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华夏史诗:战国 News

Dev Log - Sept 23

[p]To all aspiring scholars,[/p][p]I’ve noticed many of you are curious about the progress of our playtest version. Lately, we’ve been fully focused on optimization and bug fixes, and today I’d like to share a glimpse of our daily development life.[/p][p]Yesterday, while passing by our artist’s desk, I was stunned to see a character wearing black stockings on their screen—I nearly dropped my jaw.
Can our Warring States era really have black stockings? Really?[/p][p]The artist wiped the drool off their face (just kidding) and explained that the stockings disappeared after adjusting the lighting. They’re considering adding it as a visual toggle in the settings.
That reminded me: our dialogue interface has had a similar lighting issue all along.[/p][p]So I assigned an urgent task to readjust the lighting—and finally, we can see characters’ faces clearly in dialogues now.[/p][p][/p][p]But beyond these visible bugs, the biggest challenge lies in optimization.
Although screenshots might suggest the system can handle 1,000 soldiers on screen at 90-120 FPS…[/p][p][/p][p]The originally designed AI was too realistic: each soldier calculates attack paths and actions based on distance and status, even including behaviors like fleeing or ganging up. But when they all interact simultaneously, the CPU simply can’t keep up.
The calculations consume massive resources, leading to high CPU usage—when computation can’t match the refresh rate, the game stutters noticeably.[/p][p][/p][p]Besides combat, overworld optimization is another major hurdle.[/p][p]After capturing Wuyang County, I chose to plunder it—leaving the city starved and depleted. Merchants rushed to neighboring counties for goods, causing prices to skyrocket. These wealthy merchants then attracted bandits, and after local rebels were wiped out, the common people ended up worse off than before, with caravans frantically fleeing in all directions.[/p][p]If this happened during a full-scale war between two states, hundreds of caravans and thousands of bandits could spawn at once, spreading across the entire map. Just imagining it makes me smell something burning… and it’s not my lunch.[/p][p][/p][p]The most effective optimization method? Cutting corners.
Soldiers off-screen won’t use full AI—they’ll simply charge forward and retreat when injured.
When a city runs low on supplies, goods will be magically “imported” instead of simulating real logistics.
The number of movable units on the overworld will be limited to two counties at a time.[/p][p][/p][p]We’ve invested heavily in enriching the freedom of this open-world experience, but to solve these issues in a short time, we’ve had to sacrifice some content that still needs polishing.[/p][p]Even after aggressive optimization, we still have concerns about the current version’s stability and depth. We can’t in good conscience release it in this state. Therefore, we’ve decided to delay the playtest to November 15.[/p][p]To those eagerly looking forward to playing during the National Day holiday—we sincerely apologize and hope for your understanding.
Our team will continue battling stubborn bugs throughout the holiday, ensuring the November build delivers more playable content.[/p][p][/p][p]— Xiao Xi & Qin Shi Huang[/p]

We've received all the feedback everyone shared last week, but...

[p]Once again (and again and again), we've made it through another half-year development phase, and a new playtest is just around the corner. Thank you all for enthusiastically participating in our testing recruitment event.[/p][p]
Last week’s activity with the highest participation turned out to be the questionnaire feedback!
Huaxia: Warring States Nine Provinces Warriors Positioning Test[/p][p]Everyone offered many suggestions in the questionnaire, some even delving into detailed explanations of their understanding of move skills and build styles.[/p][p]My personal favorite suggestion was "idol movement and voice optimizations for professions." At first, I almost thought a dedicated fan had wandered into the wrong place—turns out it was about "idle animations," not "idols"![/p][p][/p][p]Our 3D characters are already full of life, and right now, we’re handcrafting detailed animations to equip these "idols" with.
Not only that, but the highly anticipated character customization feature is also in the works. Here’s a handsome guy I created:[/p][p][/p][p]Just kidding—he’s much cooler in-game![/p][p][/p][p][/p][hr][/hr][p][/p][p]It seems everyone still enjoys playing dress-up games, huh?[/p][p][/p][hr][/hr][p]Most of our scholars in the Nine Provinces are honorable individuals—underhanded schemes are better left to the likes of Skyrim.
As the First Emperor, I don’t need deceit—unifying Huaxia was a matter of a single command.[/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][p]Our international friends remain big fans of Chinese martial arts.[/p][p][/p][p][/p][p][/p][hr][/hr][p]Many also mentioned hoping for a strong, distinctive connection between the Nine Schools of Thought and the Seven States—this is exactly the kind of highlight we want Huaxia: Warring States to embody.[/p][p][/p][p]You can recruit talented individuals from across the land to strengthen your influence, or use people with conflicting loyalties to create checks and balances...[/p][p][/p][p]We’ll also provide recommended configurations to ensure the game remains challenging without becoming overly difficult.[/p][p][/p][p][/p][hr][/hr][p]A huge thank you to everyone who took the time to fill out the questionnaire and send us your encouraging feedback! More events will be rolled out in the future, so make sure to join our QQ group—your chances of winning giveaways are much higher there![/p][p]While we couldn’t address every single suggestion in this post, please know that we’re carefully reviewing all of them!
If you have more ideas, feel free to share them openly in the group. And don’t forget to stay active there to nudge us for updates—we’re waiting for you every day![/p][p][/p][p]Join our Discord[/p]

