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The Atlantis Mystery Box Concept Art - Deepwater

Our recent Atlantis Mystery Box introduced three new different microtransaction designs, united by the mystery of the dark waters of Wraeclast. Today we'd like to share pieces of the concept art from the Deepwater themed cosmetics. Check them out below!

Concept by Veli Nyström

Concept by Timothy Albano

Concept by Ryan McQuarters

Streamer Interview - ItsYoji

From his "ACTUAL" Path of Exile trailers to his awesome Path of Exile content on Youtube, you're sure to have come across some of the many types of content produced by ItsYoji! Continuing our series of interviews with community streamers, we took a moment to chat with him about his life inside and outside of streaming.

[h3]Hi ItsYoji, thank you for taking part in the interview! For those who may not be familiar with you, can you please introduce yourself?[/h3]I'm Yoji, a 34 year old gamer, dad, RPG nerd and chemist from Germany who also happens to be a legacy content creator based around Path of Exile.

[h3]When did you first get into Path of Exile?[/h3]Shortly before Path of Exile released the 1.0 version a friend back during uni started bugging me to try this weird, deep, crazy difficult, complex Action RPG he recently started playing. He was relentless about it and insisted it was a game I would enjoy. Eventually I got around to try it. I started out in Hardcore, which was the predominant game mode back in the day. I created quite a few freezing pulse CI witches that somehow all died during the campaign. Apparently going for Chaos Inoculation straight away was not the most optimal way to build, who knew. I eventually gave up on the game for a while and returned in early October 2013 a few weeks before Nemesis league and haven't stopped playing since.

[h3]What one thing caught your attention in the beginning and what was one thing that kept you coming back?[/h3]Unlike many people in the Path of Exile community I don't come from a Diablo background. I grew up mostly with JRPGs and ARPGs on console such as the Final Fantasy series, Champions of Norrath and Baldur's Gate: Dark Alliance.

Those influences immediately made Path of Exile click for me. The passive tree reminded me of the Final Fantasy X sphere grid and the support gem system was familiar from playing around with Final Fantasy VII's materia system.

What keeps me coming back is the variety in playstyles and builds combined with the meaningful and deep character progression. PoE does that part better than any other game I have played.

[h3]Are there any highlights from your time playing Path of Exile that stand out in your memory?[/h3]I got a Headhunter from Gwennen in the Expedition league which was pretty neat. Since I was playing in a small group found private league in Expedition this made it possible for everyone in the league to try it out and have some fun with that crazy item.

[h3]Do you have a favourite build from your time playing Path of Exile?[/h3]Probably my Righteous Fire Mjölner Chieftain Tank from Harvest league. I have been wanting to make an RF Mjölner character for some time and when the insane crafting capability from Harvest became apparent I realized it was finally time.

Other than that I just really enjoy melee in general, from Slams to Strikes to Slashes, Bonks and Flickers. Melee is my jam.

[h3]Which was your favourite league or expansion?[/h3]Even though by current standards the league was very simplistic and had huge flaws, I have very fond memories of the Tempest league. The way players were always communicating and trying to find the best tempests in maps quickly after the change of Tempest areas each hour was a fun experience. Also some of the Tempests such as Corrupting loot or the Exiles and Ghosts everywhere ones were extremely crazy mods at the time and really stood out.

[h3]You're known to make "ACTUAL" trailers each expansion. Which was your favourite to make?[/h3]I always have so much fun making the trailers, coming up with jokes and memes that fit the current climate in the community and poke fun at the game and you developers, the players and some content creators at the same time. As for the writing part I had a really good time with the Ultimatum ACTUAL Trailer as I feel there was a good narrative I could tell with the some of the more obvious jokes while weaving in a few smaller points.

[previewyoutube][/previewyoutube]

When it comes to the editing and production part I got a bit carried away with the Heist trailer. Following the theme of the league and experimenting with the theme in music and editing style led to me making the longest trailer yet. That was a ton of fun too.

[previewyoutube][/previewyoutube]

[h3]When did you first start streaming? How did you get into it?[/h3]Around six years ago during Tempest league I ended up with a lot of extra time on my hands when I was about to finish university. So I played a lot of PoE which I've been playing for 2 years by then. None of my friends played the game anymore however which means I had no one to talk to about my silly hipster meme builds.

When I finally made my Resolute Technique Elemental Split Arrow Totems build work and got it to endgame in Hardcore I needed to tell someone about it.So I booted up a Twitch stream and a few people came by who I could tell all about this silly character and my other build creations.Then I made a video guide for the Split Arrow totem build as my first PoE YouTube video and thousands of people watched it. My stream grew and shortly after I decided to go all in on content creation for a while. But eventually I went back to becoming a regular IRL Andy who has a stream and makes videos in his freetime. It just works way better than being a content creator who does chemistry in his freetime.

[h3]What can people expect from your stream and schedule?[/h3]The schedule is an illusion, Exile.

That's what the !schedule command in my stream chat would give you. As a part time content creator, full-time dad and full-time chemist, it's quite tricky to maintain a regular schedule. So I recommend people to follow my stream on twitch and if you see me online, know that it might be a once in a lifetime event, so make sure to come and say hi while I am live.

[h3]You've become a father since you started your journey with Path of Exile. What's one tip you would give to other Exiles who may be future parents?[/h3]From a PoE perspective I think it is important to find a way to enjoy the game while having less time to play than you previously had. I found a lot of people have trouble with that and sometimes get frustrated when they can't progress as much. But there is a lot of fun to be had even with the earlier progression of the game and especially if you have experience and a decent knowledge base and play a league over the whole 3 months you can get pretty far even with little playtime. And if not then permanent leagues are always a great option that shouldn't be discarded!

