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Pathfinder: Gallowspire Survivors News

Patch 1.0.2178

Patch #4 - v1.0.2161 Release Notes

Additions
  • HYPER MODE! Plus, achievements to challenge your skills.
  • Introduced 2 additional passive slots! You can now have 6 passives!
  • Reporting of damage done by each weapon in the result screen.
  • Display progression of all abilities under the icons.
  • Added Next Rank information in talent descriptions.
  • Added a ring marker under mini-bosses.
  • Wizard's Freeze time ultimate now also stops the timer at the end of the level.
Bugs Fixes
  • Fixed Boss level end sequence.
  • Addressed missing spawning from certain enemies.
  • Resolved an issue where the Time upgrade potion showed the difference instead of the total value.
  • Fixed Potion finder reaching 100% and proposing an upgrade.
  • Improved error handling.
  • Corrected Tar-Baphon invalid teleport locations.
  • Cleaned up Flail destruction.
  • Fixed the game pause when showing the victory screen.
  • Resolved the photosensitive prompt closing error.
  • Fixed a bug where passive abilities gave twice the rarity level when unlocking.
  • Fixed the color for damage indicators.
  • Fixed enemy movement occurring before the chest prompt was completely closed.
Balancing
  • Updated elite chest drop rates.
  • Adjusted chapter item drop rates.
Updates
  • Swapped maker color under the player and companion.
  • Health bars are now red instead of green.


Thank you for playing and providing valuable feedback to help us improve the game! Enjoy the new features and bug fixes in Patch #4 - v1.0.2178.

Steam Deck Optimized

We just had confirmation that Pathfinder: Gallowspire Survivors is Steam Deck Optimized. We’re pretty happy with this news and we hope you’ll be too!

A little reminder that the game is currently featured in the SHMUP fest on Steam! Thank you for all your support during the patch updates. We’re currently improving the game and listening to all your feedback.

Don’t forget to follow us on our platforms:


Get your hands on the game now!

Spotlight on Content Creators

Pathfinder: Gallowspire Survivors is now available in Early Access and since then, we’ve seen a lot of enthusiastic content from the community. We wanted to thank all of the content creators who talked about our game, your feedback means a lot to us! We’ve seen amazing videos that pay tribute to the game. As promised, we want to highlight the content creators as much as we can and we’re showing you once again this week a compilation of some videos made by the community.

Follow us on our platforms:
  • https://discord.gg/9MZwjRKetk
  • https://www.twitch.tv/gallowspiresurvivorsgame
  • https://www.youtube.com/@bkom/videos
  • https://twitter.com/BkomStudios
  • https://www.facebook.com/gallowspiresurvivorsgame/


LeeRoy: Vampire Survivors Meets Pathfinder ARPG Roguelike Bullet Hell - Pathfinder Gallowspire Survivors

WhiteFalcon Plays: Pathfinder: Gallowspire Survivors | EP01 Lets Play - GamePlay | EARLY ACCESS - Horde Survival

Tabletop Obscura: Return to the Gallowspire | Obscura Plays

Lodious: NEW SWARM SURVIVOR with Skeletons! | Pathfinder: Gallowspire Survivors

Pravus: Hordes of Undead Await You, Hero! - Pathfinder: Gallowspire Survivors

Blitz: I Fought ENDLESS ENEMIES And Became OVERPOWERED in Pathfinder Gallowspire Survivors


Indie Games For Fun: Pathfinder Gallowspire Survivors - Legendary Fantasy IP x Action Roguelike! Rogue Gameplay


👉🏻You liked those videos? Get the game now!

Important Update : Dividing runs into Chapters

Thank you everyone for this first week of early access!


Last week, we mentioned that significant changes were upcoming. The most recurring feedback received from you was about having a faster progression, shorter runs, and significant ability updates. We needed leveling to feel impactful.

We playtested our changes through the week-end with players and the feedback has been super positive. We can’t wait to get yours!


Here are the main changes in this patch:

  1. Biomes & Story Progression: We’ve split our floors and bosses into separate runs. We wanted players to have more control over their game and make the progression more personalized. In addition to the ability level-up and rarity adjustments done last week, the result is shorter, more dynamic runs.

