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Hideout Showcase

It's time for another Hideout Showcase! For today's news post we've selected several interesting hideouts created by our players over the past couple of months. We were very pleased to see that many hideout creators have drawn inspiration from the endless cosmic space introduced in the Celestial Nebula Hideout. Check out a selection of the hideouts by watching the video below!

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We are always looking for interesting and unique hideouts, so make sure to submit yours to the Hideouts forum section!

Here are the hideouts featured in the video:

While we have your attention, we'd like to mention that we've seen the feedback from the hideout creators regarding the changes to some in-game assets (including lighting) made in 3.9.0, which resulted in the corresponding hideout doodads being changed as well. We'll have our art team revisit some of the changes to check that assets look as intended. Our devs will also have a look at the issue with decorations from 3.8 hideouts being unable to load in 3.9 hideouts. While we understand it can be upsetting for some of you, visual changes are an inevitable part of improvements we've planned to the game. We'll keep an eye on further changes to the assets to make sure the hideouts will only benefit from them.

3.9.2 Patch Notes

Later this week we're planning to release our first big patch this year. The 3.9.2 update includes various improvements and fixes to some of the known issues. In addition, the patch introduces several changes to the Awakener fight.

While you're waiting, check out the patch notes of this update. Please note that these patch notes are not final and are still subject to change before the patch.

Metamorph improvements:
  • Added a new vendor recipe for Metamorph organs. Three of any organs can be given to receive a random organ differing from those offered, with random rewards.
  • Fixed a bug which caused Metamorph bosses to become unfreezable. They can once again be frozen, however they have a higher ailment threshold relative to map bosses with similar amounts of Life.
  • Adjusted a number of Metamorph skills, including the Reliquarian's Firestorm, the Shavronne & Brutus Hover Slam, Tentacle Miscreation projectile skills, the tracking Mortar skills (including those used by Oriath zombies and Kitava's Heralds), Burning and Caustic Ground-creating skills and several others. In general, these will now either deal less damage or be easier to avoid.
  • Increased the timeout for the Tane's Laboratory area closing when empty.
  • Fixed an uncommon case where Metamorph organs were missing when the area had been cleared.
  • Fixed a bug where players could sometimes get trapped in the vat in Tane's Laboratory.
  • Fixed some of Tane's talk options being available at the wrong time.
  • Visual effects from monsters that give organs dying now correctly remain rather than being removed shortly after.
Atlas improvements:
  • Fixed the incorrect Atlas quest information being shown after migrating a character.
  • Fixed a bug where Citadels were still being hidden when the boss encounter was not available.
  • Fixed a bug where Influence items were not dropping from monsters in maps influenced by Conquerors of the Atlas (they could drop from chests).
  • Fixed a bug where the "Defeat Conquerors Conditionally" challenge conditions were sometimes not completing correctly.
  • Fixed a bug where the Conquerors of the Atlas bosses would retarget when taunted.
The Awakener fight:
  • The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops.
  • Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8.
  • Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm.
  • Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuvere the arena in a way that should cause more openings to travel around freely while still applying some limitation.
  • Adjusted The Awakener Storm and Desolation skills to do less damage to minions.
  • Increased the damage of The Awakener's Multiclone Beam skill.
  • Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase.
  • Fixed issues when playing in a party where the effects from the Meteor skills could be invisible.
  • Improved the visibility of the The Awakener's Desolation ground effects.
Other fixes and improvements:
  • Added 3D art for The Ivory Tower unique body armour.
  • Fixed DirectX 11 implementation that would use too much memory. Affecting mainly Windows 7 users, and Windows 10 users with old GPUs.
  • Fixed a bug where Awakened Cast on Crit was adding a cooldown to supported skills.
  • Fixed the new influence gem level mods incorrectly snapshotting.
  • Fixed a bug in some cases where the Volatile Dead limit was not being enforced.
  • Fixed more cases where multiple Vaal Side areas could spawn attached to an area.
  • Fixed a bug where Sulphite could not be gathered in areas above level 83.
  • Fixed the item filter settings not saving when using languages other than English.
  • Fixed a bug where updating an item filter on the website would de-select it in-game.
  • Fixed item names displaying incorrectly on rare items when using the Russian language.
  • Re-straightened the curved paths on the world map.

