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ShapeHero Factory News

Bug Fix v1.0.2

Fixed an issue where certain Heroes and Spells would no longer appear during battle.

Bug Fix v1.0.1

This patch focuses on bug fixes.

・Fixed an issue where the application could crash under certain conditions after obtaining the Ordeal of Wisdom: "For every 4 Research Points (green) consumed, gain Research Points (red) +1".
・Fixed an issue in the Surprise Event "Worn-out Statue" where the Statue or Tablet could not be obtained properly.
・Fixed an issue where continuing from continue data during Endless Mode in Ascension 9 caused the game to become unprogressable.
・Fixed an issue where the controller might not respond properly when selecting rewards.
・Fixed an issue where the cloud transition effect was not displayed before and after battles.
・Fixed an issue in the Challenge "All-Out Brawl" where the battle would not end properly when fighting the mini-boss "Manus," resulting in an unintended defeat.

Update v1.0.0

(This patch note is fully machine-translated. We apologize for any awkward phrasing, but due to the volume of content we could not finish human translation in time.)

ShapeHero Factory has now reached its official release (v1.0.0).
We would like to express our heartfelt gratitude to everyone who has played the game and provided feedback during its development.
We hope you continue to enjoy ShapeHero Factory moving forward.

This update marks a major milestone as we transition to the official release version.
We have addressed many of the issues that have been raised, made balance adjustments, and added new content. As a result, please note the following:

Any in-progress run data from versions prior to 1.0.0 will no longer be compatible and cannot be resumed.

For the first clear only, when you complete an Ex Stage, you will not be able to proceed to Endless Mode.
This is to maintain compatibility with the new unlock timing for Endless Mode introduced in the official release.

We apologize for the inconvenience and thank you for your understanding.

Main Updates in this Version

Added Ex Stages and conditions to access them.

Added up to Ascension 9. Adjusted the content and order of each Ascension.

Adjusted Mana so that its initial value and growth rate increase with each Ascension.

Added a new system: Statues and Tablets.

Added Shops to events on the Incursion Route.

Greatly revised the content of Surprise Events.

Adjusted overall level design:

Relic rewards can now be chosen from two options.

Research Trees can now be reloaded for 20 Keen.

Gaining a level now grants +1 Keen.

Knockback mechanics revised: enemies gradually gain resistance after repeated knockbacks until they are fully immune. In return, knockback is now effective against more enemy types.

Burn mechanics revised: Burn can now stack, dealing damage over time based on stack count.

Adjusted overall Hero parameters, abilities, and behaviors.

Expanded Medusa’s petrification targets and added a “take increased damage” effect against petrified enemies.

Strengthened late-wave enemies:

Minions (Complete Form) HP increased to ~2.3×.

Adjusted Boss and Named enemy behaviors:

Adjusted the size of certain Named enemies.

Added 1 new Research Tree, changed 11, and removed 1.

Rebalanced all Research Trees; most became stronger overall. One research that could not be balanced was removed.

Basic Research Tree improved to be more usable from the start and scale stronger.

Higher-tier Bridge Conveyors added to the General Research Tree, making them easier to use.

Universal Ink Converter and Universal Motif Converter unlocked via Arcane Knowledge can now be used from the start without spending Research Points once unlocked.

Added 29 new Relics, removed 3, and revised many others.

Weak or undesirable Relics were adjusted or removed, rarities rebalanced, and with the larger pool, Relic rewards can now be chosen from two options.

Added 5 new pieces of Arcane Knowledge, changed 2.

Introduced “Consumable Items,” which are not permanent unlocks but single-use items.

Added 3 new high-difficulty Achievements.

Improved UI visibility:

Adjusted placement and size for better readability.

Added an Option to enlarge UI size.

Further optimized processing load:

Improved ink-related factory processing.

Reduced overall battle processing load.

Prevented excessive spawning of some Heroes/Spells when battles are already overwhelmingly in the player’s favor.

Fixed performance issues when opening certain UI for the first time.

Added bulk Conveyor Belt replacement:

When hovering over a Conveyor with another Conveyor held, holding Left Click will upgrade or downgrade it. (Future update will extend this to Splitters and Mergers.)

Expanded Options:

Added a setting to always display port priority guides (input/output) for Splitters and Mergers.

Added an Option to enlarge UI size.

Revised Controller operations:

Separated camera and cursor movement for improved control.

Added fast cursor movement in battle.

Improved inventory cursor movement behavior.

Full support for Steam Deck.

Various bug fixes:

Minion Master’s direct attack damage now displayed in battle results.

Fixed incorrect output direction when using Filters.

Fixed slow production speed in Candy Warehouse.

Clarified ambiguous text like “Number of Shots” / “Number of Bullets.”

Clearly indicated when Relics or Hero Abilities also affect Spells.

Fixed issues where some Relics or Hero Abilities did not function properly.

Fixed incorrect attack ranges for some Heroes.

