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Devblog 2021.06.08

Devblog 2021.06.08



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

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Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/



#TeamJohan

Been updating the maps, and also added the new MAC-10 into the game and created the audio for it. RoanokePD and Stone Creek also got updated, fixed some balancing problems on both and where the navigation wasn't properly connected on the 2nd floor for RoanokePD.

https://youtu.be/0HxY9cZr2Io

#TeamAlex

Updated reload animation on the AK74 because the old one was bothering me




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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

So not too much, just finishing up the progress from the prior week. We are looking good, just polishing the playstation release. Paperwork has been started to take a step towards an Oculus Quest launch. #PSVR #OculusQuest



#TeamAlex

Worked through the new backlog of showstopper bugs on the PSVR branch with Lawrence. Also working through every level and planning out a more detailed, more fun script.



#TeamBrian

Nothing fun to really talk about this week, we were filled with meetings and admin stuff. Unfortunately, we are getting all the functionality for the levels on PSVR port ready. Next week we will have some much more exciting news and screenshots.

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And that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome

Devblog 2021.06.02

Devblog 2021.06.02



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/



#TeamJohan

I have fixed AA options locking up the game. (This happened when you tried to apply the same buffer twice.) The new Shop UI system for Flatline is also nearly finished. It just needs a few more tweaks before it's ready for testing. Montclair has also been updated. it's entire nav mesh was remade from scratch to fix the zombie ladder crash issue. Some minor nav optimisations has also been done to make the flow for the AI to be better.
Also, updated the localization system in Source. It's now reading the language from cl_language
basically, you can now set different languages within the game (restart is required though).


#TeamAlex

New Animations being added for this bad boy.





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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

Still going through submission process with Sony, have added support for DualShock controller tracking and working on AIM controller.



#TeamAlex

Finished up the grip adjustment code and ported it to the PSVR branch!



#TeamBrian

Currently working on a whole new environment for our 4th campaign. Will have more screens soon.

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And that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome

Devblog 2021.05.26

Devblog 2021.05.26



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/

#TeamAlex

I pulled a new weapon animation out of my hat, much to the surprise of probably everyone! See a preview here:

Contagion M79 wip

https://youtu.be/dfm0_7CYiFE

#TeamJohan

I implemented the new Flatline exclusive weapon, M79 Grenade Launcher. And also creating a new shop system for Flatline. You will be able to buy weapons as normal, except this time they do not come with attachments. You will also be able to buy attachments separately for each weapon (that supports attachments). More purchasable upgrades will be added later on, as the system is slowly being expanded upon.


https://youtu.be/RpTvLHuZB2U


A mock up of what’s to come!





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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

Headcount is in testing for PlayStation compatibility, and I am working on adding DualShock controller compatibility to the game as I am aware not everyone owns two move controllers!



#TeamAlex

Continuing scripting for the new levels, nothing super exciting to show off there. I’m also assisting Lawrence on the PS4 side with adding some PSVR specific assets for the menu, plus correcting the controller angle/position (which, while I had a whole system set up to configure this on the PC side, is having some non-obvious issues with the PSVR controllers)



#TeamBrian

Had a fun week, still working on the maps! Want a sneak peak?



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And that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome

Small Update: 2.1.6.7

[h3]General[/h3]

  • Updated player legs causing invisible legs on biotec. It will now load the actual player model, as its already loaded within memory. The upper body gets culled automatically, which means custom models will now be able to be drawn properly

  • Fixed where the server would crash if you would do a killcam and it would fail to find the player


[h3]Angelscript[/h3]

  • Added "Outline Glow" support for all entities.

  • Updated Angelscript API


[h3]Maps[/h3]

  • Updated ce_roanokepd
    - Updated a few tracks that were out of place
    - Fixed the escape horde sequence not working as intended
  • Updated ce_biotec
    - Optimised the map
    - Updated the map so it's less haunted (the map is still haunted though)


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome

Small Update: 2.1.6.5

[h3]General[/h3]

  • Added audio bus VolumeMusicCustom (You can find the new wwise example project under contagion_sdk)
  • Added support for custom music tracks using its own audio bus
  • Added support for custom weapon sounds
  • Added new entity, prop_car_alarm
  • Added and finalized the sounds for weapon_handcannon.


  • Updated survive killcam not being in use
  • Updated zombies with riot helmets:
    - Knife, Axe and Machete can insta kill them
    - Melee that uses bat killcam anim, only damages the riot helmet
    - Sledge breaks it
  • Stealh kill icon no longer bugged for riots:
    - You can stealth kill riots with a sledge hammer only if they got a helmet (if you break it, any melee can stealth kill)


  • Fixed where Angelscript plugins and/or map scripts failed to load from VPK files (or packaged .bsp files)
  • Fixed IED having faulty flashlight


[h3]Modding[/h3]

  • Updated Hammer FGD, Icons and tools textures (They no longer use lod within Hammer Editor)
  • Updated Hammer Editor
    - Fixed where the the picker tool did not grab the depth in the 3D space (it just returned the most negative value possible...)
    - Added "Check for missing textures" under "Check for Problems". This will only check for missing textures on the map.
    - Added "Enable Error File Writing". This allow Hammer to write a .html file where the VMF is located, if it finds any issues from "Check for Problems" or "Check for missing textures".
    - Added "Reload Models..." (CTRL+SHIFT+H) under "Tools" dropdown. This force all models within Hammer to forcefully reload. Useful if you updated the model and/or texture.


[h3]Maps[/h3]

  • Updated ce_roanokepd
    - Added escape music, and 2 cut tracks (Cellblock and Lurking)
    - Added 2 angry cars in the garage (car alarms), try not to shoot em
    - Updated the layout to allow for more randomisation, and more replay ability
    - Updated weapon_extinguisher spawns (now it has a proper metal box, or what you wanna call it)
    - Fixed where you could get stuck in the garage on the police bikes
  • Updated ce_barlowesquare
    - Added escape music
  • Updated ce_campwhitner
    - Added a few prop_car_alarm entities


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome