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  3. Guards II News #16. Settings menu and First Feedback

Guards II News #16. Settings menu and First Feedback


Hello there,

We are diligently polishing the game, and we have some exciting updates to share. We've added the final missing piece to the game, the settings menu, which you can preview in the image above. Additionally, we've made the decision to incorporate hotkeys as another option for playing the game. With the addition of these menus, we're now in the phase of fine-tuning and perfecting the game.


In other positive news, we've distributed the game for testing to 15 individuals, and we've received a wealth of valuable feedback. Our team is currently working on implementing various improvements based on this feedback. To address player concerns, we've decided to include an option to reset upgrades, which can be especially helpful when players reach the challenging World #4.

We've made several enhancements to various menus. The Upgrade, Item, and Skill menus now feature a currency icon on the purchase button, as some players encountered difficulties with this aspect. We've also introduced animations to these buttons.


To clarify game mechanics for players, we've added tooltips to all icons. Additionally, we've decided to include a Help menu in the game, providing an alternative way to explain the core game mechanics, which we will present in the future.

To make it clear which missions are new, we've incorporated eye-catching pentagram animations in two different colors. It's now nearly impossible to miss them.


We've improved the visual elements of button highlighting by adding an additional striking border and effect.

Furthermore, we've made balance adjustments by shortening some missions and making them easier. We addressed concerns from players who found the game too lengthy and sought to make it more enjoyable.


Finally, we've made alterations to the game speed settings. There are now three options: new Slow Speed, which is equivalent to the old Fast Speed; New Normal Speed, with no delays between animations; and New Fast Speed, which accelerates all animations by 50%.

P.S. On the musical front, we have already commenced the creation of music for Guards II. Two composers are currently working on it, and another will commence sound design next week.

Stay, with us