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Streamer Interview - Brittleknee

In continuation of our streamer interview news series, we took a moment to talk to community streamer, Brittleknee, to find out more about what her streaming life is like and more behind the scenes info!

[h2]Hi Brittleknee, thank you for taking part in the interview! Please introduce yourself.[/h2]
Hi! Thanks for having me. I’m so excited! My name is Liz, but for the most part I tend to stick to Brittle onstream/ingame. I grew up in Florida and still currently reside here. I've been playing video games for most of my life, though I grew up on Quake, Doom, Unreal, CS:S, SK etc, rather than consoles. These days I’m enjoying the Path of Exile life immensely. I’m only about 7.2k hours in, which is still a baby in some circles, but this game has been my ‘home’ for a few years now, and I’m still just as passionate about the game as ever.

[h2]When did you first start streaming? How did you get into it?[/h2]
Though there were a few odd streams prior, I started consistently streaming in July of 2018, so we're coming up on two years already, which is hard to believe! I was encouraged by a friend to start streaming as a way to reconnect to the world and ended up enjoying it far more than I anticipated. What started as a challenge to prove to them I wasn’t a total hermit and still had mild social skills quickly turned into a very endearing road back to some semblance of normalcy for me in the aftermath of what was a very trying time.

[h2]When did you first get into Path of Exile?[/h2]
I first started playing Path of Exile in 2013, but my free time for hobbies were pretty sparse then. I returned to Harbinger League to see what had changed in the meantime. After getting a little too intense in the Mythic+ scene in WoW, I needed something that was content-dense, but approachable in my own time. Path of Exile seemed like the perfect fit. There was heaps to learn, it had build decisions that felt meaningful, and that skill tree, my goodness.

[h2]What can people expect from your stream and schedule?[/h2]
When visiting the stream, you can expect an inclusive and encouraging community, full of helpful and friendly folks. It's a really chill, laid-back place. I've done my best to be more of a custodian to my community, rather than its focus. I stream Monday through Friday in the mornings, from 8am EST until 2pm EST. It's great for NA exiles on the morning grind, EU exiles settling in for a cozy afternoon, and if you can't sleep in the Oceanic/AUS/NZ time zones, it's a quiet place to rest your thoughts. On Saturdays we run a ‘Community Day,’ inspired by group drops from MWO, where we all queue up and play together. We'll do Pure Breachstones, Blighted Maps, Legion Battles and more. Last league we were able to help over 250 exiles with their 5-slot map device unlocks through a concentrated community effort.

[h2]What do you think the most important elements are when it comes to building a community?[/h2]
Consistency and approachability, I’d say. Consistency can be everything from the times you stream to how you conduct yourself during the stream itself. How you handle new players can also have a larger overall implication for the community as well, and that doesn’t mean stopping everything to answer every single question a newer player may have. There are people who will try to use you as a replacement for Google, but there’s value in recognizing and cultivating players who are hungry for the game, and connecting them to the resources they need. Knowing how to properly facilitate and moderate discussion goes a long way, too. People are certainly allowed to have their own opinions but keeping discussion productive and constructive can help unite the community even if they don’t see eye to eye on certain issues.

[h2]What would you most like to see for the Path of Exile Racing community in the future?[/h2]
I think the future of racing will require GGG to turn their focus back to racing in a big way. Over the last year my team and I have made substantial headway alongside race organizers to progress the racing scene from a casual weekend event to something thousands tune in for when hosted. We were able to push racing to be something that had value again, not only in its ability to showcase the game but also unite the larger community. The future of racing will rest on the ability to make racing more approachable, rather than exclusive. Esport teams and invitationals are a great way to showcase the best of the best, but there's currently a large divide between those who wish to get into racing, and those who are established racers. I think one of the main ways to remove the divide between these two demographics of players is to split the private league system into Racing and Longer-Term Leagues. Race leagues would have very short durations by comparison, with most being active for 6-36 hours. Integration of certain features currently in-game or in-development could expand the options available as well. Being able to create a character and wait on the coast would be immensely useful for race starts, since right now someone just counts down in a global channel. The boss ladder developed for the Awakener Event could be used alongside options where creators could select which boss the race would end at. Integration of existing mods such as Turbo/Life/Damage would still allow for additional race customization. A mid-sized community race in the current system costs over $150/1500 points and that's fairly prohibitive, especially when you're trying to crowdfund a prize pool as well as a smaller community race organizer who isn’t backed by sponsors. More people organizing and hosting races means more people racing, more people racing means more competition and more competition drives new strategies and further optimization all the way up the ladder to the very best.

