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Soulash 2 News

Soulash 2 Soundtrack and v0.5.1 "Multi-Cooking"

Greetings fellow gods,

I finally got the Soulash 2 Soundtrack approved and released, so if anyone would like to get it, including the high-quality version to enjoy, and directly support a fantastic musician who've made such incredible music for our adventures, you can get it here: Soulash 2 Soundtrack

Since this is the first update, excluding the 8 hotfixes made since the start of Early Access, I would like to thank all 3,000 of you who decided to purchase the game so far, your feedback and support are very much appreciated. The next big thing coming will be modding support with Steam Workshop integration, so we can easily share these fantastic mods already in development on Discord.

The roadmap for 2024 is coming in January, so make sure to hop on Discord to leave your suggestions and mark the ones important to you before then!

Below is the full changelog for today's update v0.5.1, mainly introducing multi-cooking, multi-salvaging, and multi-crafting (for stackable objects), also increasing the chances for more toolmakers in the world and construction trainers.

[h3]Added[/h3]
- Added an option to repeat Production Actions (ex. Cooking) and Salvaging in equipment by holding alt key (can be remapped in Keymap).
- Added an option to craft and order multiple stackable items at once.

[h3]Changed[/h3]
- Improved chances for NPCs to build Rasimi Trapmakers and Dwarven Engineers.
- Improved chances for NPCs to build Human and Bone Wraith Toolmakers.
- Move Speed bonus property from resources applies only to Boots.
- Changed portrait backgrounds for NPCs.
- Added Building menu hotkey to Keymap.
- Added bonus properties to some resources that didn't have them.
- Added woodcutting option to owlfolk tree.
- Dragon Bone is now stackable.

[h3]Fixed[/h3]
- Fixed rare crashes related to history simulation.
- Fixed crash related to Gryphon.
- Magic Power, Hearing, Sneaking, Health Regeneration stacks from multiple resources used.
- Fixed Fit passive max health bonus.
- Candle item type changed to Resource so it may be used in crafting.
- Changed the chance for a treasure chest in Skavadda Village to guarantee at least one.
- Fixed and tweaked Move Speed and Attack Speed bonuses on resources.
- Fixed an issue with gold transfer in stash where it would cause item transfer due to clicks working under the popup.
- Fixed Duration amplifier.
- Fixed an issue where fishermen would attempt to catch fish despite not having carry capacity.
- Changed some building maps to add enough beds for NPC characters.
- Bakeries have Cooking Places instead of Smelters.

Soulash 2 Hotfix v0.5.0.7 & v0.5.0.8

Greetings fellow gods,

Today, I have the final post-release hotfix for you. From here, I'll transition into more sustainable and substantial weekly updates on Thursdays.

Thank you all for sharing your passion for the game, your feedback, and your bug reports, I'm glad so many of you enjoy the game and see so much more potential in it to offer your time to improve it. Building such an ambitious game is very difficult, but it is my dream game, and I'm glad many of you started sharing it with me.

The following short-term goal will be to add multi-craft and multi-cook, and then I'll polish the modding tools and include Steam Workshop integration, hopefully before the end of the year. There has been a lot of exciting work done by modders already, even without the tools, so I can't wait to enjoy some incredible community-built content.

Here's the hotfix changelog:

[h3]Changed[/h3]
- Improved AI awareness of player character, causing them to remain aggressive longer.
- All leatherworking recipes that required Anvil or Tailor Workplace now require Workbench only.
- Tailoring Tool (scissors, needle) removed from Tailoring recipes, and Tailoring Workbench added to most of them.
- All Weaponsmithing recipes except early bone ones require Anvil.
- All Armorsmithing recipes require Anvil.
- Player character filtered out from "ask for trainers" results.
- Added tooltip when training to show how much more potential is available.
- Added training options to Human Soldier, Human Innkeeper and Bone Wraith Host.

[h3]Fixed[/h3]
- Fixed rare crash on world travel.
- Fixed an issue during trading that would prevent sending heavy items to player settlement.
- Fixed an issue that would click the finalize trade button while the delivery method selection was active.
- Fixed doors in Sunken Palace and added more challenging enemies to the location.
- Fixed Crafting screen lock when item progress has been canceled too soon.
- Fixed Aspen Grove spawn in regions.
- Duplicated Fur Mantle on Leatherworking level 36 replaced with Fur Dress.
- Fixed Yew Tree spawning Yew Log instead of another Yew Tree after woodcutting.
- Fixes in elemental domains.
- Fixed an issue that would prevent NPC crafters from recognizing having workstations if someone stood on top of them.
- Fixed an issue that would keep the NPCs in their old profession when they had to move to food production.
- Fixed an issue where order crafting wouldn't continue while traveling the world map.
- Fixed an issue where items ordered and finished during world map travel would not be delivered when approaching the crafter.
- Tweaked bed count in elven buildings so they have a place to sleep.
- Added some missing descriptions.

