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  3. Patch Version: 2.2.1.17

Patch Version: 2.2.1.17

Changelog
  • Updated "SetCharacter" to allow the new "PlayerVoice" enum table that "SetVoice" uses
  • Updated weapon_gasmask, It will now it show up properly on the character once picked up like the rest of the weapons and will no longer be drawn twice when equipped
  • Updated ce_biotec and ce_biotec_christmas:
    • Updated the basement doors to the atrium, made them double doors
    • Clipped off the red pipes, players will no longer get stuck on them
    • Added some more detail at the locker rooms for the lab section after the red keycard
  • Updated ce_montclair:
    • Fixed park_gate_outer_b using close instead of closing
    • Updated the park note & park gates, they now use HTML interaction (except for the armory one that gets unlocked by the heli, still the same prop_button entity)
  • Updated Experimental BotAI2, fixed possible Flatline crash & made them follow the human leader more closer.
  • Updated boss value "Flatline Mode":
    • Boss entities are now limited to X current alive:
      • Max Screamers: 2
      • Max Chargers: 1
      • Max Carriers: 2
      • Max Riots: 3
    • Players will now spawn with more than a melee on this sub mode
    • Boss entities can now be staggered like normal zombies, except for Screamers (only works in this sub mode)
  • Removed "Space Zombies: Vengeance of the Engine" from Biotec.
  • Fixed helicopter sound not following the helicopter after 10 years on Biotec.
  • Fixed game_text and Utils.GameText not working.
  • Fixed where the infected player would shout "HE/SHE IS INFECTED"
  • Fixed a possibility where the survivor would not spawn with a phone on Campaign when respawning
  • Fixed Diego not having "eyes" and "mouth" attachment assigned. This caused the gasmask not being drawn while equipped.
  • Fixed melee weapons not showing up on the characters
  • Fixed infinite ammo breaking the gasmask
  • Fixed where the bots stood still while attacking, when they were following their human leader
  • Fixed a bug with screamers where they wouldn't die at 0 HP
  • Fixed kill feed not working from Infected AI at times.
  • Fixed Survivor AI not changing to melee when they run out of ammo.
  • Fixed the end wave not working correctly on Biotec
  • Fixed where you could get stuck on lakeland (all versions) on a very specific spot
  • Fixed (probably) where you could get kicked for killing a teammate that wasn't on your team (?????)