[h2]How did you pick your channel name?[/h2]
In what is generally regarded as a bad move, I went in on a stopper that was twice my size. My knee moved, and her shin did not. My days as a left winger were effectively over. So, I have a brittle knee in real life, even after surgery. It's been my gaming handle for over 10 years now. Seemed a straightforward enough choice to use my handle.

[h2]What were you doing before you started streaming?[/h2]
I was a paramedic, though I still maintain all my licenses in case I wish to return to the field. The collective stress over years of public service can really put a lot of wear and tear on your person, mentally and physically. Eventually it built up and I had to make the difficult decision to leave my career and rebuild. I’m finding ways through streaming to still contribute, though, as we recently did a fundraiser for The Code Green Campaign, and raised over $4,000 to help connect First Responders to the mental health resources they need in times of crisis.

[h2]What one thing caught your attention in the beginning and what one thing kept you coming back?[/h2]
I remember seeing the passive tree for the first time and just being inspired by the level of customization offered. Build/character decisions had become pretty eroded in the other games I was playing at the time, and I was craving that level of complexity. The difficulty of Path of Exile was something else that drew me in, as these decisions became more meaningful as a build progressed through leveling to end-game. I liked having to look up items and look for interactions to either push damage or survivability. I’m still learning so much every day, too, and I love it. Since I came back to the game in 3.0, I haven’t stopped playing Path of Exile. I’ve played every league to its very last day.

[h2]Are there any highlights from your time playing Path of Exile that stand out in your memory?[/h2]
I have not made a lot of youtube content in general, but publishing the “How to Choose” video to Reddit/Youtube was very rewarding. I was absolutely terrified of how it would be received, but I thought that maybe if I could get the message to even just 100 people, I would be happy. I used to be a preceptor for paramedic students, and I put a high priority in guiding my students through the mental processes to think critically, rather than just be what is considered a “cookbook” medic. Gather as much information as you can, use the knowledge you have to categorize and group the signs and symptoms you observe/record, then rule out based on non-invasive tests available to you. The ‘How to Choose’ video was an attempt at introducing that teaching method to Path of Exile content. While there’s some things I’d change about it if I could remake it now, I think it was a good first attempt and the response to the video was very heartwarming.

[h2]Is there anything you'd like to see more of in the streaming community?[/h2]
I think there’s a corner of the internet for everyone. Every streamer has something unique to offer in either their playstyle, community, ideas or otherwise. I’m not sure I’d really necessarily say there’s something I wish I saw out of streamers, because everyone should make the content they’re the most comfortable/proficient at. Some are really, really good at the game. Others are really, really good at creating communities. I think despite some obvious blemishes, Path of Exile has a great community as a whole, from the streamers and content creators, to the players and viewers. A few minutes in certain other games or streams make it fairly obvious we have something special here. I just wish sometimes at the end of the day, we all would just take a deep breath and remember we’re all people and try and see across our differences and empathize a bit more. We should actively work to preserve what makes this larger community one of the best out there.