  2. Enemies: While modifying the floors and progression, we also increased the number of enemies on each floor to make the run more dynamic, upgraded their health, and modified damage output depending on enemy types.

  3. Drop Rates: After altering progression, we wanted to also change the power scaling of players. We massively increased the drop rate of chests from unique enemies. We also increased the potion drop rate as we felt potions were not useful enough on certain floors.

  4. Bug Fixes: There were a few critical bugs that stopped players from progressing. They are now fixed.


[h3]Important note on your current save and your progression:[/h3] In this new build, you will keep your difficulty progression. To choose your starting biome, you’ll have to unlock them one at a time.

For more details, refer to our complete patch notes.

Join our Discord server to be part of the discussion about the current and upcoming updates. Other changes are in the works, but we are waiting eagerly for how you feel this patch is improving your experience.

Thanks for being part of this community and helping Gallowspire Survivors evolve!

Patch 1.0.2077

Patch notes:

Major Update:
  • Change the whole progression system, dividing runs into chapters.
  • Players can now try the last chapter they reached after killing a boss
  • We had to rebalance the whole game to work with this new approach


Fixed
  • Grave General: Collision box fix on necrotic fissure
  • Values for Attribute Cap
  • Sometime levelup would show only 2-3 cards
  • Attribute/Talent point not given when skipping a full level
  • Dying increased floor count quests


Updated:
  • Close prompts with Spacebar
  • Pressing Spacebar on Die Rolls Instantly show result
  • Added Rarity in "new weapon" info
  • Timing when closing a prompt to resume game.



Single Biome Adventure

* Biome 1 (Upper Crypt) *

- Floor 1 -
-- Increased Total Enemies from 400 to 800
-- Added Vampire Spawns with a Weight of 10

- Floor 2 -
-- Increased Total Enemies from 500 to 1200
-- Increased Regular Spawn Starting amount from 6 to 7
-- Increased Mini Boss Spawn Count Trigger from 100 to 400
-- Decreased the Weight of Rag Skeleton from 10 to 5
-- Decreased the Weight of Rag Zombie from 10 to 5
-- Added Graveknight with a Weight of 10
-- Added Green Imp with a Weight of 5

- Floor 3 -
-- Increased Total Enemies from 500 to 2000
-- Increased Regular Spawn Starting amount from 8 to 10
-- Added Armored Zombie with a Weight of 10
-- Added Armored Skeleton with a Weight of 10
-- Added Armored Vampire with a Weight of 5
-- Added Acid Liches with a Weigth of 5
-- Removed Rag Skeletons
-- Removeed Rag Zombies
-- Removed Vampire Spawns

- Potions -
-- Decreased Drop Chance for Floor 1 from 7.55% to 5.48%
-- Decreased Drop Chance for Floor 2 from 6% to 3.54%
-- Decreased Drop Chance for Floor 3 from 4% to 2%

- Essences -

--- Floor 1 ---
-- Decreased the chance to drop 1 Essence from 100% to 75%
-- Added a 25% chance to drop 2 Essences

--- Floor 2 ---
-- Decreased the chance to drop 1 Essence from 75% to 40%
-- Increased the chance to drop 2 Essences on from 25% to 50%
-- Added a 10% chance to drop 3 Essences

--- Floor 3 ---
-- Decreased the chance to drop 1 Essence from 75% to 20%
-- Increased the chance to drop 2 Essences from 25% to 50%
-- Increased the chance to drop 3 Essences from 5% to 30%

- Skull Summoner -
-- Increased Health from 1500 to 6000

- Summoned Skull -
-- Increased Health from 30 to 150

- Grave General -
-- Increased Health from 15k to 120k
-- Increased Damage of Basic Attack from 15 to 20
-- Increased Damaged of Great Axe from 25 to 30
-- Increased Damage of Flail from 10 to 15
-- Increased Damage of Necrotic Storm from 15 to 20
-- Increased Damage of Necrotic Fissure from 30 to 35

