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Soulash 2 Soundtrack and v0.5.1 "Multi-Cooking"

Greetings fellow gods,

I finally got the Soulash 2 Soundtrack approved and released, so if anyone would like to get it, including the high-quality version to enjoy, and directly support a fantastic musician who've made such incredible music for our adventures, you can get it here: Soulash 2 Soundtrack

Since this is the first update, excluding the 8 hotfixes made since the start of Early Access, I would like to thank all 3,000 of you who decided to purchase the game so far, your feedback and support are very much appreciated. The next big thing coming will be modding support with Steam Workshop integration, so we can easily share these fantastic mods already in development on Discord.

The roadmap for 2024 is coming in January, so make sure to hop on Discord to leave your suggestions and mark the ones important to you before then!

Below is the full changelog for today's update v0.5.1, mainly introducing multi-cooking, multi-salvaging, and multi-crafting (for stackable objects), also increasing the chances for more toolmakers in the world and construction trainers.

[h3]Added[/h3]
- Added an option to repeat Production Actions (ex. Cooking) and Salvaging in equipment by holding alt key (can be remapped in Keymap).
- Added an option to craft and order multiple stackable items at once.

[h3]Changed[/h3]
- Improved chances for NPCs to build Rasimi Trapmakers and Dwarven Engineers.
- Improved chances for NPCs to build Human and Bone Wraith Toolmakers.
- Move Speed bonus property from resources applies only to Boots.
- Changed portrait backgrounds for NPCs.
- Added Building menu hotkey to Keymap.
- Added bonus properties to some resources that didn't have them.
- Added woodcutting option to owlfolk tree.
- Dragon Bone is now stackable.

[h3]Fixed[/h3]
- Fixed rare crashes related to history simulation.
- Fixed crash related to Gryphon.
- Magic Power, Hearing, Sneaking, Health Regeneration stacks from multiple resources used.
- Fixed Fit passive max health bonus.
- Candle item type changed to Resource so it may be used in crafting.
- Changed the chance for a treasure chest in Skavadda Village to guarantee at least one.
- Fixed and tweaked Move Speed and Attack Speed bonuses on resources.
- Fixed an issue with gold transfer in stash where it would cause item transfer due to clicks working under the popup.
- Fixed Duration amplifier.
- Fixed an issue where fishermen would attempt to catch fish despite not having carry capacity.
- Changed some building maps to add enough beds for NPC characters.
- Bakeries have Cooking Places instead of Smelters.