[h2]Do you have any advice for people who are looking to make their own career out of streaming?[/h2]
Don’t compromise your brand for anything. Much like your integrity, it is something that you have sole control over. People will try to tell you what to do to be more successful and how to go about doing it, and some of this advice will even be good advice backed by numbers, logic, and reason. It's perfectly acceptable to forgo this advice to shape your community on your terms. I can’t tell you how many people told me I would only be successful if I used a webcam. Constant, steady growth on your terms and comfort level will always yield a community you are proud of and enjoy being around. People will look after you, too. Sometimes it will be hard, and you’ll struggle. You’ll want to cave in and do X like every other streamer is doing. However, when the light shines on you and you’re recognized for your consistency, work, and dedication, it is so, so much more rewarding than any metric spike. I was virtually unknown for something I dedicated a solid year of my life to quietly (racing development), and having that pay off by being invited to talk about it on Baeclast was far more rewarding to me personally than my brief time on the front page of Twitch.

[h2]Are there any up and coming streamers that you'd like to shine a spotlight on?[/h2]
Though not a new streamer, Sefearion is a dear friend and has been in my corner since the beginning of this journey. I don’t know where I’d be without him. Enki, the author of what is easily the most iconic Path of Exile build guide to date is streaming and deserves love for helping so many people approach the game for the first time. SuitSizeSmall remains vastly underrated for the amount of work he does for the community at large making sure the lab notes are up to date. Woolfio is another streamer/creator that I think is just brilliant in his exploration of non-meta build ideas and interactions. Others I would recommend are AphelionPath of Exile, Tryxt, Mairian, and Arkaynan.

[h2]What hobbies or interests do you have outside of streaming?[/h2]
Gardening, Cooking, Hiking, and Camping. I enjoy horticulture, and greatly treasure the ability to work with ingredients from the start to the end of their respective life cycles. I volunteer and have volunteered at a number of co-op and urban farms where I reside, and even kept bees for several establishments here, hence the Bee emotes in my channel. I also love experimenting with different food/cooking techniques, from fermentation, pickling, dry-aging and curing. As far as hiking and camping, in Florida it's a great way to connect to a lot of the natural history here, but I love hiking and camping in the Blue Ridge mountains.There’s just something about the greater area that just resonates with me. I haven’t seen much of the world, admittedly, so I’d love the opportunity to connect to the foods, ingredients, people and landscapes of new cultures and places in the future if life allows.

[h2]How has your life changed from before you were streaming until now? What role has streaming played in that transition?[/h2]
Having to walk away from a career in your late 20s that you thought you’d work in until you retired was devastating. It's all I had known for most of my “adult” life. When I started streaming, I had nothing. I had moved home and was helping around the house by looking after a special needs family member. I started streaming in the mornings and over time the stream was successful enough that I was able to move back out, get my own place, get my feet back under me, and start to take control of my life back step by step. I don’t know what the future holds, as I truly believe I’m a far better asset and much more productive as a part of a team than on my own, but for now streaming has shown me that my usefulness to the world did not end back in 2017, much like it felt at the time.

[h2]What is one thing you think every Path of Exile player should hear?[/h2]
The first hundred, even the first few hundred hours should be treated like a sandbox. Try and learn what you like as far as playstyles and skills and don’t be afraid to make mistakes. If you need to be right before you play, you’ll never get better at the game. Experience trumps perfection. The larger problem within the game’s overall culture right now is there is an endemic fear of being inefficient or making a mistake in what character to leaguestart, what farm to focus on, what gear to buy, etc. Everyone is afraid of these consequences to the point of frantic paranoia, and I hate seeing new players get swept up in it. Path of Exile is one of the most content-dense games out there, with the ability to specialize how you spend your time and really tailor it to your own temperament, skill level, and enjoyment. Don’t be paralyzed by the fear of failure, and don’t let others decide for you how you should enjoy the game.

