Soulash 2 v0.9.16 "Walking Forest"
[p]Greetings fellow gods,[/p][p][/p][p]We're back on the treadmill from the cold, grey outside, with updates rolling in for this new year. Here's the changelog for this week's update:[/p][p][/p][h3]Added[/h3][p]- New Impossible tier location: Walking Forest (forest)[/p][p]- New Impossible tier location: Hatching Place (grasslands)[/p][p]- 4 new passive skill effects.[/p][p][/p][h3]Changed[/h3][p]- Military Companies and Settlements without a state will no longer render banners.[/p][p]- Black Ice Block added to Stonemason's potential resource production.[/p][p][/p][h3]Fixed[/h3][p]- Fixed a crash related to companion available actions.[/p][p]- Fixed crash when changing the font type.[/p][p]- Fixed the Dispatch to Location dialog not blocking input, allowing for the stacking of other dialogs (like attack settlement).[/p][p]- Fixed a situation where the town could end up without a company during an offensive battle with a player present, when all members of the player's army were killed.[/p][p]- Army members who are added as occupation army members are properly removed from the military buildings in their hometown.[/p][p]- Fixed instant movement of armies onthe world map.[/p][p]- Fixed settlers not rendering on the world map when going to re-settle ruins[/p][p]- Battles will no longer count time to start the simulated battle while the offensive army is still traveling to it[/p][p]- Fixed not being able to join battles as either attacker or defender[/p][p]- Traveling groups are now serialized and de-serialized as part of the save, and will no longer teleport to the destination when exiting to the menu and back.[/p][p]- Hotkeys now display properly when swapping to companion equipment.[/p][p]- Elder Tree Sapling is correctly categorized under the Agriculture filter.[/p][p]- Fixed Mosaic Wall graphic.[/p][p]- Aatorogs no longer generate with names.[/p][p]- Whispering Talisman is no longer missing stats.[/p][p]- Fixed repeating caravan selection when controlling multiple towns.[/p][p]- Rot ability gives Necromancy experience and has a sound effect.[/p][p][/p][p][/p][p]In the coming weeks, possibly a few months, expect the focus to remain on additional Impossible locations, with artifact-tier resources that offer completely new powers and tweaks to existing features from state management (managing state-wide caravans and resource production) to skill balancing, before we begin working on the final major pre-1.0 Early Access update, v0.10 World Events, as outlined in our Roadmap that is meant to make the world feel more alive.[/p][p][/p][p]Have fun,[/p][p]Artur[/p]