- Armored Skeleton GG Phase 2 -
-- Increased Health from 80 to 2000

- Armored Vampire GG Phase 2 -
-- Increased Health from 160 to 4000

- Cold Zombie GG Phase 2 -
-- Increased Health from 100 to 2500

- Exploding Skeleton GG Phase 2 -
-- Increased Health from 120 to 1000

- Wight GG Phase 2 -
-- Increased Health from 140 to 3500

- Dread Graveknight GG Phase 3 -
-- Increased Health from 300 to 8000
-- Increased Damage from 10 to 14

- New Enemy -
-- Created a new Graveknight with 300 Health for the Acid Lich summon

* Biome 2 (Library) *

- Floor 4 -
-- Increased Total Enemies from 600 to 800
-- Decreased Regular Spawn Starting Amount from 10 to 6
-- Changed Ghost for Wraith
-- Removed Green Imps
-- Removed Cultists

- Floor 5 -
-- Increased Total Enemies from 700 to 1200
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Increased Mini Boss Spawn Count Trigger from 100 to 400
-- Changed Ghost for Wraith
-- Removed Green Imp
-- Removed Cultist
-- Added Necromancer with a weight of 5
-- Increased the weight of Blue Imp to 5

- Floor 6 -
-- Increased Total Enemies from 700 to 2000
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Removed Green Imp
-- Removed Shadow
-- Replaced Graveknight with Dread Graveknight
-- Replaced Classic Vampire with Armored Vampire
-- Replaced Acid Flaming Skull with Fire Flaming Skull and increased weight from 2 to 4
-- Added Necromancer with a weight of 5
-- Increased weight of Blue Imp from 3 to 5
-- Added Red Impp with a weight of 5

- Potions -
-- Set Drop Chance for Floor 4 to 4.49%
-- Set Drop Chance for Floor 5 to 3.25%
-- Set Drop Chance for Floor 6 to 2%

- Abomination -
-- Increased Health from 10k to 20k
-- Increased Damage from 16 to 18
-- Increased Speed from 3.5 to 4
-- Increased Health Regen from 5 to 10

- Ghast -
-- Decreased Health from 40 to 25

- Blue Imp -
-- Increased Health from 25 to 30

- Wraith -
-- Decreased Health from 35 to 25

- Necromancer -
-- Increased Health from 30 to 40

- Dread Graveknight -

- New Enemy -
-- Created a new Armored Skeleton with 250 Health for the Necromancer Summon summon

- Essences -
-- Lowered the EXP value of Blue essences from 3 to 1
-- Incrased drop chance on Floor 4 from 70 to 80%
-- Changed the chance for 1, 2, and 3 Essences to reflect Biome 1

- Crying Kings -
-- Increased Health from 15k to 40k
-- Increased Speed from 2.5 to 3
-- Increased Resistance from 0.75 to 1
-- Increased Evasive Teleport's Player is Too Close Distance from 6 to 50 meters (Global)
-- Increased Teleport Min Distance from 5 to 6 meters
-- Increased Teleport Max Distance from 8 to 10 meters

--- Red King ---
-- Increased Cooldown of Fireball from 3.57 seconds to 6.57 seconds
-- Increased Projectile Radius of Fireball from 1.1 to 1.3
-- Increased Damage of Fireball from 15 to 20
-- Decreased Burn Damage from 33% to 25%

--- Green King ---
-- Increased Cooldown of Acidball from 3.83 seconds to 4.15 seconds
-- Decreased Projectile Size of Acidball from 1.1 to 1
-- Increased Projectile Speed of Acidball from 25 to 35
-- Decreased Damage of Acidball from 15 to 5
-- Increased Radius of AcidPuddle from 1.5 to 2 meters
-- Increased Damage of AcidPuddle from 10 to 15
-- Added 50% Armor Penetration to AcidPuddle

--- Blue King ---
-- Increased Cooldowwn of Frostball from 4.14 seconds to 5 seconds
-- Decreased Projectile Size of Frostball from 1.1 to 1
-- Increased Projectile Speed of Frostball from 22 to 25
-- Increased Damage of Frostball from 20 to 25

--- Necrotic Wind ---
-- Increased Projectile Speed from 15 to 20
-- Increased Cooldown from 5 to 7.25 seconds
-- Removed Stun

