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  3. Mythical Mayhem Version 1.1.0.0 Release Notes

Mythical Mayhem Version 1.1.0.0 Release Notes

New Features based on user feedback
  • You can now view cards in your deck like many of the other decks/areas of the game, to use this click on your deck during the regular play phase. The order of your deck will be randomized but you can see all the cards currently in the deck.
  • Pillage speed will now be tied closer to the Animation speed setting.
  • In Battle if you mouse over the rune drop bag text will appear Click to Skip. If you click on the bag while the runes are dropping you will skip the combat animations taking you to the end of the battle summary; particularly useful against Foes with very high defense ratings.


Other New Content
  • New Campaign background origin. When starting a new campaign you can select a Background Origin this will let you choose to start the campaign out with some bonuses or not.
  • 5 New Steam Achievements.


Balance Adjustments
  • Quest Ritual of Warding now adds 1 additional Marrow Skeleton to the Adventure Deck.
  • Song of Slumber now costs 1 more and has the Relentless Pursuit ability.
  • Master Thief no longer has Snatch x 2 on Surprise but now has an extra reward, Lingering and requires a Perception Essence to Battle.
  • Bandit Brute now has 2 less defense.
  • Bandit Raider Snatch effect now triggers on Battle Loss instead of Surprise.
  • Akuras “Bound by Honor” card now adds +1 Balance.
  • Campaign quest "Portal of Flame" quest now adds 1 additional Akura card to your starting deck which should make this quest slightly easier (this not a required quest).
  • Campaign quest "Survive the Aftermath" quest now adds 2 additional Trojan cards to your starting deck which should make this quest easier.
  • Campaign quest "Clear the Ruins" quest now add 3 Kharnin cards to your starting deck which should make this quest easier.


Enhancements
  • Campaign Market now shows offer costs before going into the details.
  • Dark Tower now has the Affordable upgrade.
  • Slight Card Name Banner adjustments.
  • Some animation clean up.
  • Many text improvements.


Bug fixes
  • Foes Pillage and Leave Effects would never trigger more than once; most of the times this is fine; however if something returns a Foe to play that had already used their Pillage and Leave effects they would not trigger them again.
  • Pilfer power should now work properly for the custom campaign hero.
  • Cull power should now work properly for the custom campaign hero.
  • Locked from campaign view decks will no longer stay locked.


V1.1.0.1 Hot Patch Bug fix 10:10 AM CST April 20, 2024
  • Bug Fix: Fixed the stuck spot in the store Tutorial; so sorry if anyone encountered this.


V1.1.0.2 Hot Patch Bug fix 12:05 PM CST April 20, 2024
  • Bug Fix: Gold runes were not calculating properly after a battle.


V1.1.0.3 Hot Patch Bug fix 12:05 PM CST April 20, 2024
  • Bug Fix: Black Magic power should now work properly for the custom campaign hero