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  3. Patch Version: 2.2.1.16

Patch Version: 2.2.1.16

Changelog
  • Added "Flatline Mode" to Flatline Bosses.
  • Added "cl_allow_mouse_docked" for Steam Deck mode, which allows the mouse to be enabled in docked mode (there is no API that checks if you are in docked mode or not currently)
  • Updated default flatline boss mode to "Flatline Mode"
  • Updated screamer, they can finally crouch like the rest of the zombies
  • Updated SCAR and AR15 Suppressor audio
  • Updated cf_montclair (escape door opens automatically now, no need to interact with it, since it caused some confusion)
  • Updated Sig Sauer Suppressor
  • Updated Colt 1911 Suppressor sound
  • Updated MP5K Suppressor sound
  • Fixed FIRELOOP breaking apart if the player tapped too quickly.
  • Fixed where survivors did not poop out ammo and weapons on death.
  • Fixed remaining audio issues with 1911, MP5K and Sig Sauer, some audio were set as 2D instead of 3D, and some weren't properly tracking the audio position
  • Fixed biotec having sky zombies. They have finally left earth's orbit and went back to their home planet.
  • Fixed a lag compensation crash bug with bot_mimic
  • Fixed ce_biotec, fixed where you could softlock the door for the cure
  • Fixed ce_biotec_christmas, same door softlock as ce_biotec
  • Fixed HTML Interactions not working, which could softlock players.
  • Fixed TargetID issues with Survivor AI
  • Fixed tags issues with the workshop tool
  • Fixed where you could get stuck on lakeland (all versions) on a very specific spot
  • Fixed (probably) where you could get kicked for killing a teammate that wasn't on your team (?????)
  • Fixed hud_hide not working in Campaign Mode