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  3. Dust Raiders Demo v0.7.9 is Live

Dust Raiders Demo v0.7.9 is Live



We're excited to release Dust Raiders Demo v0.7.9, a significant update our small team has been diligently working on for the past two weeks. We've carefully reviewed and incorporated your valuable feedback, aiming to address as many reported issues and suggestions as possible. Please keep in mind that we're a very small team, and while we strive to improve the game consistently, your patience and understanding are greatly appreciated.

Check out the full changelog below, and as always, thank you for your ongoing support!

[h3]Dust Raiders v0.7.9 Changelog[/h3]

Gameplay & Balancing
  • Additional random Points of Interest now appear on the map.
  • Jobs in enclaves no longer point to locations inaccessible to the player.
  • Combat slow-motion now nearly stops time, is no longer time-limited, and can be toggled freely without holding down the space bar.
  • The next wave of enemies in combat appears immediately after defeating all current enemies.
    Increased Recon Scanner range.
  • Jobs-related cargo is no longer lost when the caravan is destroyed.
  • The Alcohol delivery to the Plenty enclave mechanism was reworked to give the player better control.
  • We also reduced the amount of alcohol required for delivery.
  • Early-game combat encounters have become easier.
  • Player escort vehicles now have increased Durability.
  • Sniper-equipped enemies now attack the closest vehicle, making it easier to avoid player vehicle destruction.
  • Pushing enemies into obstacles has become easier.
  • Increased fuel tank capacity, compensated by adjusted fuel consumption and reduced refueling costs for better realism.
  • Increased equipment selling price in the Workshop from 25% to 35% of the purchase price.
  • Reduced the cost of bribing attacking gangs.
UI & UX Improvements
  • Added the ability to preview active vehicle stats in the garage.
  • Added cargo and warehouse icons to give a clearer indication of their purpose.
  • Added a hint on how to skip the intro.
  • Courier Job cargo is now clearly displayed on Job Boards.
  • Item icons are now centered on the cursor during drag-and-drop for easier placement.
  • Newly purchased vehicles automatically join your caravan (if a free slot is available).
  • Now you can leave locations and enclaves using the ESC key.
  • A bug-reporting button was added to the combat interface.
  • Improved the description of damage dealt by the Shotgun.
  • Valuable rumors can now be purchased at the Shelter enclave (previously free so often ignored 😄).
  • Improved enemy targeting in tutorial combat.
Bug Fixes
  • Fixed animations for heavy vehicle damage.
  • Fixed Oil Spiller functionality.
  • Fixed issues causing the Rocket Launcher to deal no damage occasionally.
  • Fixed Ramming action animations.
  • Cargo Hold Extension modules tier 2 and 3 now function correctly.
  • Resolved issues with selecting higher resolutions on some monitors.
  • Fixed issues related to the Side Slam action.
  • Fixed bugs occurring when rapidly spamming combat actions.
  • Crew member fuel cost reduction effect now functions correctly.
  • Burning debris sound near the Refinery now only plays when debris is visible.
  • The first game event now displays the correct name.
  • Numerous translation errors have been fixed.


Enjoy your adventure in the wastelands!