Mythical Mayhem Early Access Version 0.1.7.0 Release Notes
New Named Hero Decks
Other New Content
Bug fixes
Enhancements
- Sir Brandeon Laerton - A young knight of the Gold Order
- Tank – A dwarven greedy gold seeker
- Thegan - A non-magical healer
- Zanzel - A young Genie
Other New Content
- 2 New Quests
- 1 New Dark Saga
- 2 New Foe Sets
- 1 New Minions
- 1 New Arch-Villain Card Sets
- 4 New Scenarios
Bug fixes
- Angel of Mercy should now properly trigger Good Deeds
- Pillage should now work properly when there are no heroes in the above space in the tavern to destroy
- Foes who Pillage with the Destructive property should now properly inflict extra store damage
- Fighting Mysterious Stranger Pain of Loneliness card should no longer crash the game
- A few Dark Saga Chapters no longer trigger an extra chapter before they should
- Foe Shankman no longer dodges
- Fixed a crash when trying to select the Kidnapper minion in custom play
- Pillage that happens during main play phase should no longer cause game lock
- Unyielding Fire now properly requires a red essence to trigger
- Kill Stealer no longer randomly start battles after they have left play
Enhancements
- Balance Adjustment: Ragnok and Fenrir Waste Nothing card now has the scavenge ability
- Balance Adjustment: Arune aun Nyyaid Grand Sealing ability should switch its essence between each ambition
- Balance Adjustment: Rocks Master Promoter card now has an open all stores ability
- Balance Adjustment: Trojans Return to Earth card no longer requires a light essence to trigger its healing ability
- Balance Adjustment: Kirloths Heart of a Rogue card now has Pilfer Hoard ability and recruit a market card
- Balance Adjustment: Blues Kill Shot card now only requires a nature essence to trigger Return To Weave
- Many text improvements