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  3. Mythical Mayhem Early Access Version 0.1.7.0 Release Notes

Mythical Mayhem Early Access Version 0.1.7.0 Release Notes

New Named Hero Decks
  • Sir Brandeon Laerton - A young knight of the Gold Order
  • Tank – A dwarven greedy gold seeker
  • Thegan - A non-magical healer
  • Zanzel - A young Genie


Other New Content
  • 2 New Quests
  • 1 New Dark Saga
  • 2 New Foe Sets
  • 1 New Minions
  • 1 New Arch-Villain Card Sets
  • 4 New Scenarios


Bug fixes
  • Angel of Mercy should now properly trigger Good Deeds
  • Pillage should now work properly when there are no heroes in the above space in the tavern to destroy
  • Foes who Pillage with the Destructive property should now properly inflict extra store damage
  • Fighting Mysterious Stranger Pain of Loneliness card should no longer crash the game
  • A few Dark Saga Chapters no longer trigger an extra chapter before they should
  • Foe Shankman no longer dodges
  • Fixed a crash when trying to select the Kidnapper minion in custom play
  • Pillage that happens during main play phase should no longer cause game lock
  • Unyielding Fire now properly requires a red essence to trigger
  • Kill Stealer no longer randomly start battles after they have left play



Enhancements
  • Balance Adjustment: Ragnok and Fenrir Waste Nothing card now has the scavenge ability
  • Balance Adjustment: Arune aun Nyyaid Grand Sealing ability should switch its essence between each ambition
  • Balance Adjustment: Rocks Master Promoter card now has an open all stores ability
  • Balance Adjustment: Trojans Return to Earth card no longer requires a light essence to trigger its healing ability
  • Balance Adjustment: Kirloths Heart of a Rogue card now has Pilfer Hoard ability and recruit a market card
  • Balance Adjustment: Blues Kill Shot card now only requires a nature essence to trigger Return To Weave
  • Many text improvements