1. 华夏史诗:战国
  2. News
  3. Playtest 2732 Update Combat Lag

Playtest 2732 Update Combat Lag

[p]Greetings, scholars![/p][p]The combat lag issues have been significantly improved![/p][p][/p][p]To English using players: We are sorry and acknowledged that the translation is half baked, we will improve that in coming Demo. Thanks again for your patience. [/p][p][/p][p]We would like to express our deepest gratitude to everyone who participated in testing during the Spring Festival and provided feedback on every issue you encountered. Without your participation, our small team would truly be lost.[/p][p]In addition to the issues manually reported by players, our backend system also automatically uploaded error logs. During this period, over 2,200 players participated in the test, and we have successfully identified approximately 200 issues.[/p][p]In this update, we have fixed and improved about 160 issues, including 54 critical bugs that caused the game to freeze or required reloading a save file to resolve.[/p][p][/p][h3]Key Improvements & Fixes:[/h3]
  • [p]Performance: Significantly reduced lag during combat and while in cities.[/p]
  • [p]Combat AI: Addressed an issue where melee soldiers were too "free" and would wander off, disengaging from battle. (Note: We will continue to improve this. While they no longer scatter individually, there is currently a known issue where they may disengage as a group.)[/p]
  • [p]Reputation Logic: Fixed an internal inconsistency where capturing an enemy stronghold incorrectly decreased our own faction's reputation.[/p]
  • [p]Trading Exploit: Fixed an issue allowing players to sell Governor Seals to merchants, including seals belonging to other players.[/p]
  • [p]Hunger/Stamina Bug: Fixed a bug where, once a character became severely hungry (or exhausted/tired), they could never become full/rested again regardless of how much they ate or rested.[/p]
  • [p]Softlock Fix: Resolved an issue where the "Exit Freeze" button failed to work when the game was stuck.[/p]
  • [p]Guest Status: Fixed an issue where guests (retainers) in a "Severely Injured" state would still recklessly join battles.[/p]
  • [p]Health Logic: Fixed a bug where units with 0 HP in combat would not die.[/p]
  • [p]Recruitment Logic: Fixed an issue where persuading a captured Bandit Leader to surrender incorrectly added them as a Clan Guest/Retainer.[/p]
  • [p]Crash Fixes:[/p]
    • [p]Fixed a crash when viewing Clan Member details.[/p]
    • [p]Fixed a softlock where players could enter the camp but were unable to leave.[/p]
    • [p]Various other fixes for random freezes and crashes.[/p]
[h3]Known Issues (Identified but not yet fixed):[/h3]
  • [p]Map Lag: The lag issue when moving on the world map has only been partially addressed; more work is needed.[/p]
  • [p]Recall Glitch: When recalling guests, some still fail to return despite the feature now displaying a recall time. We are aware that some remain missing.[/p]
[h3]Planned for Early Access (EA) Version:[/h3][p]Based on frequent community requests, the following features are scheduled for improvement in the upcoming EA version:[/p]
  • [p]Batch upgrade and dismiss soldiers.[/p]
  • [p]Batch recruit, execute, and release prisoners.[/p]
  • [p]Shared inventory and shared Clan Warehouse functionality.[/p]
  • [p]Cavalry units spawning without horses.[/p]
  • [p]Information overload on the world map (UI optimization).[/p]
[p]Once again, thank you all for participating in the testing. Our team will continue to work tirelessly on fixes and optimizations. We welcome you to try the new version and provide further feedback in Steam Discussion or under this post.[/p][p]Shi Huang (始皇) (Development Team)

[/p][p][/p][p]Sincerely,[/p][p]Shi Huang (始皇)
(Development Team)

[/p]