* Biome 3 (Caves) *

- Floor 7 -
-- Increased Total Enemies from 800 to 900
-- Decreased Regular Spawn Starting Amount from 10 to 6
-- Changed Greater Shadow to Shadow
-- Removed Green Imp
-- Removed Red Imp

- Floor 8 -
-- Increased Total Enemies from 900 to 1300
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Increased Mini Boss Spawn Count Trigger from 100 to 450
-- Removed Acid Lich
-- Removed Fire Flaming Skull
-- Removed Priest
-- Added Succubus with a weiht of 5

- Floor 9 -
-- Increased Total Enemies from 900 to 2100
-- Decreased Regular Spawn Starting Amount from 10 to 9
-- Changed Greater Shadow for Darvakka
-- Changed Acid Lich for Cold Lich
-- Removed Fire Flaming Skull
-- Removed Priest

- Potions -
-- Set Drop Chance for Floor 7 to 4%
-- Set Drop Chance for Floor 8 to 3.01%
-- Set Drop Chance for Floor 9 to 1.75%

- Corpsefire -
-- Increased Health from 14k to 25k

- Acid Flaming skulls -
-- Increased Health from 20 to 30

- Wight -
-- Decreased Health from 75 to 40

- New Enemy -
-- Created a new Dread Graveknight for the Cold Lich summon

- Istravek -
-- Increased Health from 70k to 120k
-- Increased Armor from 10 to 20

- Shadow Istravek Phase 2 -
-- Increased Health from 300 to 1500
-- Increased Damage from 7 to 9

- Greater Shadow Istravek Phase 2
-- Increased Health from 450 to 2250
-- Increased Damage from 7 to 10

- Darvakka Istravek Phase 2 -
-- Increased Health from 600 to 3000
-- Increased Health from 8 to 11

- Potion -
-- Decreased drop chance for Istravek's spawned enemies from 3.85% to 2.5%

* Biome 4 *

- Floor 10 -
-- Decreased Total Enemies from 1000 to 900
-- Decreased Regular Spawn Starting Amount from 10 to 6
-- Removed Necromancer
-- Removed Greater Shadow
-- Removed Acid Flaming Skull
-- Removed Acid Lich


- Floor 11 -
-- Increased Total Enemies from 800 to 1300
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Increased Mini Boss Spawn Count Trigger from 150 to 450
-- Removed Cold Lich
-- Removed Darvakka
-- Decreased Weight of Incubus Patriarch from 10 to 5
-- Decreased Weight of Succubus Matriarch from 5 to 3
-- Added Incubus with a weight of 5
-- Added Succubus with a weight of 3


- Floor 12 -
-- Increased Total Enemies from 800 to 2100
-- Removed Darvakka
-- Removed Darvakka

- Potions -
-- Set Drop Chance for Floor 7 to 3.74%
-- Set Drop Chance for Floor 8 to 2.76%
-- Set Drop Chance for Floor 9 to 1.5%

- Tar-Baphon -
-- Increased Health from 100k to 120k

- Winter Commander -
-- Increased Health from 20k to 27k

- Winter Zombie -
-- Increased Health from 4000 to 5000

* General Changes *

- Enemy Progression -
-- Increased Health Per Floor Percent Increase from 110% to 450%
-- Increased Health Per Minute Percent Increase from 20% to 70%
-- Increased Damamge Per Floor Percent Increase from 0% to 15%
-- Increased Damage Per Minute Percent Increase 0% to 5%

- Elite Enemy -
-- Increased Health Factor (Multiplier) of Strong Elites from 5 to 8
-- Increased Health Factor (Multiplier) of Tough Elites from 8 to 12
-- Removed the Armor bonus to Elites

* Passives *

--- General ---

- Lucky -
-- Increased Min Value from 10% to 50%
-- Increased Max Value from 150% to 200%

--- Fighter ---

- Bulwark -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Crippling Strike -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1

- Expended Sweep -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

-- Legendary Chaser -
-- Decreased Max Value from 25% to 20%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Momentum -
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Pain Tolerance -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Powerful Reflection -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Shattering Stun -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1

