Soulash 2 v0.9.2 "Building Improvements"
[p]Greetings fellow gods,[/p][p][/p][p]As mentioned a week ago, this update tackles some much-needed improvements to building, mainly multi-selection placement for floors, walls, and agriculture.[/p][p][/p][p]Here's the full changelog:[/p][p][/p][h3]Added[/h3]
- [p]Building floors, plants, and walls can be done multiple times by dragging an area. Right-clicking or pressing the Esc button cancels the selection.[/p]
- [p]Added counters for available resources in the building tab.[/p]
- [p]2 new hidden Necromancy trainers in special locations.[/p]
- [p]Waterlily was added to the resources in the gathering buildings.[/p]
- [p]Log floor added to Carpentry.[/p]
- [p]Building doors will now automatically replace the collidable tile like a wall underneath.[/p]
- [p]Abandoning non-player made settlement drops the control of the settlement instead of attempting to delete it.[/p]
- [p]Up to 50 souls in the stack now add up when inserted into the Meat Golem.[/p]
- [p]Changed the icon for Meat Golem in the building tab.[/p]
- [p]Can't ask Bone Wraiths for marriage options.[/p]
- [p]Fixed buttons in the orders area going out of bounds.[/p]
- [p]Fixed scroll position in item pickup window in 2560x1440 dimensions.[/p]
- [p]Fixed a rare crash related to battle positioning.[/p]
- [p]Fixed a rare crash related to character death.[/p]
- [p]Fixed a rare crash in conversations with NPCs.[/p]
- [p]Fixed occasional crash on mapregen cheat command.[/p]
- [p]Fixed a rare crash related to world simulation.[/p]
- [p]Fixed crash related to missing floor tile after causing havoc in Necrotyrant Palace.[/p]
- [p]Fixed the rarity coloring of items in the tooltips.[/p]
- [p]It's now possible to define starting abilities per race for player characters in character.json.[/p]
- [p]Fixed crash when building multiple floor tiles where there are no tiles (like a roof).[/p][p][/p]
- [p]Fixed Plowed Dirt not displaying under the floors building category and changed its glyph.[/p]
- [p]Frozen Dirt Walls are accepted as a requirement for the Mine building.[/p]
- [p]Fixed crash related to changing z-level while building.[/p]