[h2]Do you have any projects on the horizon you'd like to talk about?[/h2]
On the horizon for racing development, we’re really wanting to work in an armory-like function to the casting tool, so that during races we can display at-a-glance what a racer has equipped. From a casting standpoint this is really important because it's so difficult to keep track of everything. You may see the flash of a unique on a loot filter or watch someone ID boots and miss the mouseover, but to then go and scrape that information from a profile causes a delay in getting that information out to the viewers. There’s a lot of challenges with this idea, though we’ve largely figured out how we want to display the information. We’ve looked at how other games display gear loadouts and while it would be easy to iframe the profile page (though I think this functionality is currently prevented), we would prefer it if we could import this data directly into a predetermined format that didn’t require mouseover and hover functionality.
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Thank you so much for participating in the interview! If you'd like to see more from Brittleknee, check her out on Twitter, YouTube or Twitch.

3.10.1d Patch Notes Preview

Later this week (possibly as early as tomorrow) we're planning to deploy Patch 3.10.1d! It's not large in scope but it contains some bug fixes and small performance improvements. In the meantime, we've prepared its patch notes for you to preview. Please note these are subject to change prior to the deployment of the patch.

Delirium Improvements
  • Pure Guile and Pure Aptitude can now be rolled on Aura Cluster Jewels.
  • Fixed a bug preventing the Bloodscent Cluster Jewel passive from working if you were using it in combination with Rage Support.
  • Fixed a bug where Immortal Call didn't count as a Non-Vaal Guard Skill for the sake of the Veteran's Awareness Cluster Jewel keystone passive.
  • Fixed a bug where The Mayor, The Endless Darkness, The Price of Loyalty and The Chosen divination cards did not correctly give credit towards the "Turn in Divination Cards" challenge when turned in.
  • Fixed a bug where Omniphobia, Fear Manifest could sometimes get stuck in terrain after using its Leap Slam skill.
  • Fixed a bug where Kosis, The Revelation's beam skill could stop rendering temporarily if you ran too far away from it while it was using the skill.
  • Fixed a bug where Betrayal Intervention targets could sometimes become untargetable if encountered during a Delirium encounter.
  • Fixed a bug where Legion monsters with the Vengeful Stalker modifier could not be killed.
  • Fixed a bug where Fury Hounds in Delirium encounters could sometimes become untargetable.
  • Fixed a bug where the monsters that appear on top of Delirium monsters when they split were inheriting attack and cast speed bonuses from Delirium mist.
  • Fixed a bug where various effects from Delirium monsters could sometimes linger indefinitely.


Performance Improvements
  • Added more preloading for various commonly-encountered assets.
  • Improved performance of several ground effects.
  • Improved performance in cases where players or monsters had stat values change.
  • Improved performance by removing reflected damage calculations from monsters that would not reflect damage.


Skill Improvements
  • Updated the gem descriptions of Animate Weapon and Animate Guardian to clarify that they cannot be used by Traps or Mines.
  • Fixed a bug where Shock Nova and Blade Blast's skill effects were not the correct visual size when cast with 9 or more stacks of Intensity.
  • Fixed a bug where Mirage Archer could visually persist after its duration had expired.
  • Fixed a bug where the damage penalty applied by Unleash Support to skills that reoccur could sometimes be applied to the initial cast of some skills.
  • Fixed a bug where Zealotry didn't provide the Life Regeneration it should have if a Guardian with the Unwavering Faith passive had cast it.
  • Fixed a bug where Spectres' skill cooldowns were reset when weapon swapping if it would cause your Spectres to change levels.
  • Fixed a bug where the Withering Step visuals could persist after the skill had expired.
  • Fixed a bug where the Dash skill effects were sometimes not visible when using the Predictive networking mode.
  • Fixed a bug where you would namelock onto a monster if, while holding down Move, you had used a movement skill which then resulted in you hovering over a monster.


Sirus Improvements
  • Sirus, Awakener of Worlds will now be more aware of where Deatomisation Storms are and will no longer cast his Meteor or Corridor skills if he is near one.
  • Sirus, Awakener of Worlds will now only teleport players into the Meteor Maze if there is at least one player in range of him.


