Now live: v1.4.1
[p]Gameplay speed changes[/p][p]Changes to speed up gameplay across the board:[/p]
- [p]Halved the time to flip the top card over when hitting[/p]
- [p]Fixed the time to flip a card facedown being slower than the time to flip a card face up[/p]
- [p]Sped up the time to smash score cards together, and to drop the pips when someone busts[/p]
- [p]When chips, shield, or healing are gained let the next action begin when the first chip/shield/heart particle hits the ID Card instead of the last[/p]
- [p]Removed a short delay at the end of gaining chips/shields/healing[/p]
- [p]Removed some wind up frames from the big sword (21 damage or more) animation[/p]
- [p]Quartered the time for an opponent to decide which choice to make[/p]
- [p]Changed the engine render mode to better support a wider range of devices[/p]
- [p]Fixed a bug where burning a foe's Queen of the Stone Age using a Gerald from Riviera would cause a softlock[/p]
- [p]Fixed a bug where Broken Chip would not trigger correctly if busted due to a card like Four Mana Seven Seven[/p]
- [p]Fixed a bug where Glitched Card couldn't update the displayed number if it rolled The Agile Agenda[/p]
- [p]Fixed a bug where the displayed number from The Agile Agenda would stay on the Glitched Card when it was played a second time[/p]
- [p]Fixed a bug where a card could be shown facedown even though there wasn't a XVIII The Moon or The Moon XVIII in play[/p]
- [p]Fixed a bug where the Dealer had the wrong name set in the 8 card shop[/p]
- [p]Fixed a bug where clicking the draw pile during the shuffle animation would crash the game[/p]
- [p]Fixed bugs with the choose next floor screen leaving a semi-transparent layer on top of the game in some cases[/p]
- [p]Fixed a bug where some chip counts were being rounded incorrectly[/p]
- [p]Fixed a bug where language translations were not being exported by the engine correctly, which resulted in non-English fonts being displayed incorrectly[/p]