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Mythical Mayhem News

Mythical Mayhem Early Access Version 0.1.9.0 Release Notes

New Named Hero Decks
  • Barlin - A master of psionics
  • Sasha - A young wild evoker


Other New Content
  • 1 New Quest
  • 2 New Scenarios


Bug fixes
  • Plunder Regeneration Fix should no longer put the Arch Villain card in the adventure deck
  • Re-Code of the Draw Card mechanic to hopefully solve rare strange crash when drawing a card



Enhancements
  • Balance Adjustment: Mounting Tension can no longer chain and only draws 1 extra card per 2 chapters now (might be too tame but can tweak based on feed back)
  • Balance Adjustment: Half of Wyck cards get some minor adjustments to hopefully play better with other cards
  • Balance Adjustment: A few of the Woodsman cards are a bit cheaper
  • Many text improvements

Mythical Mayhem Early Access Version V0.1.8.2 Hotfix

Bug fixes
  • Fixed a crash when Zurtyr Elder of Flame Inferno Ambition triggers
  • Fixed an Issue with Murder Most Foul dark Saga not departing Common Folk when no foes present



Enhancements
  • Some text improvements

Mythical Mayhem Early Access Version 0.1.8.0 Release Notes

New Named Hero Decks
  • Befuddled Hedge Wizard - A unnamed hero whom dabbles in magic
  • Kreslin - A wild rugged dwarven barbarian with a disdain for civilization
  • Ocraz - A gladiator with bestial blood


Other New Content
  • 1 New Quest
  • 2 New Dark Saga
  • 3 New Foe Sets
  • 3 New Minions
  • 3 New Arch-Villain Card Sets
  • 3 New Scenarios


Bug fixes
  • Inferno Should no longer cause 2 cards to go missing every time it activates
  • Hopefully no more pillage orphan cards when forced to discard a card
  • Die Hard ability should now protect the heroes from more deadly situations



Enhancements
  • Enhancement: Small notification showing a Scenario that still has a Hero to Unlock
  • Balance Adjustment: Bad Omens dark reward no longer draws a card from the adventure deck instead it reveals a card from the adventure deck
  • Balance Adjustment: Cataclysmic Storm is a bit easier to accommodate store damaging arch villains
  • Balance Adjustment: Tanks Hollow soul card got a bit of a bump and costs one more
  • Balance Adjustment: Trojans Stout as Oak card now is attack 2
  • Balance Adjustment: Kirloth’s Weapon Master card is now bit stronger
  • Balance Adjustment: Wyck’s Second Strike card is now bit stronger
  • Many text improvements

Mythical Mayhem Early Access Version V0.1.7.5 Hotfix

Bug fixes
  • Tutorial should once again be working properly
  • Fixed an Issue with Retrieve the Relic side quest that prevented you from finding a relic when you really did
  • Fixed an Issue with Kidnapper minions not properly being added to games
  • Fixed an issue with foes being removed from play and still counting them as in play; this affected a few things but most noticeable was the Mysterious Stranger arch villains ambition



Enhancements
  • Balance Adjustment: Katana has lost a bit of its sharp edge; I am sure Akura will still be able to hack it
  • Balance Adjustment: Cataclysmic Storm is a bit easier to accommodate store damaging arch villains
  • Balance Adjustment: Brutal Boar foe card is now worth less xp and is less brutal
  • Balance Adjustment: Stalking Lion foe card is now worth less xp and is a bit weaker
  • Balance Adjustment: Ritual of Warding Quest is now a bit easier to do the essence part
  • Enhancement: Immaculate Body side quest will no longer be given if you have a wound in your hand
  • Many text improvements

Mythical Mayhem Early Access Version 0.1.7.0 Release Notes

New Named Hero Decks
  • Sir Brandeon Laerton - A young knight of the Gold Order
  • Tank – A dwarven greedy gold seeker
  • Thegan - A non-magical healer
  • Zanzel - A young Genie


Other New Content
  • 2 New Quests
  • 1 New Dark Saga
  • 2 New Foe Sets
  • 1 New Minions
  • 1 New Arch-Villain Card Sets
  • 4 New Scenarios


Bug fixes
  • Angel of Mercy should now properly trigger Good Deeds
  • Pillage should now work properly when there are no heroes in the above space in the tavern to destroy
  • Foes who Pillage with the Destructive property should now properly inflict extra store damage
  • Fighting Mysterious Stranger Pain of Loneliness card should no longer crash the game
  • A few Dark Saga Chapters no longer trigger an extra chapter before they should
  • Foe Shankman no longer dodges
  • Fixed a crash when trying to select the Kidnapper minion in custom play
  • Pillage that happens during main play phase should no longer cause game lock
  • Unyielding Fire now properly requires a red essence to trigger
  • Kill Stealer no longer randomly start battles after they have left play



Enhancements
  • Balance Adjustment: Ragnok and Fenrir Waste Nothing card now has the scavenge ability
  • Balance Adjustment: Arune aun Nyyaid Grand Sealing ability should switch its essence between each ambition
  • Balance Adjustment: Rocks Master Promoter card now has an open all stores ability
  • Balance Adjustment: Trojans Return to Earth card no longer requires a light essence to trigger its healing ability
  • Balance Adjustment: Kirloths Heart of a Rogue card now has Pilfer Hoard ability and recruit a market card
  • Balance Adjustment: Blues Kill Shot card now only requires a nature essence to trigger Return To Weave
  • Many text improvements