Mythical Mayhem Early Access Version 0.1.7.0 Release Notes
New Named Hero Decks
Sir Brandeon Laerton - A young knight of the Gold Order
Tank – A dwarven greedy gold seeker
Thegan - A non-magical healer
Zanzel - A young Genie
Other New Content
2 New Quests
1 New Dark Saga
2 New Foe Sets
1 New Minions
1 New Arch-Villain Card Sets
4 New Scenarios
Bug fixes
Angel of Mercy should now properly trigger Good Deeds
Pillage should now work properly when there are no heroes in the above space in the tavern to destroy
Foes who Pillage with the Destructive property should now properly inflict extra store damage
Fighting Mysterious Stranger Pain of Loneliness card should no longer crash the game
A few Dark Saga Chapters no longer trigger an extra chapter before they should
Foe Shankman no longer dodges
Fixed a crash when trying to select the Kidnapper minion in custom play
Pillage that happens during main play phase should no longer cause game lock
Unyielding Fire now properly requires a red essence to trigger
Kill Stealer no longer randomly start battles after they have left play
Enhancements
Balance Adjustment: Ragnok and Fenrir Waste Nothing card now has the scavenge ability
Balance Adjustment: Arune aun Nyyaid Grand Sealing ability should switch its essence between each ambition
Balance Adjustment: Rocks Master Promoter card now has an open all stores ability
Balance Adjustment: Trojans Return to Earth card no longer requires a light essence to trigger its healing ability
Balance Adjustment: Kirloths Heart of a Rogue card now has Pilfer Hoard ability and recruit a market card
Balance Adjustment: Blues Kill Shot card now only requires a nature essence to trigger Return To Weave
Many text improvements
Mythical Mayhem Early Access Version 0.1.6.0 Release Notes
New Named Hero Decks
Bender and Rock – An Ogre Wrestler and his Manager
Blue – Elven Archer
Sebastian Whitewind – A Noble Berserker
Other New Content
1 New Quests
1 New Dark Saga
2 New Dark Saga Chapters
4 New Foe Sets
1 New Minions
1 New Arch-Villain Card Sets
3 New Scenarios
Bug fixes
Angel of Mercy should now properly trigger Good Deeds
Pillage should now work properly when there are no heroes in the above space in the tavern to destroy
Foes who Pillage with the Destructive property should now properly inflict extra store damage
Enhancements
Flavor Adjustment: Kimiko’s Bad Monkey Card now has Proficient Drinker
Balance Adjustment: Jack of all trades effectiveness has been reduced it no longer gives one of every essence
Many text improvements
Mythical Mayhem Early Access Version 0.1.5.5 Release Notes
New Named Hero Decks
Lady Jaen Huntington – Princess Priestess healer
Nubintha – Gnomish Mage
Kirloth – Minotaur Barbarian
Akura and Kimiko – Sword maid and her spider monkey sidekick
Other New Content
1 New Side Quest
1 New Quests
1 New Dark Saga
2 New Dark Saga Chapters
3 New Foe Seta
1 New Relic
2 New Minions
2 New Arch-Villain Card Sets
4 New Scenarios
Enhancements
Some animation improvements
Some display adjustments
Many text improvements
Mythical Mayhem Early Access Version 0.1.4.1 Release Notes
Audio Enhancements
Added 4 New Music Tracks
New Named Hero Decks
Ragnok and Fenrir - Half-Ogre ranger and his giant invisible wolf
Trojan - Centaur Druid
Other New Content
2 New Arch-Villain Card Sets
1 New Foe Set
1 New Minion
2 New Scenarios
2 New Dark Sagas
2 New Quests
4 new cards to the drink deck
Bug Fixes
Skulk is now properly working in Dark Alley
Market once again sells weapons
Thralls now properly Execute their Hostages
Unlocked Hero should now be showing properly after unlock with out restarting the game
Trophy Hunter side quest now fails when Going Alone triggers allowing you to take more side quests
Duration Effects should now function better and no longer linger in your hand when they shouldn’t
Quest Card Essence requirement should now trigger better when playing the proper essences
Enhancements
Quest progress font now clearer
Training may now be canceled
Animation adjustments for discard and destroy hopefully clearer
Revealed cards should have mini cards that you can hover over and lock
All GUI view displays (Discard, Destroyed, etc) will now scale if there are more than 30 cards; at some point in the future, I may want to make a few options to show these different but for now this should help
Any component that is just a single card now shows it in the Custom game setup
New Screen to show quick game play locked heroes their status and how to unlock them
Passed Out is now not playable and is a duration 1 effect
Many text improvements
Balance Adjustments
Rune of Fortune When used in a battle win against a regular foe every 2 runes gives +1 resource
Swarm foes now enter the Dungeon location instead of the caves
Swarm Rats now have “Food Chain Fodder : The foe is near the bottom on the food chain. If a Natural foe is to the left this card will be eaten (destroyed)”
Rob will now only destroy a card 4 or less
Cat’s In Cradle Quest Now has 1 extra Cat in the setup
All unique cards will now start with Die Hard 1; " Die Hard: This card is extra hearty and resilient to being out right destroyed. If this card has a Die Hard rating more than 1 when a card causes this card to be destroyed it loses a Die Hard. The card is then discarded, and you gain a wound. If this card has 0 Die Hard the next time it is destroyed it functions normally." This does not affect if it is destroyed via a pillage when it is still in the tavern.
Long Arm of The Law only need to arrest 7 foes instead of 8
Bandit Witch pillage effect has been lowered to Curse x 2
Bandit Witch Battle effect has been changed from Curse to Minor Curse…”Gain a Hex unless you have a light or magic essence hero in your hand or in play.”
Balance Adjustment: Arch Villain Patch has his victory condition changed from 6+ to 8+ Foes In Lair
Arch Villain Patch ambition has been changed to Savage, instead of gain a wound. Savage is “Gain a Wound unless you have a Power hero in your hand or in play.”
Dark Saga Plunder the City now has setup add 8 treasures to the Adventure Deck
Xavier Light In The Dark is now 3 base attack
Advanced regeneration now reveals 6 cards and draws any wounds before triggering the other part of advanced regeneration
Balance scaling for custom play and scenarios; Rats and Wolfs now count for slightly more and Rats and City Threats now have a synergy bonus
Drink deck is now weighted extreme good and bad effects will be less common
Mythical Mayhem Early Access Version 0.1.2.0 Release Notes
Audio Enhancements
Added 3 New Music Tracks
Added New Battle Music Tracks
Introducing The Tavern Deck
You can now buy a round
Clearer Notifications on what affects the Tavern Area
Tavern area heroes now moves to open spaces on the left
Tavern area should now be full gameable (cycle heroes to find the ones you want)