- Shrug it Off -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Stand Your Ground -
-- Decreased Min Value from 0.1 to 0.05
-- Decreased Max Value from 1 to 0.25
-- Decreased Talent Rank Requirement to Unlock from 3 to 1

- Weapon Supremacy -
-- Decreased Min Value from 15% to 10%
-- Decreased Max Value from 60% to 50%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1

- Rogue -

- Choking Fumes -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Critical Riposte -
-- Decreased Max Value from 75% to 50%

- Deadly Caltrops -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Eldritch Master -
-- Decreased Talent Rank Requirement to Unlock from 4 to 1

- Enchanted Shots -
-- Decreased Min Value from 10% to 5%
-- Decreased Max Value from 50% to 25%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Immortal Rogue -
-- Decreased Min Value of Cooldown Reduction from 10% to 5%
-- Decreased Max Value of Cooldown Reduction from 35% to 25%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1

- Improved Critical -
-- Decreased Max Value of Critical Chance from 35% to 25%

- Improved Poison Weapon -
-- Decreased Max Value of Increased Damage from 100% to 50%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Mobile Defense -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Powerful Sneak -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1

- Swift End -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1

- Treasure Hunter -
-- Decreased Max Value from 100% to 50%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1

--- Wizard ---

- Bursting Shield -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Forcible Energy -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Foresight -
-- Increased Min Value from 50% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Overwhelming Energy -
-- Decreased Min Value from 25% to 20%
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1

- Reach Spell -
-- Decreased Min Value from 25% to 10%
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Spell Combination -
-- Decreased Min Value from 50% to 25%
-- Decreased Max Value from 150% to 100%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

- Time Mastery -
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1

Note: The Passives not mentioned have already been changed in the previous update and already unlock at Rank 1.

* Talents *
-- Opened up all Rank 1 and Rank 2 talents at Class level 1
-- Opened up all Rank 3 talents at Class level 6
-- Opened up all Rank 4 talents at Class level 10

--- Fighter ---

- Shield Sweep -
-- Increased Damage of Rank 1 from 100% to 150%
-- Increased Damage of Rank 2 from 200% to 300%
-- Increased Damage of Rank 3 from 300% to 450%
-- Increased Damage of Rank 4 from 400% to 600%

- Sever Space -
-- Added to Companion

--- Rogue ---

- Caltrops -
-- Increased duration from 5 to 6 seconds

- Cheat Death -
-- Increased Cooldown for Rank 1 from 300 to 600 seconds
-- Increased Cooldown for Rank 2 from 285 to 570 seconds
-- Increased Cooldown for Rank 3 from 270 to 525 seconds
-- Increased Cooldown for Rank 4 from 240 to 465 seconds
-- Increased Healing for Rank 3 from 20% to 25% Max Health
-- Increased Healing for Rank 4 from 25% to 35% Max Health

- Poison Smoke -
-- Increased Damage of Rank 4 from 400% to 500%

--- Wizard ---

- Archwizard's Might -
-- Decreased Damage bonue of Rank 1 from 50% to 25%
-- Decreased Damage bonue of Rank 2 from 75% to 50%
-- Decreased Damage bonue of Rank 1 from 100% to 75%
-- Decreased Damage bonue of Rank 1 from 150% to 100%

- Prodigy -
-- Decreased EXP bonus of Rank 1 from 8% to 5%
-- Decreased EXP bonus of Rank 1 from 16% to 10%
-- Decreased EXP bonus of Rank 1 from 24% to 17%
-- Decreased EXP bonus of Rank 1 from 32% to 25%

- Singular Focus -
-- Decreased Damage bonue of Rank 1 from 5% (Max 50%) to 4% (Max 40%)
-- Decreased Damage bonue of Rank 2 from 6% (Max 60%) to 5% (Max 50%)
-- Decreased Damage bonue of Rank 3 from 7% (Max 70%) to 6% (Max 60%)
-- Decreased Damage bonue of Rank 4 from 10% (Max 100%) to 7.5% (Max 75%)

