Mythical Mayhem Early Access Version 0.1.9.0 Release Notes
New Named Hero Decks
Barlin - A master of psionics
Sasha - A young wild evoker
Other New Content
1 New Quest
2 New Scenarios
Bug fixes
Plunder Regeneration Fix should no longer put the Arch Villain card in the adventure deck
Re-Code of the Draw Card mechanic to hopefully solve rare strange crash when drawing a card
Enhancements
Balance Adjustment: Mounting Tension can no longer chain and only draws 1 extra card per 2 chapters now (might be too tame but can tweak based on feed back)
Balance Adjustment: Half of Wyck cards get some minor adjustments to hopefully play better with other cards
Balance Adjustment: A few of the Woodsman cards are a bit cheaper
Many text improvements
Mythical Mayhem Early Access Version V0.1.8.2 Hotfix
Bug fixes
Fixed a crash when Zurtyr Elder of Flame Inferno Ambition triggers
Fixed an Issue with Murder Most Foul dark Saga not departing Common Folk when no foes present
Enhancements
Some text improvements
Mythical Mayhem Early Access Version 0.1.8.0 Release Notes
New Named Hero Decks
Befuddled Hedge Wizard - A unnamed hero whom dabbles in magic
Kreslin - A wild rugged dwarven barbarian with a disdain for civilization
Ocraz - A gladiator with bestial blood
Other New Content
1 New Quest
2 New Dark Saga
3 New Foe Sets
3 New Minions
3 New Arch-Villain Card Sets
3 New Scenarios
Bug fixes
Inferno Should no longer cause 2 cards to go missing every time it activates
Hopefully no more pillage orphan cards when forced to discard a card
Die Hard ability should now protect the heroes from more deadly situations
Enhancements
Enhancement: Small notification showing a Scenario that still has a Hero to Unlock
Balance Adjustment: Bad Omens dark reward no longer draws a card from the adventure deck instead it reveals a card from the adventure deck
Balance Adjustment: Cataclysmic Storm is a bit easier to accommodate store damaging arch villains
Balance Adjustment: Tanks Hollow soul card got a bit of a bump and costs one more
Balance Adjustment: Trojans Stout as Oak card now is attack 2
Balance Adjustment: Kirloth’s Weapon Master card is now bit stronger
Balance Adjustment: Wyck’s Second Strike card is now bit stronger
Many text improvements
Mythical Mayhem Early Access Version V0.1.7.5 Hotfix
Bug fixes
Tutorial should once again be working properly
Fixed an Issue with Retrieve the Relic side quest that prevented you from finding a relic when you really did
Fixed an Issue with Kidnapper minions not properly being added to games
Fixed an issue with foes being removed from play and still counting them as in play; this affected a few things but most noticeable was the Mysterious Stranger arch villains ambition
Enhancements
Balance Adjustment: Katana has lost a bit of its sharp edge; I am sure Akura will still be able to hack it
Balance Adjustment: Cataclysmic Storm is a bit easier to accommodate store damaging arch villains
Balance Adjustment: Brutal Boar foe card is now worth less xp and is less brutal
Balance Adjustment: Stalking Lion foe card is now worth less xp and is a bit weaker
Balance Adjustment: Ritual of Warding Quest is now a bit easier to do the essence part
Enhancement: Immaculate Body side quest will no longer be given if you have a wound in your hand
Many text improvements
Mythical Mayhem Early Access Version 0.1.7.0 Release Notes
New Named Hero Decks
Sir Brandeon Laerton - A young knight of the Gold Order
Tank – A dwarven greedy gold seeker
Thegan - A non-magical healer
Zanzel - A young Genie
Other New Content
2 New Quests
1 New Dark Saga
2 New Foe Sets
1 New Minions
1 New Arch-Villain Card Sets
4 New Scenarios
Bug fixes
Angel of Mercy should now properly trigger Good Deeds
Pillage should now work properly when there are no heroes in the above space in the tavern to destroy
Foes who Pillage with the Destructive property should now properly inflict extra store damage
Fighting Mysterious Stranger Pain of Loneliness card should no longer crash the game
A few Dark Saga Chapters no longer trigger an extra chapter before they should
Foe Shankman no longer dodges
Fixed a crash when trying to select the Kidnapper minion in custom play
Pillage that happens during main play phase should no longer cause game lock
Unyielding Fire now properly requires a red essence to trigger
Kill Stealer no longer randomly start battles after they have left play
Enhancements
Balance Adjustment: Ragnok and Fenrir Waste Nothing card now has the scavenge ability
Balance Adjustment: Arune aun Nyyaid Grand Sealing ability should switch its essence between each ambition
Balance Adjustment: Rocks Master Promoter card now has an open all stores ability
Balance Adjustment: Trojans Return to Earth card no longer requires a light essence to trigger its healing ability
Balance Adjustment: Kirloths Heart of a Rogue card now has Pilfer Hoard ability and recruit a market card
Balance Adjustment: Blues Kill Shot card now only requires a nature essence to trigger Return To Weave