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Soulash 2 v0.9.10 "Toads & Cabbages"

[p]Greetings fellow gods,[/p][p][/p][p]Today's update introduces new early-game locations to enhance variety and includes various tweaks. Here's the full changelog:[/p][p][/p][h3]Added[/h3][p]- Two new locations for Easy level POIs.[/p][p]- Two new locations for Troublesome level POIs.[/p][p][/p][h3]Changed[/h3][p]- After retirement, the character should join his family, or if he doesn't have one, any of the controlled towns as a new settlement family. If no settlements are controlled, then it will join the hometown.[/p][p]- Healing Flower can now be consumed by a party member.[/p][p]- Picking up shot arrows now automatically equips them if the arrows equipped are stackable.[/p][p]- Scavenging Boar Corpse now takes the appropriate time.[/p][p]- You can find way more when digging up a grave.[/p][p]- Obsidian Stone now adds +2 Physical Damage when used in weapons crafting.[/p][p]- The Mosaic Wall can be demolished.[/p][p]- Stone weapons and armor become heavier.[/p][p]- Leveling up in skill during construction doesn't reset the currently selected materials[/p][p]- State banners are visible during the New World generation[/p][p][/p][h3]Fixed[/h3][p]- Animated Opal veins can now fight back.[/p][p]- Party members will not be able to lead settlement or family caravans[/p][p]- Party members should always spawn when entering the region, preventing CTDs on ordering them[/p][p]- After retirement, the old character should join his family, or if he doesn't have one, any of the controlled towns as a new family. If no settlements are controlled, then it will join its old hometown. This enables further interactions with retired characters.[/p][p]- Rare crash when sending an army to conquer.[/p][p]- Rare bug that would allow sending armies against own settlements[/p][p]- Conquering a settlement occupied by another state will no longer restore the original state ownership while retaining player control.[/p][p]- Fixed a rare crash during battles[/p][p]- Fixed some actions missing under the Unlocked Actions sections of the Skills Screen.[/p][p]- Display bug for showing that a different faction controls the settlement[/p][p]- Prevent creating new families in settlements if the settlement level is less than 2.[/p][p]- Prevent creating new beings (skeletons/bone wraiths) in settlements if the settlement level is less than 2.[/p][p]- Fixed a rare crash caused by the previous player's spouse.[/p][p]- Fixed skeletons in occupying garrisons becoming new Necrotyrants.[/p][p]- Fixed some typos.[/p][p]- Fixed the Ursan Mine map.[/p][p]- Changing into necrotyrant *after* killing previous necrotyrant should no longer teleport you to the neither world[/p][p][/p][h3]Modding[/h3][p]- Category ID is now showing under the 'crafting' component in modding, and is no longer overridden in files.[/p][p][/p][p][/p][p]I see a lot of people asking whether version 1.0 will follow after 0.9.9, so I would like to link to the Roadmap and remind everyone that the plan for 1.0 is sometime next year. There will be v0.10 first, before that multi-tile entities in one of the minor updates, and we're not in a rush to complete the game. I would rather take longer if there's a good opportunity to make Soulash 2 significantly better.[/p][p][/p][p]Have fun weekend,[/p][p]Artur[/p]