- Shield -
-- Increased the Cooldown at Rank 1 from 15 to 18 seconds
-- Decreased the Cooldown at Rank 3 from 15 to 12 seconds
-- Decreased the Cooldown at Rank 4 from 15 to 12 seconds
-- Decreased the number of Charges at rank 2 from 2 to 1
-- Decreased the number of Charges at rank 3 from 3 to 1
-- Decreased the number of Charges at rank 4 from 4 to 2

- Contingency -
-- Increased Healing for Rank 2 from 20% to 30%
-- Increased Healing for Rank 3 from 20% to 40%
-- Increased Healing for Rank 4 from 20% to 40%
-- Decreased the number of Charges at rank 2 from 2 to 1
-- Decreased the number of Charges at rank 3 from 3 to 1
-- Decreased the number of Charges at rank 4 from 4 to 2

* Attacks *

- Flail -
-- Removed Wait for Target

* Potions *
-- Enabled Potion drop for Mini-Bosses


- Elite HP -
-- Corrected Strong Health Multiplier from 5 to 8
-- Corrected Tough Health Multiplier from 8 to 12

- Floor 3 -
-- Removed Vampire Spawn

- Rerolls -
-- Increased base number of rerolls from 3 to 6

- Adventure Progression -
-- Decreased Level Multiplier from 10 to 4

- Chests -
-- Increased base drop chance from 10% to 25%

- Flame Vortex -
-- Decreased Max Size from 4 to 3

- Falling Star -
-- Decreased Starting Size from 2 to 1.5
-- Decreased Max Size from 3 to 2

- Howling Blizzard -
-- Decreased Starting Range from 8 to 7
-- Decreased Starting Size from 8 to 7
-- Decreased Max Range from 12 to 10
-- Decreased Max Size from 12 to 10

- Frostbite -
-- Decreased Range from 14 to 12
-- Decreased Max Size from 3 to 2.5

- Fireball -
-- Decreased Starting Size from 3 to 2.5
-- Decreased Max Size from 5 to 4

- Bursting Shield -
-- Increased Min Value from 2 to 6 meters
-- Increased Max Value from 4 to 10 minutes
-- Fixed the stat increase

- Skull Summoner -
-- Increased Size from 1.5 to 2
-- Removed the Stun from death

- Dread Graveknight GG Phase3 -
-- Decreased Health from 8k to 5k
-- Increased Damage from 14 to 18
-- Increased Speed from 2.5 to 3.5

- Chest -
-- Decreased Tracker Cooldown from 30 to 20 seconds

- Rarity -
-- Decreased chance for Common upgrades (Which increases the chance for all other rarities)

- Adventure Progression -
-- Decreased Level Multiplier from 4 to 3
- Decreased the price of Potion upgrades significantly

--- Health Potion ---

- Healing -
-- Decreased Healing of Rank 0 from 20% to 15%
-- Decreased Healing of Rank 1 from 21% to 17%
-- Decreased Healing of Rank 2 from 22% to 19%
-- Decreased Healing of Rank 3 from 23% to 21%
-- Decreased Healing of Rank 4 from 24% to 23%
-- No change Healing to Rank 5 (25%)
-- Increased Healing of Rank 6 from 26% to 27%
-- Increased Healing of Rank 7 from 27% to 29%
-- Increased Healing of Rank 8 from 28% to 31%
-- Increased Healing of Rank 9 from 29% to 33%
-- Increased Healing of Rank 10 from 30% to 35%

- Regen -
-- Increased Duration of the heal over time from 6 to 9 seconds
-- Increased Healing of Rank 0 from 5% to 10%
-- Increased Healing of Rank 1 from 5.5% to 11%
-- Increased Healing of Rank 2 from 6% to 12%
-- Increased Healing of Rank 3 from 6.5% to 13%
-- Increased Healing of Rank 4 from 7% to 14%
-- Increased Healing of Rank 5 from 7.5% to 15%
-- Increased Healing of Rank 6 from 8% to 16%
-- Increased Healing of Rank 7 from 8.5% to 17%
-- Increased Healing of Rank 8 from 9% to 18%
-- Increased Healing of Rank 9 from 9.5% to 19%
-- Increased Healing of Rank 10 from 10% to 20%

- Temp HP -
-- Increased Duration of all Ranks by 10 seconds