The long wait is almost over! Playtest Sign-up + Steam Card Giveaway!

[p]To all ambitious heroes and worthy scholars,[/p][p]Do you, too, aspire to strategize and scheme, to exhaust all your capabilities to rise above the rest in this era of collapsed rites, pervasive chaos, and a world in great turmoil?[/p][p]Our self-developed game, Huaxia: Warring States, is about to launch a new playtest!
In the vast lands of the Nine Provinces, experience the age of a Hundred Schools of Thought contending.
Walk your own path, gather heroes from all corners, enrich the state and strengthen its military—forge a powerful nation that can look down upon the world![/p][p]O’ you ambitious heroes and worthy scholars, which philosophy will win your favor? To which state’s profound strategies will you pledge your heart?[/p][p]Shiy, on behalf of Qin Chuan Han Zhu Studio, sincerely invites everyone to pre-register for the playtest! Search for Huaxia: Warring States on Steam, click "Request Access," and you can apply for playtest eligibility.
We also eagerly ask all who are looking forward to our game to click "Add to your Wishlist" and follow our game! Pweaseeee!
[/p][p]The first-hand information regarding the test will be promptly released to the game’s core community platforms!
QQ Channel: 华夏史诗:战国
QQ Group: 1044515393
Xiao Heihe (XHH): @秦川汉渚工作室
Bilibili: @秦川汉渚工作室
TapTap: @秦川汉渚工作室
Xiaohongshu: @秦川汉渚工作室[/p][p][/p][p]Originally, the producer said the game hasn't even started testing yet; it's just about recruiting test players, so there shouldn't be any giveaways. But I told him, "No giveaways, no attention." He said, "Will people pay attention with giveaways?" I said, "Yeah! Right? If there are giveaways, people will come... right? ...Right?"[/p][p][/p]
Event 1 - Platform Post Giveaway
[p]
How to Participate:
Leave a comment under this event post on our official accounts on Xiao Heihe (XHH), Bilibili, TapTap, or Xiaohongshu stating which Warring States kingdom you'd most want to base yourself in or which historical figure you'd most want to role-play.
Event Period:
Aug 20, 2025 - Aug 25, 2025
Prizes:
5 x ¥50 STEAM Gift Cards[/p][p][/p]
Event 2 - Join Groups for Giveaways
[p]
How to Participate:
Join the Huaxia: Warring States official Xiao Heihe (XHH) Voice Channel / QQ Channel
Event Period:
Aug 20, 2025 - Aug 25, 2025
Prizes:
Daily draw for 1 x ¥50 STEAM Gift Card each day for 5 consecutive days[/p][p][/p]
Event 3 - Survey Giveaway
[p]
How to Participate:
Fill out the custom survey by Little Xi: "Huaxia: Warring States - Nine Provinces Hero Personality Test" and leave your email.
Event Period:
Aug 20, 2025 - Aug 25, 2025
Prizes:
5 x ¥50 STEAM Gift Cards[/p][p][/p]
Event 4 - Donate Your Steeds to Dismember Shang Yang (Ongoing)
[p]
How to Participate:
Please generously donate your prized steeds in the Huaxia: Warring States Steam Discussion Forum. Lend me a horse—or many!
Event Period:
Unlimited, long-term event!
Prizes:
For every 100 horses donated, we will randomly select a patriotic horse owner to receive a ¥50 Steam Gift Card.[/p]

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