Hotfix: 2.2.1.8
Dedicated servers no longer require Steam Client to be installed. The server should hopefully no longer revert to "FORCED LAN" mode.
[h3]Changelog[/h3]
[h3]Changelog[/h3]
- Added support for RenderFX `kRenderFxGlowShell`
- Added missing zombie models for Lawrence, Ryan and Nicole
- Updated `ce_laststop_04`
- Reworked the end portion (no more keys, and the lag should be gone. Hopefully.)
- Reworked the end portion (no more keys, and the lag should be gone. Hopefully.)
- Updated `ce_barlowesquare`
- Added a new extinguisher in the diner
- Fixed the extinguishers being deleted
- Added a new extinguisher in the diner
- Updated `ce_harvest`, `ce_harvest_halloween` and `ch_harvest`
- Fixed the roof exploit
- Fixed the roof exploit
- Updated `cx_barlowesquare`
- Updated the navmesh
- Updated the navmesh
- Updated `cx_lakeland`
- Added another trigger for the resturant)
- Added another trigger for the resturant)
- Updated `cp_broadway`
- Fixed the vent for the first zombie player spawn
- Updated the navmesh
- Fixed the vent for the first zombie player spawn
- Updated client launcher
- now it will ask you to reinstall Visual C++ 2013 if it fails to load engine.dll
- If DirectX 9.0c is not installed, it a popup dialog will appear.
- now it will ask you to reinstall Visual C++ 2013 if it fails to load engine.dll
- Fixed where non campaign escape maps using `info_safezone` brush entities would cause some bugs to happen. Aka, inventory being cleared out, when it shouldn't.