Fixed some Hero attacks occasionally not hitting.

Fixed Conveyor speed sometimes not applying correctly.

Improved save data timing to reduce unnecessary writes.

Fixed bug where Treant’s Bleed damage kept increasing indefinitely.

Fixed bug where item counts did not update correctly when opening the Inventory.

ShapeHero Factory Version 1.0.0 is now live🏭✨

[p]Hello everyone,

[/p][h3]We are excited to announce that ShapeHero Factory has officially left Early Access and is now available as a FULL RELEASE![/h3][p]
Thanks to the incredible feedback from our community, we’ve made major strides to bring exciting updates to the game.
We can’t wait for you to feel how much more polished and fun it has become.
Let's dive in and explore all the new features waiting for you!

[/p]
1️⃣ New: EX Stages
[p]EX Stages are unlocked by clearing specific 'Trials' during a run. The ultimate challenge is to clear an EX Stage on Ascension 9!
Note regarding Endless Mode:
After the launch of version 1.0, the requirement to unlock Endless Mode will change to: clearing an EX Stage.
If you play an EX Stage using save data from Early Access where Endless Mode has already been unlocked, please note that due to compatibility adjustments, you will not be able to access Endless Mode upon your first clear of an EX Stage.
Starting from your second EX Stage clear, Endless Mode will function as intended without any issues.
Thank you for your understanding!

[/p]
2️⃣ More Ascensions!
[p]Speaking of the ascensions, the system has been expanded to Level 9!
Ascension 9 is extremely challenging, requiring carefully constructed builds to succeed!

[/p]
3️⃣ New: Statues & Tablets
[p]Hero Statues and Spell Tablets are new facilities exclusively used for synthesis!
When you choose "Upgrade" in a hero recipe reward, you will also receive the corresponding Statue.
[/p]
4️⃣ New: Shop system
[p]A new event tile, the Shop, now appears along the incursion route!
Here, you can spend Carats to purchase various items!
[/p]
5️⃣ Expanded Strategy Systems
[h2]⭐️ Research Tree Overhaul[/h2]
  • [p] New additions: 1[/p]
  • [p] Adjustments: 11[/p]
  • [p] Removed: 1[/p]
[p]Basic researches are easier to use from the start, while general researches that felt weak or impractical have been strengthened!

[/p][h2]⭐️ Relics Expanded[/h2][p]Relics are no longer scarce! Many new relics have been added, while some were merged, removed, or rebalanced.
Even familiar relics may now have new effects or broader applications!

[/p][h2]⭐️ Arcane Knowledge Additions[/h2][p]The long-requested feature to make use of leftover Arcane Knowledge Points has finally been implemented!

[/p][h2]⭐️ Happenings Rebuilt[/h2][p]Most old events have been redesigned from scratch!
The new Happenings are more rewarding while also enabling bold and unusual strategies when conditions are favorable!

[/p]
6️⃣ Console launches & Optimizations
[p]ShapeHero Factory is expanding to different consoles!
To make this possible, we invested significant time in optimization.
This also applies to the Steam version, so the performance that used to feel heavy has now been vastly improved.
The game should now feel far more stable and comfortable to play!

[/p]
7️⃣ Refreshed Level Design
Overall balance has been adjusted so that enemies scale more steeply in the later stages, increasing tension and raising the rewards for victory!


These are the highlights of what you will find in the full release of ShapeHero Factory!
We want to thank every player who provided feedback during Early Access. Your input has been vital in shaping the game into its current form.

[h3]Now, get your factories ready, refine your strategies, and prepare to tackle the challenges that await you in version 1.0.0![/h3]

An Important Announcement for Everyone

[p]Thank you so much for playing ShapeHero Factory so far and for all the invaluable feedback you've given us. We've tried to incorporate as much of your input as possible, and today at 0:00 (PDT), we finally released the official version! [/p][p][/p][p]The price was originally planned to be set at $23.99 with this update. However, we're very sorry, due to procedural issues on our side, we'll be keeping the Early Access price for up to 10 more days. [/p][p]The truth is, this is our first time moving from Early Access to a full release. When we submitted the price change request on Steam, we learned that it required a review process—and we couldn't hit the “Release” button until that review was completed. In this case, our remaining options were either to delay the release or to release at the Early Access price. [/p][p][/p][p]We took a step back and asked ourselves "What is most important to us?" The answer was quite clear, the joy of our players. We realized that keeping the release date and making the game available to as many people as possible would be the very right thing to do. Therefore, we decided to keep the Early Access price for just 10 more days. [/p][p][/p][p]We understand that some of you may have rushed to purchase the game before the planned price increase. To those players, we sincerely hope you can accept this extra 10-day window as a chance to welcome new friends into the game. [/p][p][/p][p]With the official release now here, we are filled with excitement. We can't wait to see who will join this community and share in the world we've built together. It would make us incredibly happy to welcome you all alongside our development team.[/p]