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  3. Small patch: 2.2.1.19

Small patch: 2.2.1.19

[h2]Changelog[/h2]
  • Fixed players getting haunted by zombie T-Pose Nick on Campaign Mode
  • Added support for grabbing physics objects with appropriate mass (and if they can be picked up by the level designer).
  • Updated ce_laststop and ch_unionstation sound system, by Y#shion
  • Updated ce_biotec and ce_biotec_christmas navmesh, by Y#shion
  • Updated ce_harvest and ce_harvest_halloween
    • Ported the vscript code to Angelscript
    • Fixed zombies not spawning in the chicken coup
    • Added barricades for the barn
    • Fixed where zombies would get stuck on the railings in the garage
    • Adjusted the lighting
    • Updated the barn doors, converted to prop_door_rotating with destruction
  • Updated ce_barlowe and ce_barlowe_02
    • Fixed a crash on ce_barlowe bank wave
    • Limited max allowed AI zombies to 50
  • Added Brazilian translation support to the Mod Tools
  • Fixed Mod Tools not saving and/or reading the chosen language
  • Updated weapon_itemcarry
    • Added SetIcon and SetIconScoreBoard inputs
  • Updated trigger_teleport entity, fixed where it wouldn't teleport players and/or zombies
  • Added func_teleport_vphysics, use this to teleport physics (like weapons, items, etc.)
  • Updated & Fixed English translation, by Quote
  • Updated Italian translation