Small update: 2.1.5.9
[h3]Memory Management Updated[/h3]
Now, the game will only take up to 1.5GB of memory (on most small maps), or up to 2GB (on very large maps, such as montclair, barlowesquare and the community map hotz, instead of ~3.2GB).
[h3]Changelog[/h3]
[h3]Angelscript API:[/h3]
https://contagion-game.com/api
[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome
Now, the game will only take up to 1.5GB of memory (on most small maps), or up to 2GB (on very large maps, such as montclair, barlowesquare and the community map hotz, instead of ~3.2GB).
[h3]Changelog[/h3]
- Added new melee weapon "Crowbar"
- Added 2 new achievements
- Updated ce_montclair_partb, changed func_breakable for keys to action_keys_brush
- Updated Flatline to draw mysterybox and recycler position on the phone
- Updated cf_unionstation escape / extraction sequence
- Updated ce_harvest and ce_harvest_halloween weapon_itemcarry (detonator handle) not having a scoreboard icon
- Updated action_ ents to support enable/disable states
- Updated ce_barlowesquare to use the original version of the maps (Split version is available on the workshop)
- Updated Console Mode to allow for PC UI in-game (HUD)
- Updated translations
- Fixed End of Round being drawn when "Map Voting" has begun
- Fixed flamethrower having terrible range
- Fixed lab_sink and lab_office_desk02 having missing physics models
- Fixed where safezone info would save on map change (if it was not done trough the actual safezone itself)
- Fixed where the sprint animation would play (view model only) when in crouched state
- Fixed where the materials wasn't setting the quality on textures properly
- Fixed KG9 not having an ammo icon
[h3]Angelscript API:[/h3]
https://contagion-game.com/api
[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome