1. Mythical Mayhem
  2. News
  3. MYTHICAL MAYHEM Version V1.5.0 Release Notes

MYTHICAL MAYHEM Version V1.5.0 Release Notes

[p]New Content[/p]
  • [p]3 New Quests [/p]
  • [p]5 New Dark Sagas [/p]
  • [p]4 New Campaign Sides Stories [/p]
[p]New Game Mode - Endless Campaign[/p][p]I am pleased to release one of the most requested features for Mythical Mayhem the Endless Campaign. It should play quite similar to the main campaign with a few differences. This is the first release and as always I would love to hear feedback on the new system; If there are thing you like or dislike please post in the discussion area. [/p]
  • [p]There is no campaign balance [/p]
  • [p]It does not have an overarching story focus and the story focus is light[/p]
  • [p]Campaign Power [/p]
    • [p]Campaign Power serves as a rough score [/p]
    • [p]At most difficulties Campaign Power powers up the Arch Villains and Foes as you gain and improve your decks [/p]
  • [p]Pandemonium Shards[/p]
    • [p]A new campaign resources used to recruit powerful heroes and deck manipulation (phasing out cards)[/p]
  • [p]Each Hero Card has 3 levels of upgrades[/p]
    • [p]Level 1: Reduces the Card Cost by 1[/p]
    • [p]Level 2: The Card generates an additional Resource[/p]
    • [p]Level 3: The Card generates an additional Attack[/p]
  • [p]Multiple heroes can be wounded after each successful quest[/p]
[p]
Bug fixes[/p]
  • [p]Forest Friends now only generate a nature essence as intended[/p]
  • [p]Die hard rating should now function properly against the Wooden Shoes of Worthiness[/p]
  • [p]Message of Force no longer counts Arch-Villains as foes for determining victory condition[/p]
  • [p]Fixed an issue that caused the infinity tome to crash the game[/p]
  • [p]Better checking Dark Saga conditions after playing a card[/p]
  • [p]Uplift that now costs xp now requires you have the xp to work[/p]
  • [p]Execute Hostage will now execute the proper number of hostages[/p]
  • [p]Fixed an issue in rare instances the Arch Villains were not properly healing after battle[/p]
  • [p]Trust No-One should now calculate properly[/p]
  • [p]Fixed an issue with non main game Audio tracks sometimes not ending properly when they should[/p]
  • [p]The giant lizards durable ability should now function properly[/p]
  • [p]Fixed a rare minor issue with a few cards not generating the proper essences[/p]
  • [p]Fix some really strange cards being incorrectly added to the adventure deck for a certain choice on the Ring of Eld tavern Tale[/p]
  • [p]Fixed a rare crash when using the chamber of secrets[/p]
  • [p]The Horn of Summons should now properly recruit the outsider to your hand[/p]
  • [p]Fixed Crash when playing greed in an empty tavern[/p]
  • [p]Sifting Sands no Longer Draws 8 Cards regardless of affiliation[/p]
[p]
Balance Adjustment[/p]
  • [p]Vracs Feast or Famine Card number of Good Eating has been reduced from x 5 to x 3[/p]
  • [p]Missing Flock Dark Saga now lets the Arch Villain Execute any hostages[/p]
  • [p]Atan Master Golems Blood and Gold victory condition has been slightly increased to make it possible although difficult to win the quest Gather Resources against this Arch Villain[/p]
  • [p]Campaign Balance Rewards are now awarded anytime your campaign chart shifts[/p]
[p]
Enhancements based on user feedback[/p]
  • [p]A few more key-board short cuts [/p]
    • [p]Alt-Enter should now enter or exit windowed mode[/p]
    • [p]ESC will now bring up some menus[/p]
    • [p]F12 Will now take standard steam screenshots[/p]
[p]
Enhancements[/p]
  • [p]When Die Hard activates for a card it now plays a quick animation[/p]
  • [p]The desert and ruin board locations can be used for a minor resource cost[/p]
  • [p]Many text improvements
    [/p]
[p]Other news MYTHICAL MAYHEMs Third DLC Pandemonium Portals is now released for purchase. To celebrate this achievement MYTHICAL MAYHEM base game will be going on a 15% discount sale starting October 25th 2025 and running for 2 weeks![/p]