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Mythical Mayhem Early Access Version 0.1.4.1 Release Notes

Audio Enhancements
  • Added 4 New Music Tracks


New Named Hero Decks
  • Ragnok and Fenrir - Half-Ogre ranger and his giant invisible wolf
  • Trojan - Centaur Druid


Other New Content
  • 2 New Arch-Villain Card Sets
  • 1 New Foe Set
  • 1 New Minion
  • 2 New Scenarios
  • 2 New Dark Sagas
  • 2 New Quests
  • 4 new cards to the drink deck


Bug Fixes
  • Skulk is now properly working in Dark Alley
  • Market once again sells weapons
  • Thralls now properly Execute their Hostages
  • Unlocked Hero should now be showing properly after unlock with out restarting the game
  • Trophy Hunter side quest now fails when Going Alone triggers allowing you to take more side quests
  • Duration Effects should now function better and no longer linger in your hand when they shouldn’t
  • Quest Card Essence requirement should now trigger better when playing the proper essences


Enhancements
  • Quest progress font now clearer
  • Training may now be canceled
  • Animation adjustments for discard and destroy hopefully clearer
  • Revealed cards should have mini cards that you can hover over and lock
  • All GUI view displays (Discard, Destroyed, etc) will now scale if there are more than 30 cards; at some point in the future, I may want to make a few options to show these different but for now this should help
  • Any component that is just a single card now shows it in the Custom game setup
  • New Screen to show quick game play locked heroes their status and how to unlock them
  • Passed Out is now not playable and is a duration 1 effect
  • Many text improvements


Balance Adjustments
  • Rune of Fortune When used in a battle win against a regular foe every 2 runes gives +1 resource
  • Swarm foes now enter the Dungeon location instead of the caves
  • Swarm Rats now have “Food Chain Fodder : The foe is near the bottom on the food chain. If a Natural foe is to the left this card will be eaten (destroyed)”
  • Rob will now only destroy a card 4 or less
  • Cat’s In Cradle Quest Now has 1 extra Cat in the setup
  • All unique cards will now start with Die Hard 1; " Die Hard: This card is extra hearty and resilient to being out right destroyed. If this card has a Die Hard rating more than 1 when a card causes this card to be destroyed it loses a Die Hard. The card is then discarded, and you gain a wound. If this card has 0 Die Hard the next time it is destroyed it functions normally." This does not affect if it is destroyed via a pillage when it is still in the tavern.
  • Long Arm of The Law only need to arrest 7 foes instead of 8
  • Bandit Witch pillage effect has been lowered to Curse x 2
  • Bandit Witch Battle effect has been changed from Curse to Minor Curse…”Gain a Hex unless you have a light or magic essence hero in your hand or in play.”
  • Balance Adjustment: Arch Villain Patch has his victory condition changed from 6+ to 8+ Foes In Lair
  • Arch Villain Patch ambition has been changed to Savage, instead of gain a wound. Savage is “Gain a Wound unless you have a Power hero in your hand or in play.”
  • Dark Saga Plunder the City now has setup add 8 treasures to the Adventure Deck
  • Xavier Light In The Dark is now 3 base attack
  • Advanced regeneration now reveals 6 cards and draws any wounds before triggering the other part of advanced regeneration
  • Balance scaling for custom play and scenarios; Rats and Wolfs now count for slightly more and Rats and City Threats now have a synergy bonus
  • Drink deck is now weighted extreme good and bad effects will be less common

Mythical Mayhem Early Access Version 0.1.2.0 Release Notes

Audio Enhancements
  • Added 3 New Music Tracks
  • Added New Battle Music Tracks


Introducing The Tavern Deck
  • You can now buy a round
  • Clearer Notifications on what affects the Tavern Area
  • Tavern area heroes now moves to open spaces on the left
  • Tavern area should now be full gameable (cycle heroes to find the ones you want)


New Named Hero Decks
  • Miesley Pondo - Halfling Rogue
  • Kharnin The Wondersmith


Other New Content
  • 1 New Arch-Villain Card Set
  • 2 New Foe Card Sets
  • 1 New Minion
  • 2 New Scenarios
  • 1 New Dark Saga
  • 1 New Quest


Mythical Mayhem Early Access Version 0.1.1.3 Release Notes

Tutorial Enhancements
  • Can no longer break the tutorial by clicking end turn
  • Can no longer use other stores or buy something you shouldn't be allowed too
  • Tavern Area has been made clearer
  • If you don't play your cards in the correct order the old man will tell you how you could have played them to trigger the effects


Benefactors
Benefactors are a one use card that helps you in the early game. You choose a benefactor as part of the scenario selection. Some benefactors will be more helpful depending on the scenario chosen.

Minor text enhancements

MYTHICAL MAYHEM Early Access V0.1.1 Released

MYTHICAL MAYHEM Early Access V0.1.1 Released with the following:
  • 7 Generic Unnamed Hero Decks (+1 More than planed)
  • 2 Named Hero Decks (+2 More than planed)
  • 3 Side Quest Cards
  • 4 Quest Cards (+3 More than planed)
  • 8 Gear Cards (+3 More than planed)
  • 3 Relic Cards (+1 More than planed)
  • 3 Dark Sagas (+1 More than planed)
  • 4 Arch Villain Decks (+2 More than planed)
  • 5 Foe Decks (+2 More than planed)
  • 4 Minion Decks (+2 More than planed)
  • 4 Scenarios (+2 More than planed)
  • Custom Game Creator


NOTE: You need to have 1920 x 1080 resolution to properly run the game.

This is the first major release; the game should be fairly stable.

Their will be a few minor releases with bug fixes and slight balancing changes planned over the next few days.

Also please remember this is early access and the game will continue to be fixed and polished as it gets built.

If you encounter bugs, or have comments or suggestions please report them on the Mythical Mayhem Steam Discussion Board

Or we would love for you to join us on the Mythical Mayhem Discord Server