[h3]What hobbies or interests do you have outside of streaming?[/h3]When I am not streaming, making videos or gaming in my freetime, I am probably in the gym, doing something tabletop RPG related (Dungeons & Dragons or Pathfinder) or playing with the kids. I recently started to learn digital drawing which is an awesome experience.

[h3]Is there anything you'd like to see more of in the streaming community?[/h3]I'm always happy when I see collaborations happening between content creators so the more people get together to talk and meme about PoE the better in my eyes.

[h3]Do you have any projects on the horizon you'd like to talk about?[/h3]I am currently on a bit of a break content wise and the Scourge league announcement stream happens right in the middle of my upcoming vacation. But if at all possible, there will be a Scourge League Actual Trailer coming before the league launches with the usual memes, jokes and trolling.

Note: ItsYoji's Scourge League ACTUAL Trailer has been published since the writing of this interview. Check it out below!

[previewyoutube][/previewyoutube]

Thank you so much for participating in the interview! If you'd like to follow ItsYoji, you can do so on Twitter, Youtube and Twitch. Also, don't forget that you can support both ItsYoji and the development of Path of Exile by buying microtransactions from his Nexus page!

3.16.0d Patch Notes Preview

We are in the second week of Path of Exile: Scourge and we are preparing to deploy Patch 3.16.0d which includes a variety of changes and bug fixes including a fix that will address the counteracting modifiers on Scourge Items. We will be releasing this patch tomorrow. In the meantime, we've prepared a preview of the patch notes for you.

Please note that this is a preview only and some patch notes may be added or removed before it is deployed.

3.16.0d Patch Notes

This patch contains improvements to Scourged items and maps, and fixes a variety of small- and medium-importance bugs.

Scourge Improvements

  • Scourged items are no longer be able to generate downsides that would directly counteract their upside. For example, an item with "Added Physical Damage" will not be able to generate "Deal no Physical Damage" as a downside.
  • The description of the Scourged Map modifier that shifts into Nightmare on killing a Rare or Unique Enemy has been updated to more accurately reflect its functionality. The amount of Blood obtained from killing enemies in Maps with this modifier has also been increased.
  • The Scourged Map modifier that causes you to shift into Nightmare on reaching maximum Blood now has a slight drain of Blood over time, though the amount of Blood lost on Killing a Scourge Monster has been reduced to 0.4% (previously 0.5%). It also now causes you to lose all Blood when you shift out of Nightmare.
  • Scourged Maps that shift into Nightmare on reaching maximum Blood can no longer teleport you into an Incursion upon shifting out of Nightmare.
Other Improvements
  • The damage of the Delve Spider Flicker Strike skill has been reduced.
  • The damage of the exploding pods in the Stagnation Map boss fight has been reduced.
  • The Rank 1 Defences Crafting Bench options now have a cost of 4 Orbs of Transmutation (previously 6 Orbs of Alteration).
  • The Siren Weapon Microtransaction found in the shop has been renamed to Trident Weapon.
Bug Fixes
  • Fixed a bug where Sentinels of Absolution summoned through Intuitive Link would not attack.
  • Fixed a bug where Plague Bearer displayed the incorrect Maximum Plague Value on the Skill Bar tooltip if you had allocated the Passive Mastery that increases this Value.
  • Fixed a bug where Tempest Shield would have to be reactivated after logging out.
  • Fixed a bug where Raise Spectre could sometimes raise the wrong minion.
  • Fixed a bug where Mirage Archer Support could support Power Siphon, causing the Skill to become unusable.
  • Fixed a bug where the effects of the Wind Dancer Keystone Passive could be triggered from being hit by a spell.
  • Fixed a bug where the Lethality Notable Passive was not affecting rain skills.
  • Fixed a bug where the Blackflame Unique Ring was not granting kill credit for enemies killed by the Ignite.
  • Fixed a bug where the Veiled Suffix modifier on Bows which grants a percentage to Fire Damage over Time Multiplier was using two-handed values.
  • Fixed a bug where the Flask modifier which grants Immunity to Maim or Hinder for a duration if used while Maimed or Hindered was not functioning correctly.
  • Fixed a bug where the Suffix modifier that provides reduced Flask Charges gained and Flasks applied to you have increased Effect was categorised as Prefix modifier in the Crafting Bench.
  • Fixed a bug where the Stagnation Map boss could sometimes summon vines at their location, rather than their target's location.
  • Fixed a bug where Jaesyn and Maker of Mires were unable to create clones in the Hallowed Ground Unique Map.
  • Fixed a bug where the Reef Map boss could continue to spawn minions after dying.
  • Fixed a bug where Delve darkness damage over time was slightly higher than intended at depths shallower than 1000.
  • Fixed a bug where opening a Chronicle of Atzoatl did not grant credit toward the Assist the Forsaken Masters Challenge.
  • Fixed a bug where party members could not interact with Zana mission portals after leaving the mission area.
  • Fixed a bug where party members were sometimes unable to see the party leader's map portals in a Guild Hideout.
  • Fixed a bug where Monsters in Nightmare could prevent discovered Hideouts from being fully cleared.
  • Fixed two instance crashes.

Scourge Concept Art

The Scourge League is well and truly underway so we wanted to give you a behind the scenes look at the expansion's development! Check out some of the demonic concept art below.





















Path of Exile's Future Plans

It's that spooky time of year and our Community Director, Bex, managed to drop in on a zoom meeting with Path of Exile's senior team members in the middle of brainstorming future plans for Path of Exile. She managed to get a screenshot to leak to the community before the ghosts in her internet disconnected her.



If you want to take a trip down memory lane, check out our Halloween meetings from 2015 and 2018.

Don't forget, our seasonal Halloween Microtransactions are still available and leave the store on November 15th at 11:59pm NZT.