Metamorph Improvements
  • Reduced the damage of the Bolt, Monkey Toss, Rock Toss, Ghostly Barrage, Leaper Barrage, Maw Barrage, Necrotic Barrage, Spider Barrage, Snake Spikes, Squid Ink and Primal Throw skills used by Metamorphs.
  • Fixed a bug where the Bolt Metamorph skill used by The High Templar was repeated many times, rather than being cast a single time.
  • Fixed a bug where the Bolt Metamorph skill used by The High Templar was dealing attack damage, rather than spell damage.


Item Filters
  • Added an EnableDropSound parameter that can be used in Item Filters.
  • Added a chat output upon logging into a character which contains information about the currently loaded item filter if that filter is one that you are subscribed to through your account page.


Microtransaction Improvements
  • Fixed a bug where the flame patches created by Scientist Flame Dash Effect were smaller than intended.


General Improvements
  • Using an Orb of Horizons on a Shaper Guardian Map will now always result in it turning into a different Shaper Guardian Map.
  • Fixed a bug with the Favourite Maps system where the third unlock slot assumed that it required all Awakening Objectives to be completed, but could have actually required all Bonus Objectives (as it is possible to have all Awakening Objectives completed but not all Bonus Objectives). This was a visual issue only.
  • Fixed a bug where some vendor recipes could be completed with corrupted Rare items if the art matched the Unique item required by the recipe.
  • Fixed a bug where items could sometimes drop in inaccessible locations in the Domain of Timeless Conflict.
  • Fixed a bug where the "25% chance to Impale Enemies on Hit with Attacks while using Pride" Watcher's Eye modifier didn't apply to off-hand attacks.
  • Fixed a bug where the Call of the Brotherhood unique ring didn't have a level requirement if it had a corrupted implicit modifier.
  • Fixed a bug where the "10% increased Effect of Auras on your Minions" modifier applied by the Matua Tupuna unique shield persisted on Minions after the shield was unequipped.
  • Fixed a bug where Brand Attachment Range modifiers from the crafting bench appeared to be craftable on Rings. This has now been updated to correctly reflect that these modifiers can only be crafted on Gloves and Amulets.


Crash Fixes
  • Fixed a client crash that could occur when entering areas with an Animated Guardian.
  • Fixed a client crash that could occur when monsters used an Expanding Nova skill.
  • Fixed an instance crash that could occur when the Delirium Icicle Wreath skill was used by monsters.
  • Fixed an instance crash that could occur when using Blade Vortex.

Microtransactions Concept Art

The team is working hard on finalizing the 3.10.1d update with further improvements to the Delirium league. We expect the patch to be deployed later this week. We'll continue to monitor your feedback and reports and prepare new patches as soon as we can. In the meantime, we've gathered some concept art of recently released cosmetic effects. Check them out below.













Delirium Statistics

It's been almost four weeks since Path of Exile: Delirium launched and so we wanted to take a look at some Delirium statistics. Today, we'll be giving you an inside look at just how players are faring with both Delirium Orbs and the Simulacrum!

First, let's take a look at how players are using their Delirium Orbs.



To date, there have been just under 6 million Delirium Orbs used on Maps! Fine Delirium Orbs are the most used Orb, which makes sense; currency is always useful and this is one of the most commonly-dropped Delirium Orbs. Skittering Delirium Orbs are the least frequently used, though this is absolutely related to their relative rarity.

Next, let's take a look at a breakdown of how many Delirium Orbs are being used on Maps.



As you can see, the most common case is that players use a single Delirium Orb on a map, with about 70% of all Delirium-Orbed maps having just 1 Orb applied. This makes sense as many players will cautiously dabble in Delirium Orbed maps to feel out their difficulty. My guess is that successful players are quick to ramp up the amount of orbs used on a single map. This is clear as the number of 5-orb maps run is higher than that of 3-orb or 4-orb maps. One of the possible explanations for 5-orb maps being as popular as they are is that once players are able to successfully complete 5-orb maps, they're unlikely to do anything other than 5-orb maps from then on.

