Updated party UI, now it will no longer try to draw/show/notify members that fails to join the party if set to Invite only or friends only (if not on your friend list, or set to ignored)
Updated panic mapcycle
Updated ce_biotec.as
Updated guns.as (gungame plugin)
Updated ce_laststop_04
Fixed player clips not being the correct brush entity (for the bolt cutter and torch section)
Added clips on the house roofs, so players can't jump out of the playable space
Updated ce_laststop_05b
Added particles for the gas area
Added ramp at start (leading to door)
Added Pipes so zombies can climb in drop down section
Added displacement near exit of sewer system (Large tube w/ red arrow)
Adjusted and added small details
Fixed an exploit
Revamped the escape area.
Updated MaterialSystem.dll, it no longer complain about material warnings from cubemaps unless you enable the new cvar mat_varwarning
Updated Survivor AI reaction time for "psychos", they should no longer one tap the player when they notice them. Hopefully.
Updated psycho entities, they now die from headshots and no longer are bullet sponges at the head hitgroup
Updated intercom buttons (no more glitchy stuff if tiny screen, thanks Shepard!)
Updated cp_roanokepd
Fixed the host game section not saving your configurations
Fixed dedicated server VGUI reading from the wrong folder
Fixed where player zombies on Campaign mode would try to show their domination by T-Posing and where walking ammo supply
Fixed where typing "rcon sv_cheats 1" or 0, would cause all players to be kicked out.
Fixed "reset_ironsighttoggle" issue on the console
Fixed an exploit where the campaign mode didn't remember if you cheated on the previous map. Now it will be remembered for the entire session until you start the campaign anew.
Fixed where reading attachments that did not exist would crash the game. (From safezones)
Fixed where the itemcarry items could crash the server if not precached on the next level. (aka, you somehow managed to bring an item from one map to another trough changelevel)