1. Soulash 2
  2. News
  3. Soulash v0.9.1 "Marriage Improvements"

Soulash v0.9.1 "Marriage Improvements"

[p]Greetings fellow gods,[/p][p][/p][p]You all know how much I love working on the marriage feature. Today's update brings some much-needed improvements to find our other half, new special locations, and other improvements.[/p][p][/p][p]Here's the changelog:[/p][p][/p][h3]Added[/h3][p]- Added 3 new special locations.[/p][p]- Added a conversation option to find available marriage candidates more easily.[/p][p]- Added more flowers used for marriage in various special locations.[/p][p][/p][h3]Changed[/h3][p]- Created a window of opportunity shortly after entering adulthood for an easier time to grab a spouse.[/p][p]- Increased chance for seeds from various plants and agriculture, passive chance.[/p][p]- Marriage dialogue option is no longer available until settlement level 2 with the created family.[/p][p]- Skeletons no longer splinter into new families.[/p][p][/p][h3]Fixed[/h3][p]- Fixed crash related to state taxes.[/p][p]- Fixed crash related to setting up military buildings in town on descendant characters.[/p][p]- Alternative slot weapons also properly drop when companions die.[/p][p]- Crimes committed in player settlements don't cause aggression.[/p][p]- Crystal Orb no longer disappears once Undead Bastion is left.[/p][p]- When starting a new family, the previous spouse properly sets the player character as the previous spouse instead of believing they are still married.[/p][p][/p][h3]Hotfix v0.9.1.1[/h3][p]- Wraiths no longer look like coconuts.[/p][p][/p][p]I still need to tackle a few bugs, but the next goal for our minor updates is improvements to buildings, mainly area selection, so we don't have to click each tile. Then I'll work on settlement management to clarify how the consumed and produced resources flow.[/p][p][/p][p]Have a fun weekend,[/p][p]Artur[/p]