Patch Version: 2.2.1.16
Changelog
- Added "Flatline Mode" to Flatline Bosses.
- Added "cl_allow_mouse_docked" for Steam Deck mode, which allows the mouse to be enabled in docked mode (there is no API that checks if you are in docked mode or not currently)
- Updated default flatline boss mode to "Flatline Mode"
- Updated screamer, they can finally crouch like the rest of the zombies
- Updated SCAR and AR15 Suppressor audio
- Updated cf_montclair (escape door opens automatically now, no need to interact with it, since it caused some confusion)
- Updated Sig Sauer Suppressor
- Updated Colt 1911 Suppressor sound
- Updated MP5K Suppressor sound
- Fixed FIRELOOP breaking apart if the player tapped too quickly.
- Fixed where survivors did not poop out ammo and weapons on death.
- Fixed remaining audio issues with 1911, MP5K and Sig Sauer, some audio were set as 2D instead of 3D, and some weren't properly tracking the audio position
- Fixed biotec having sky zombies. They have finally left earth's orbit and went back to their home planet.
- Fixed a lag compensation crash bug with bot_mimic
- Fixed ce_biotec, fixed where you could softlock the door for the cure
- Fixed ce_biotec_christmas, same door softlock as ce_biotec
- Fixed HTML Interactions not working, which could softlock players.
- Fixed TargetID issues with Survivor AI
- Fixed tags issues with the workshop tool
- Fixed where you could get stuck on lakeland (all versions) on a very specific spot
- Fixed (probably) where you could get kicked for killing a teammate that wasn't on your team (?????)
- Fixed hud_hide not working in Campaign Mode