With all of those maps being opened, just how many deaths are occurring in each? Let's take a look, shall we?



That's a lot of death! Leading the charge with most deaths is 1-orb maps, with just under 2.8 million deaths! Following that, we see that 5-orb maps have the next most deaths; just shy of a million.

Let's quickly take a look at the number of deaths relative to the number of maps opened.



This does a good job of showing a relatively linear increase in the number of deaths as the number of orbs applied to a map goes up. 5-orb maps are no joke!

Now that we have taken a good look at Delirium Orbs, let's switch it up and take a look at how players are faring in the Simulacrum. We're going to look at a breakdown of waves started by wave number, and will also look at completion rates for a given wave (as well as how many players are able to complete all 20 waves of the Simulacrum).



Right off the bat, we can see that 813,604 Simulacrum areas have been opened to date. We can see that there is a very high rate of completion for many of the early waves.

Completion rate does take a noticeable dip at wave 10 thanks to the fact that Omniphobia, Fear Manifest can start spawning, though the completion rate remains extremely high.

At wave 15, we see a big dip (relative to previous completion rates). This is likely related to the fact that wave 15 guarantees Omniphobia, Fear Manifest will spawn if they haven't already spawned and also introduces a chance for Kosis, The Revelation to spawn; Delirium bosses are quite difficult and present the first major challenge of the Simulacrum. That said, the majority of players are able to venture onwards after wave 15.

Things become much harder as players get to wave 18, where an increased chance for bosses to spawn, alongside increasing Deliriousness, becomes a major factor.

Wave 20 guarantees that Kosis, The Revelation will spawn if it hasn't already. As we can clearly see, this boss, combined with maximum Deliriousness, presents a significant challenge, where only 76% of players that attempt wave 20 successfully complete it.

If we compare the total number of successful wave 20 completions (463,491) to the number of Simulacrums started (813,604), we can see that 57% of Simulacrums that are started are successfully completed. While this seems like a low number, it's important to note that being unable to complete wave 20 just means that you miss out on rewards from that wave, rather than the entire area.

Finally, let's take a look at challenge completion rates in the Delirium league. The graph below shows what percentage of players have how many challenges and only includes accounts that have completed at least one challenge.

  • 17.85% of players have completed 12 challenges and earned the Delirium Horns.
  • 1.95% of players have completed 24 challenges and earned the Delirium Cloak.
  • 0.32% of players have completed 36 challenges and earned the Delirium Wings.

It's important to note that these statistics were taken roughly four weeks into the Delirium league. Let's compare them to Metamorph challenge statistics, which were taken closer to five weeks into the Metamorph league.

We can see that challenge completion is lower at all significant points when compared to Metamorph league. Some of this can be attributed to the fact that these statistics are from slightly earlier in the league, but truthfully, we believe this set of challenges is more difficult than Metamorph's. After a similar amount of time during the Metamorph league, 24.14% of players had completed 12 challenges, 5.82% of players had completed 24 challenges and 1.32% of players had completed 36 challenges. Perhaps some of the lower completion rates are related to the rewards -- Metamorph offered a Portal Effect for those that completed 36 challenges. We're interested in hearing your thoughts about this! Do you find Delirium's set of challenges more difficult than Metamorph's? Are you less interested in these rewards? If so, is it affecting your motivation to complete challenges?

We hope that you've enjoyed this inside look at our Delirium statistics. As always, we know all your secrets. Nothing is hidden from our view. I mean, stay tuned for more Delirium news posts later this league!

Path of Exile Developers Reveal Their Working From Home Desks!

While New Zealand remains in lockdown, our team continues to work from their homes. In this novel time, we thought it would be neat to take a look behind the scenes and see what particular setups our developers have managed to create at home!

Kane - Senior Audio Engineer

Dominic - Audio Engineer

Bex - Community Director

Chris - Managing Director

Alex D - Programmer

Jared - Rigger

Jessica - Customer Support Manager

Mandeep - Animator

Check out more photos here!