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Path of Exile News

Talent Competition Highlights

The Talent Competition has just begun, and we've already received a lot of good submissions. We'll be publishing the highlights of this competition over the coming weeks. Today we're showcasing some of the entries we've received in the Talent Competition so far.

The Lioneye's Theme by xTheCopperCatx
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Fan Art by RaVirr17

Kitava by Bolaway

Kitava by PiikaLatvija

Celestial Cat Pet by Lin7in

Check out more submissions here!

Core Supporter Packs Concept Art

Last year we released new annual Core Supporter Packs which have been received very well by our community. In addition to exclusive microtransactions and physical items, the highest tier of the current Core Supporter Packs includes a pack of signed concept art prints. Today we've gathered some of the pieces of the Core Supporter Packs concept art to give you an idea of what to expect from these prints.



Check out more images here.

Remembering ExileCon

It's been two months since ExileCon, which became one of the most memorable events of 2019 for us (hopefully for you too!). We've finally managed to go through a massive amount of footage recorded at the convention, and have montaged it into a short video with highlights from the ExileCon weekend. We hope you enjoy it!

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Check out our ExileCon playlist if you're interested in watching presentations given by our developers at the convention. We'll release the rest of the talks over the coming weeks.

Creating Game Effects in Path of Exile

We're finishing the week with a talk by our senior visual effects artist, Ivan Leong. In his ExileCon presentation Ivan not only explained the role of VFX artists at GGG, but has also demonstrated creating an asset for the Crusader fight live on stage. If you're an aspiring VFX artist looking for inspiration or just want to learn something new today - check out the video below!

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3.9.2b Patch Notes

In addition to a big 3.9.2 patch, which was deployed last week, the team has been working on another update with many improvements and fixes. We're planning to release it by the end of this working week on PC, and as soon as possible on consoles (after its release on PC).

As usual, we have prepared a preview of its patch notes beforehand, so you can get an idea of what to expect. Please note that the patch notes listed below may be changed prior to the release of the 3.9.2b update.
  • New instances of Tane's Laboratory can now be created by Ctrl + Clicking on the World Map Pin.
  • Monsters killed in Tane's Laboratory are now removed after a short delay.
  • Added additional quest information that displays when Watchstones drop.
  • Reduced the area of effect and damage of The Purifier's Weapon Throw.
  • Improved performance when using Arctic Breath supported by Traps, Mines or Totems against large groups of monsters.
  • Improved performance related to trail effects.
  • Added 3D art for the unique staff The Black Cane.
  • The NPCs in Karui Shores have been moved around slightly to more convenient positions.
  • Added a Noticeboard and Event Noticeboard to the Karui Shores.
  • The Karui Shores and Oriath now use the same public party list.
  • Skitterbots are no longer targetable in PvP.
  • Fixed a bug where the Monster pack size from the Booming Populace unique Ivory Watchstone didn't apply to Maps.
  • Fixed a bug where various Incursion resistance and energy shield modifiers were not affected by Catalysts.
  • Fixed a bug where the "x% reduced Mana Reserved" Redeemer influence modifier was able to be on the same item as the same modifier from Shaper influence or Fossils.
  • Fixed a bug where Terror of the Infinite Drifts' Burrow skill could cause her to get stuck in terrain or leave the encounter area in Tane's Laboratory.
  • Fixed a bug where Chaos Golem monsters in Vaal Side Areas were dealing much higher damage than intended with some of their skills.
  • Fixed a bug where Blight Portals could spawn behind the vault door in Vault Map, preventing the monsters from pathing to the Ichor Pump.
  • Fixed a bug where various maps which contains Hideouts could sometimes get out of sync, preventing players from entering the map.
  • Fixed a bug preventing players from entering areas near a Beyond encounter in the Azurite Mine.
  • Fixed a bug that prevented removing Shaped Maps from the Map Stash Tab.
  • Fixed a client crash that could occur when using Perforate.
  • Fixed a client crash that could occur when using Barrage supported by Blastchain Mine Support which had the Void Emperor Blastchain Mine Effect microtransaction applied to it.