Get the Purple Smoking Hood and Purple Eyes Free With Twitch Prime!

We've just begun our second month of teaming up with Twitch Prime to bring you the Purple Smoking Hood and Purple Eyes free when you sign up to Twitch Prime. Until the 6th of February you'll be able to redeem these free cosmetic effects by starting a free one-month trial with Twitch Prime and linking your Path of Exile account to Twitch.
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What are the benefits of Twitch Prime?
  • Claim monthly free games and in-game loot
  • Exclusive in-game loot for some of your favorite games
  • Free games included with Twitch Prime
  • Limited time promotions you won’t want to miss
Get special Twitch perks
  • Free Twitch channel subscription ($5 value) every month
  • Reign supreme with a Prime members-only chat badge
  • Exclusive Twitch chat colors and emotes
Twitch Prime is part of Amazon Prime
  • Shopping on Amazon.com is fast and convenient with free two-day shipping.
  • Watch your favorite movies and TV shows including award-winning Amazon Originals.
  • Listen to over 2+ million songs, ad-free on any device.
How do I redeem these microtransactions?
Once you have an Amazon Prime or Prime Video account, you link it to your Twitch account and start taking advantage of all the amazing perks Twitch Prime offers. To get started with Twitch Prime sign up for a free trial at twitchprime.com.

In most countries, you get Twitch Prime by being an Amazon Prime member and then linking your Amazon and Twitch Prime account. You can do all of this at twitchprime.com.
  • Step 1 Sign up for a free trial of Twitch Prime.
  • Step 2 Create or log in to your Path of Exile account.
  • Step 3 Visit this page to link your account to Twitch or update your permissions if you've linked your account in the past.
  • Step 4 Sign in to your Twitch account on twitch.tv and click the crown in the top right corner then claim the offer.
  • Step 5 That's it! Fulfilling this process should automatically grant the microtransactions to your account.
Who can Redeem this Offer?
This promotion is available to Path of Exile account holders only on our main international server and only in countries where Amazon Prime is available.

Path of Exile on Twitch
Path of Exile has an active base of community streamers. With your Twitch Prime subscription you'll be granted a free subscription to your favourite streamer! Be sure to check out our community streamers over on Twitch.

What We're Working On - Metamorph Week Four

We're now in the fourth week of the Metamorph league! Most of our devs are back from their holidays, well-rested and ready for another busy year of development. This week we're planning to deploy a big 3.9.2 patch. Its patch notes will likely be released tomorrow. In the meantime, we have prepared a small list of additional issues which have been resolved and will be fixed live in a hotfix very soon (before the main patch).
  • Specific Atlas Regions can end up in an incorrect state after migrating from SSF.
  • Releasing Legion Generals during Legion encounters can cause a client crash.
  • Instance crash in Mao Kun unique map.
  • Instance crashes when interacting with the Betrayal content.


We'll continue to monitor your feedback and develop patches with fixes and improvements. Thank you for your feedback!

Carnival Microtransactions are Now Available in Store - Gore Fireworks Return

The colourful Carnival microtransactions from our previous Mystery Box are now available for purchase! It's also still possible to combine some of the individual Ringmaster and Harlequin pieces into the corresponding alternate colour version of these designs. Please note that the Jovial Ringmaster and Dismal Harlequin cosmetic effects are only available by combining the original sets and can't be purchased directly.

Watch the Carnival Mystery Box trailer below to see everything that's available or check them out in the store by pressing M in game.

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In case you're looking for something more gloomy, we have also brought back the Gore Fireworks for a limited time until January 15th (NZT). The Gore Fireworks come in stacks of 10 and cost 15 points per stack. These are only available around the New Year holiday period and don't necessarily come every year!

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Thank you for your support!