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Dust Raiders News

🚨 One Week Left Until Launch! Prepare for Dust Raiders! 🚨

[h3]Wastelanders, the countdown has begun... ⏳[/h3][p][/p][p]Only 7 days remain until the launch of Dust Raiders, and we couldn't be more excited to share this journey with you![/p][p]Get ready to dive into a ruthless, post-apocalyptic world filled with deadly encounters, gritty survival, and high-stakes action. Whether you're scavenging for gear, building your crew, or taking on powerful raiders, Dust Raiders will test your skills — and your grit.[/p][p][/p][p]💥 Mark your calendars!
🗓 Release Date: 17.07.2025!!![/p][p][/p][h3]🧪 Final Steps[/h3][p]Right now, the team is hard at work squashing bugs, optimizing economics, and putting the final touches on the game. We’re committed to delivering the best experience possible from day one — but rest assured.[/p][hr][/hr][h3]💬 Get Involved[/h3][p]We wouldn’t have made it this far without you — our community. Your feedback, ideas, and support have helped shape DUST RAIDERS into something we’re truly proud of.[/p][p]Join the conversation on our community hub and don’t forget to wishlist the game if you haven’t already![/p][hr][/hr][p]The Wasteland is calling. Are you ready to answer?
7 days. One shot at survival. Endless chaos.[/p][p]See you out there, raiders.
– The DUST RAIDERS Team[/p]

🚨 OPEN BETA SIGN-UPS ARE OPEN! 🚨

The wasteland is calling. Dust Raiders — a tactical strategy game set in a world of ruin and chaos — is entering OPEN Beta!

Build your war rig, recruit a crew, and battle through dangerous zones in strategic vehicle combat. Trade, scavenge, survive — and rise again after everything has fallen apart.

🧪 Want to be a tester?
Apply now 👉SIGN UP HERE FOR A OPEN BETA
Join us, shape the game, and be among the first to conquer the dust!

– The Dust Raiders Team

Dust Raiders is coming out July 17th!

If you played the demo, you know what to expect:
🔹 tactical vehicle combat
🔹 a trade-driven wasteland economy
🔹 strange enclaves, odd jobs, and tough choices
🔹 and a post-apo vibe somewhere between Mad Max and Fallout

Since the demo, we've added tons of new content – full story campaign, new vehicles, quests, encounters, and events. It's the dusty road trip you've been waiting for.

🎯 If you haven't yet, wishlist it here:
Dust Raiders Store Page

Thanks for riding with us. See you on the Wasteland!

– The Dust Raiders Team 🛠️🔥

Dust Raiders Demo v0.7.9 is Live



We're excited to release Dust Raiders Demo v0.7.9, a significant update our small team has been diligently working on for the past two weeks. We've carefully reviewed and incorporated your valuable feedback, aiming to address as many reported issues and suggestions as possible. Please keep in mind that we're a very small team, and while we strive to improve the game consistently, your patience and understanding are greatly appreciated.

Check out the full changelog below, and as always, thank you for your ongoing support!

[h3]Dust Raiders v0.7.9 Changelog[/h3]

Gameplay & Balancing
  • Additional random Points of Interest now appear on the map.
  • Jobs in enclaves no longer point to locations inaccessible to the player.
  • Combat slow-motion now nearly stops time, is no longer time-limited, and can be toggled freely without holding down the space bar.
  • The next wave of enemies in combat appears immediately after defeating all current enemies.
    Increased Recon Scanner range.
  • Jobs-related cargo is no longer lost when the caravan is destroyed.
  • The Alcohol delivery to the Plenty enclave mechanism was reworked to give the player better control.
  • We also reduced the amount of alcohol required for delivery.
  • Early-game combat encounters have become easier.
  • Player escort vehicles now have increased Durability.
  • Sniper-equipped enemies now attack the closest vehicle, making it easier to avoid player vehicle destruction.
  • Pushing enemies into obstacles has become easier.
  • Increased fuel tank capacity, compensated by adjusted fuel consumption and reduced refueling costs for better realism.
  • Increased equipment selling price in the Workshop from 25% to 35% of the purchase price.
  • Reduced the cost of bribing attacking gangs.
UI & UX Improvements
  • Added the ability to preview active vehicle stats in the garage.
  • Added cargo and warehouse icons to give a clearer indication of their purpose.
  • Added a hint on how to skip the intro.
  • Courier Job cargo is now clearly displayed on Job Boards.
  • Item icons are now centered on the cursor during drag-and-drop for easier placement.
  • Newly purchased vehicles automatically join your caravan (if a free slot is available).
  • Now you can leave locations and enclaves using the ESC key.
  • A bug-reporting button was added to the combat interface.
  • Improved the description of damage dealt by the Shotgun.
  • Valuable rumors can now be purchased at the Shelter enclave (previously free so often ignored 😄).
  • Improved enemy targeting in tutorial combat.
Bug Fixes
  • Fixed animations for heavy vehicle damage.
  • Fixed Oil Spiller functionality.
  • Fixed issues causing the Rocket Launcher to deal no damage occasionally.
  • Fixed Ramming action animations.
  • Cargo Hold Extension modules tier 2 and 3 now function correctly.
  • Resolved issues with selecting higher resolutions on some monitors.
  • Fixed issues related to the Side Slam action.
  • Fixed bugs occurring when rapidly spamming combat actions.
  • Crew member fuel cost reduction effect now functions correctly.
  • Burning debris sound near the Refinery now only plays when debris is visible.
  • The first game event now displays the correct name.
  • Numerous translation errors have been fixed.


Enjoy your adventure in the wastelands!

HOTFIX for Dust Raiders Demo – Bug Fixes & Improvements!

Dust Raiders v0.7.8 Changelog

Gameplay & Mechanics
  • Fuel Consumption Reduced: Fuel consumption is now cut in half, allowing for extended exploration without refueling.
Bug Fixes
  • Intro playback: Fixed an issue where the intro video would fail to play on some systems, causing the game to hang.
  • Tutorial stuck condition: Fixed a bug where a special action during the “targeting enemy” tutorial step could cause the combat to become stuck.
  • Auto-targeting in first combat: Addressed problems when tutorial hints were disabled, ensuring proper enemy targeting behavior.
  • Missing “Out of Fuel” tutorial hint: Players will now receive the intended hint when running out of fuel.
  • Enemy Durability: Potential fix of an issue where enemies occasionally remained alive at zero durability.
  • Exploration Music Loop: Fixed looping errors that caused background music to repeat inappropriately.
UI & Visuals
  • Cargo & Warehouse Icons: Added clearer icons to help players distinguish these storage features at a glance.

We sincerely appreciate your dedication and involvement in helping us improve Dust Raiders. Your detailed feedback, bug reports, and suggestions have been incredibly valuable, and we’re grateful for your active participation in shaping the game. Thank you for being such an engaged and supportive community!