Enjoy,
Artur

Edit:
Well, I said the last one, but I wouldn't let someone wait with a game-breaking issue. :)

v0.5.0.8 fixes a rare crash related to a dead crafter attempting to finish an item.

Soulash 2 Hotfix v0.5.0.6

[h3]Changed[/h3]
- NPCs no longer gain experience while fulfilling orders for crafting and upgrades, they continue to progress during history simulation.
- Changed True Damage amplifier icon.
- Increased the size of starvation/dehydration on resource bars to be more visible.
- Added Cotton Cloth to level 1 Tailoring.

[h3]Fixed[/h3]
- Fixed a few random special location crashes related to missing maps.
- Fixed Ogre and Ice Witch's corpse salvaging always to provide a single bone.
- Replaced Raw Leather with Plain Leather production in the Ranch buildings and reduced Raw Leather value to 0 to avoid spawning it in treasure chests.
- Fixed map offset in World Generation Screen to allow seeing east and north edge tiles while zoomed.
- Pond and Muddy Water cause the Wet effect when walking into them.
- Removed entities who don't offer training options from "Ask for trainers" lookup.
- Fixed scrolling in the Equipment Screen to show Holy Resistances.
- Fire Beetle Shell is stackable.
- Fixed an issue where walls would generate where they shouldn't.
- Fixed entrances to Mountain Maze.
- Fixed an issue related to cobwebs that would cause an inability to turn around after the immobilize effect ended.
- Fixed a case where a family split during history simulation would cause the player character's surname to change.
- Enemies that vanish also hide their health bar.
- Enemies with throwing weapons now use them more often.
- Fixed an issue that could cause stackable liquids like Milk to have reduced capacity to 0.
- Fixed ponds sometimes spawning on top of collidable tiles.

Soulash 2 Hotfix v0.5.0.5

[h3]Added[/h3]
- Added "ask for trainers" conversation option to all NPCs which will list all trainable skills in the settlement and point to the best trainer's work building.

[h3]Fixed[/h3]
- Fixed crash related to Gryphon.
- Fixed crash related to orders assigned to dead crafters.
- Fixed pathfinding for Rasimi in their settlements so they can find their beds and workstations.
- Fixed an issue where enemies would stop attacking if the player was surrounded.
- Fixed visual issue in crafting orders, causing them to display on top of each other when they are not assigned to anyone.
- Added missing train conversation option to Bone Wraith Guardians.
- Fixed an issue where jumping down into a river would remove the tile.
- Generic Log can now be used in building properly.

Soulash 2 Hotfix v0.5.0.3 & v0.5.0.4

Greetings fellow gods,

This hotfix improves on world traversal to help with issues where you might get stuck by disabling the lock on level 4 starvation/dehydration on High Fantasy mode, as well as changing the movement on a world map to only allow moving until the next starvation/dehydration level at once, changing the color of the movement path to indicate the potential issue and changing the double click on the move only to work if the click is performed on the last tile of the calculated path to help with the accidental misclicks.

Additionally, it introduces a critical fix for the issues related to elf towns being overridden with one room and no exit and dwarven settlements spawning new buildings without carving corridors.

Until the end of the week, I'll release hotfixes daily to deal with the most pressing issues, so there will be no regular weekly update tomorrow. We will resume next week.

See full changelog below:

[h3]Changed[/h3]
- On High Fantasy mode level 4, starvation and dehydration do not stop from moving on the world map.
- While traveling on the world map, the max travel range at once has been reduced to the next gain of dehydration or starvation, whichever is higher.
- While having starvation or dehydration, the path on the world map is colored to indicate the growing danger.
- The player character doesn't move on the world map unless the click confirmation is performed on the final tile of the calculated path or the "move to region" button is selected.
- Families keep at least 5 resources they possess to trade with players instead of selling almost everything to the settlement.

[h3]Fixed[/h3]
- Fixed an issue that could cause the elven trees to be overridden when a new building was created after the region was generated.
- Fixed an issue in dwarven settlements where new buildings would be created without carving the corridors after the region was generated.
- Armorsmithing milestone level 39 changed duplicate Ancient Shield to Scale Bracers.
- Fixed critical hit chance bonuses on items and resources.

Edit for v0.5.0.4
- Fixed crash related to swarming NPC crafter with orders for items they can't possibly carry.