hard and higher has all 3 cards
  • Updated ce_laststop_03, fixes a few visual issues and added a new stealth approach for finale. The hint can be found on a note.
  • Updated gasmask to have breathing sound for both 1st person AND 3rd person
  • Updated cf_montclair, added missing gps entity
  • Updated cx_montclair, updated the nav mesh at the burnt building
  • Updated the scoreboard survivor icons, they now use the same texture icons as UI2 Profile (the zombie variants is only used by the scoreboard)

  • Fixed Utils.EnvExplosion causing a crash if fired too quickly
  • Fixed players being immune to explosions that wasn't caused by other players
  • Fixed temporary bans not counting down (same for mute/gag time)
  • Fixed func_breakable being weird
  • Fixed recycler in Flatline giving too little cash
  • Fixed "Boss Wave" being drawn on the scoreboard when its disabled (mid boss)
  • Fixed barlowesquare extraction being broken for some reason
  • Fixed a few materials using wrong surfaceprop surfaces (some models still use wrong one too)


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome