Soulash 2 v0.9.20 "Hydra"
[p]Greetings fellow gods,[/p][p][/p][p]It's weekly update time, and we're bringing one of the creatures many of you asked for, as it's featured in the main art. Hope you enjoy this new mechanical challenge.[/p][p][/p][p]Here's the full changelog:[/p][p][/p][h3]Added[/h3][p]- New location of Impossible level added to the Swamp biome.[/p][p]- New location of Hard level added to the Tundra biome.[/p][p]- New passive effect.[/p][p][/p][h3]Changed[/h3][p]- Tier 5 resources are no longer available in treasure chests.[/p][p]- Tutorials now contain keys for gamepad when using a gamepad navigation mode.[/p][p]- Hiring from a family retains the family tie, allowing NPCs to return to their families after they are removed from the player's led adventuring party.[/p][p][/p][h3]Fixed[/h3][p]- Fixed a crash related to moving items to the stash.[/p][p]- Fixed an issue that sometimes caused a freeze when attempting to find a path to leave the region.[/p][p]- Fixed an issue that sometimes caused the crafting outcome to disappear, requiring a Crafting tab state reset.[/p][p]- Locked resources are no longer rotting in stash when above a certain number (with the exception of food).[/p][p]- Fixed conflict for Ability Bar focus and Equipment Screen item actions for the same custom buttons set in Keymap.[/p][p]- Fixed camera and player character flickering when traversing the world map sometimes.[/p][p]- Fixed 2 missing passive icons.[/p][p]- Broken Chair graphic fixed.[/p][p][/p][h3]Modding[/h3][p]- Chained Component: In the Entity Layout, a part type can have additional properties.[/p][p][/p][p]In other news, we just got a green check on Steam Deck![/p][p][/p][p]
[/p][p][/p][p]Demo also updated to the latest version, including gamepad controls. I really wanted that done for over a year now, but we needed to focus on the main features from the roadmap first, so I'm glad the time has finally come, and everyone can enjoy the game on the go. I'm going on a little trip with my son this weekend, so I'll enjoy some stormthrowing with my desert-roaming bone wraith as well. In the background, design work continues on the world event system and economy overhaul as the next major milestones.[/p][p][/p][p]Have fun,
Artur[/p]
Artur[/p]