Small Update: 2.1.4.7
[h2]Angelscripts comes to Contagion[/h2]
Contagion now supports Angelscript, a new alternative to vscript.
Angelscript supports both map and plugin related scripts. It also supports object manipulation, such as changing an entity mid game, or creating a door in the air, because why not.
You can read up the api docs here: Contagion AS API Special thanks to ÜberDaniel @ Ohne-Reue for hosting the API documentations
[h3]Game[/h3]
[h3]Maps[/h3]
Contagion now supports Angelscript, a new alternative to vscript.
Angelscript supports both map and plugin related scripts. It also supports object manipulation, such as changing an entity mid game, or creating a door in the air, because why not.
You can read up the api docs here: Contagion AS API Special thanks to ÜberDaniel @ Ohne-Reue for hosting the API documentations
Changelog
[h3]Game[/h3]
- Added Angelscript
- Added where you can now melee / shove while reloading
- Added where reloads accepts the event AE_OPTIONAL_END
- Added convar sv_vote_timer_round_delay, to adjust when the players can vote when the round starts
- Added convar mp_autokick_time, to adjust how long the player should be banned for when being kicked for team killing
- Added convar cg_friendly_fire_disabled, to fully disable friendly fire.
- Added Spanish language (Thanks to Marcielcps & Chocho)
- Added a kill feed for Hunted, Flatline and Panic! gamemode (Zombie AI deaths does not show up on the feed.)
- Added Anti-Team Killing
- Fixed lobby reservation not working as intended for other lobby members
- Fixed the weapons not remembering the flashlight state
- Fixed info_zombie_spawn and info_zombie_spawn_specific not properly spawning zombies
- Fixed cont_phoneringtone_mode not working as intended
- Fixed phone message text not being reset on map restart / map start
- Fixed arrows causing zombies to become a pro skater while stumbling
- Fixed zombies stumbling while already stumbling
- Fixed IED not playing its blend animations
- Fixed weapon_compbow not playing pulled crouch idle
- Fixed hints drawing behind weapon selection
- Fixed Survivors having a heart attack on extraction gamemode when jumping
- Fixed Controller Mode not executing joy_setup.cfg
- Fixed filter_damage_type not caring about BURN type
- Fixed stumbling not working when the helmet of the riot goes poof at the sametime you do melee.
- Fixed T-Pose Unarmed survivors (Players only)
- Updated survivor animations
- Updated weapon flashlight animations (KG9, AK74, SCAR and MOSSBERG)
- Updated Population data, you can now set custom spawngroups, with custom models and model flags, and difficulty spawngroups
- Updated riot officer survivor
- Updated weapon melee / shove cooldown by half
- Updated Survivor Bot, Survivor AI and Zombie AI visibility
- Updated convar mp_spawnprotectiontime, you can now set the value (default is 5 seconds)
- Updated convar mp_autokick, now it only accepts 0 or 1
[h3]Maps[/h3]
- Added Roanoke PD (Hunted)
- Updated ce_roanokepd, ported the vscript code over to Angelscript
- Updated ce_barlowesquare_02, fixed a door filter being broken
- Updated ce_montclair, fixed some navigation issues
- Updated ce_montclair_parb, fixed where some phone messages refused to start
- Updated ce_stonecreek timer from 20min to 5min
- Updated cf_unionstation, added missing scar and sig shop items
- Updated cx_campwhitner navigation being faulty on some areas

