Soulash 2 v0.9.21 "Black Dragon"
[p]Greetings fellow gods,[/p][p][/p][p]Today's update brings another Impossible tier location, this time to the Boreal Forest, and a bunch of tweaks and fixes.[/p][p][/p][p]Here's the full changelog:[/p][p][/p][h3]Added[/h3][p]- New Impossible location added to the Boreal Forest biome.[/p][p]- The 'Throw' action can now be used to place items on collidable entities such as tables and walls for decoration.[/p][p]- Settlement Screen: When a valid potential caravan leader is selected, the empty caravan leader slot is now highlighted.[/p][p]- Added new v0.9 leaderboards, including previously missing Troll leaderboards.[/p][p]- New passive effect.[/p][p][/p][h3]Changed[/h3][p]- Each slain Hydra head now regrows twice, allowing the Hydra to have up to twice as many heads.[/p][p]- Duplicate passives (e.g., from Tier 5 materials) will no longer appear multiple times in the Ability Screen.[/p][p]- Trading with Gnoll military units is no longer possible.[/p][p]- Slightly increased number of POIs on medium-sized world, and amount of impossible-level poison cap.[/p][p]- Disable mapregen commands in any settlements (not only player-controlled ones).[/p][p][/p][h3]Fixed[/h3][p]- Fixed 'Poison Weapons' ability having no cooldown.[/p][p]- Fixed the 'POI' console command spawning multiple POIs at the same location and overwriting them.[/p][p]- Treasure Chests will no longer be removed by sea tiles during local region generation.[/p][p]- Fixed a bug causing items thrown under actors with the 'Throw' action to become invisible.[/p][p]- Fixed an issue where mobs with summon abilities would not use them correctly.[/p][p]- Fixed a potential gold exploit where trading with party members referenced their home settlement inventories even from afar.[/p][p]- Fixed a bug preventing score from being granted for kills on the Death Screen.[/p][p]- Fixed the 'Leave region' button working also underground.[/p][p]- Fixed Tin Ore not being categorized as 'Ore'.[/p][p]- Fixed player could be controlled by AI when assigning and removing himself from the recruit slot in the settlement.[/p][p]- Added 6 sound effects for animations that were missing them.[/p][p]- Divine Monastery, Collegium Magicae, and Cryoqua Nexus building type set to military.[/p][p][/p][h3]Modding[/h3][p]- Added cheat command 'worldtp x,y' to quickly teleport anywhere in the world (except ocean).[/p][p][/p][p][/p][p]My main focus remains on the next major update, v0.10 World Events, and I'm close to having a first end-to-end interactable event. I think by the end of the month, I will be able to share more details about what to expect from this completely new system meant to create a more dynamic world. More fun is coming.[/p][p][/p][p]Stay tuned,
Artur[/p]
Artur[/p]