Soulash 2 v0.9.7 "Hills"
[p]Greetings fellow gods,[/p][p][/p][p]As announced last week, today we're bringing some more minor tweaks, improvements, and bugfixes with the main addition of content above z-level. Yes, I know, it took me a while to unflatten the hills, but it should be more exciting now, and some areas could potentially only even be accessible with climbing - a cool place for a home on top of a mountain.[/p][p][/p][p]Here's the full changelog:[/p][p][/p][h3]Added[/h3][p]- Hills are now more exciting above ground level, including some random unique content per biome.[/p][p]- Added more unique conversations for player settlement NPCs.[/p][p]- Added history event entries for the collapse and recovery of settlements.[/p][p]- Common actions show their hotkeys in tooltips (cut wood, woodbend, etc.)[/p][p][/p][h3]Changed[/h3][p]- All new characters start with a temporary Primitive Knife with the Cutter property and 40 durability.[/p][p]- Killing all military units in player-made but NPC-occupied settlements liberates them and returns complete stash control to the player character.[/p][p]- Increased Ground Jelly seed base drop chance during gathering from 15% to 35%.[/p][p]- Removed caravan sending events from settlement history.[/p][p]- Committing the same crime in the same settlement no longer spams warnings.[/p][p]- Updated various GUI icons.[/p][p]- New body resistance icons in Equipment Screen.[/p][p]- Family leaders now display why they can't be hired.[/p][p]- Settlement Centers can now be removed on the Settlement Screen if they are not placed in the region, allowing re-creation in case of an issue.[/p][p][/p][h3]Fixed[/h3][p]- Fixed a few rare crash cases.[/p][p]- Ensure summoned skeletons and bone wraiths land in the player family if it exists in the settlement.[/p][p]- Hotkeys on the ability bar reflect remapped keys.[/p][p]- Renamed Iron Fist to Metal Fist.[/p][p]- Sugar Cane is correctly categorized under the Agriculture category in the building.[/p][p]- Datura now spawns correctly.[/p][p]- Broken Vial and Empty Nest are no longer considered items.[/p][p]- Missing defensive companies after liberation are recreated on save load.[/p][p]- Picking usable items will now correctly add their abilities to the hotbar, and not override any existing bindings.[/p][p]- Starting settlement selection should correctly show the nearby area around the selected settlement.[/p][p]- Recruits removed back to family are not correctly changed to unemployed profession.[/p][p][/p][h3]Modding[/h3][p]- Updated the navigation panel for each modding window, showing more screen transition buttons and enabling more hotkeys.[/p][p]- Added new effect: stamina_regen, which can be added to abilities and stackers to increase stamina regen.[/p][p][/p][h3]Hotfix 0.9.7.1[/h3][p]- Improved time of mountain region generation.[/p][p][/p][p]I'll probably do some hotfixes during the weekend to clear a couple more bugs before taking my 2-week-long family trip to unplug from electronics. We'll be back with weekly updates around the 21st of August.[/p][p][/p][p]Have fun exploring,[/p][p]Artur[/p]