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Contagion News

Small Update: 2.2.1.0

[h2]Changelog[/h2]

  • Added missing particle textures

  • Updated Angelscript API
  • Updated prop_door_rotating, now you can set if the player should notify others if said door is locked
  • Updated trigger_gas, now it will mark the nav its on as "damaging"
  • Updated AdminSystem, now it should properly save banned players (from the anti cheat)

  • Fixed broken cubemaps for RoanokePD and UnionStation (all versions)

  • Deprecated EntityCreator::RegisterCustomWeapon

[h3]Added new scriptable bases:[/h3]

  • ScriptBase_Entity
  • ScriptBase_PointEntity

[h3]New Angelscript API functions:[/h3]

  • void CBaseEntity.SetUse(const string &in strFunction);
  • void CBaseEntity.SetBlocked(const string &in strFunction);
  • void CBaseEntity.SetTouch(const string &in strFunction);
  • void CBaseEntity.SetThink(const string &in strFunction);
  • void CBaseEntity.SetNextThink(float &in flThink, const string &in szContext = "");
  • SolidType_t CBaseEntity.GetSolidType();
  • void CBaseEntity.SetSolidType(SolidType_t solidType);
  • int CBaseEntity.ObjectCaps(); (function override only)
  • int CBaseAnimating.LookupSequence( const string &in strAnim );
  • void CBaseAnimating.SetSequence( int nSequence );
  • void CBaseAnimating.PlayAnimation( int nSequence );
  • void CBaseAnimating.SetPlaybackRate( float rate );
  • void CBaseAnimating.SetCycle( float flCycle );
  • void CBaseAnimating.Animate();
  • bool CTerrorWeapon.RemoveWeapon(int &in iSlot);
  • int CTerrorPlayer.GetScore();
  • void throw(const string &in msg, ThrowMethod method = m_kDefault);
  • void ConCommand::RegisterToChat(const string& in strConCommand, const string& in strCommand);
  • void EntityCreator::RegisterCustomEntity( CustomEntityTypes_t eClassType, const string& in szClassname, const string& in szClassobject );


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome

Small Update: 2.2.0.9

[h2]Changelog[/h2]

  • Added new console command "nav_block_humanpathing", mainly used for Survivor AI and bots

  • Updated cx_barlowesquare navigation mesh

  • Fixed broken cubemaps for RoanokePD and UnionStation (all versions)


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome

Small Update: 2.2.0.8

[h2]Changelog[/h2]

  • Updated ce_laststop, Easy and Normal now has no yellow keycards (switched to red) while Hard and higher has all 3 cards
  • Updated ce_laststop_03, fixes a few visual issues and added a new stealth approach for finale. The hint can be found on a note.
  • Updated gasmask to have breathing sound for both 1st person AND 3rd person
  • Updated cf_montclair, added missing gps entity
  • Updated cx_montclair, updated the nav mesh at the burnt building
  • Updated the scoreboard survivor icons, they now use the same texture icons as UI2 Profile (the zombie variants is only used by the scoreboard)

  • Fixed Utils.EnvExplosion causing a crash if fired too quickly
  • Fixed players being immune to explosions that wasn't caused by other players
  • Fixed temporary bans not counting down (same for mute/gag time)
  • Fixed func_breakable being weird
  • Fixed recycler in Flatline giving too little cash
  • Fixed "Boss Wave" being drawn on the scoreboard when its disabled (mid boss)
  • Fixed barlowesquare extraction being broken for some reason
  • Fixed a few materials using wrong surfaceprop surfaces (some models still use wrong one too)


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome

Quick Hotfix v2.2.0.7

- Deprecated and removed sb_ commands

- Updated ce_laststop
--- Changed yellow keycard & doors to red keycard
--- Fixed zombie players spawning outside of the playing area

- Updated ce_laststop_03
--- Fixed green keycard not having a objective name
--- Fixed a floating flare

- Updated cx_biotec and cx_lakeland
--- Added more rescue points for survivor (instead of being only 1)

- Updated marble wall textures for laststop, no more super shiny walls
- Updated End of Round, 2 new cvars to filter maps directly
--- "sv_endround_map_read_filter", if empty, all maps will be allowed. Default is "ce_,cx_" which will only filter escape and extraction maps
--- "sv_endround_map_read", if enabled it will then directly read the maps folder (maps listed in the ignore .txt files won't be listed)

- Fixed brazillian translation going weird
- Fixed an issue where the extracted survivor calculated the path to extraction at the wrong frame
- Fixed a possible crash when using the phone
- Fixed Steam Workshop not working for dedicated servers
- Fixed SteamHTTP not working as intended for dedicated servers

Quick Hotfix v2.2.0.6

- Updated info_safezone, added new input value ForceWin
- Updated ce_laststop
- In solo game, max fuses is now 2
- Changed the infinite wave when the alarm start to a limited wave amount
- Updated ce_laststop_02
- Changed the button at the cabin to end the game instantly if all bombs has been defused
- Updated ce_laststop_03
- Fixed zombies (Player/AI) spawning out of the playing field due to a zombie spawn volume being too large
- Updated the gamemode mapcycles
- Updated Simplified and Traditional Chinese translations
- Updated Italian translation
- Updated shop UI for weapon_scar, it did not contain the reddot and scope options
- Fixed a bug with option sliders not working correctly
- Fixed options sliders failing to read arrow keys input