Now live: v0.17 of the demo!
This update brings a huge number of clarity and quality-of-life improvements, as well as loads of bug fixes!
New stuff:
- you can now change how large the game is when playing in windowed mode
- changes to windowed resolution or fullscreen mode now have a 10s reversion timer
Clarity and visual improvements:
- the following things now highlight when hovered:
-- hit and stand buttons
-- Player’s ID Card
-- Score Cards
-- Land Card (aka pause menu card)
-- draw pile top card
-- small buttons (like back, peek, and swap)
- hovering is now a bit juicier, cards will move up and highlight quicker than they move down
- hit and stand buttons now have a sound effect
- viewing your deck out of combat will now show the state of cards that have persistence between encounters - i.e. Loyalty Card stamps, Baseball Card value
- chip text now changes over a short period so you can see it changing
- adds a specific animation for spending/losing chips
- chip text now turns red while you are spending/losing chips and when chips are 0 or less
- hit and stand buttons now pulse their highlight slightly
-- hit button: when there are no cards in play
-- stand button: when score is equal to bust limit
- adds a damage animation for when damage is dealt by cards such as Scratch and Trap Card
- adds a sound effect that plays when a card's value changes
- cursor now correctly scales to resolution, and is correctly set on start up too
- background now fades between the old and new floor on floor transition
Bug fixes:
- rebalances the volumes of some of the music and sound effects
- default volume is now 2 instead of 5
- ensures that if you have no cards in play pile, discard pile, draw pile, or hand you may still stand
prevents interaction with cards during the damage animation
- Glitched Card now lists what the on play effect it copied did
- Glitched Card can now get any obtainable card (i.e. its pool now includes Tarot cards)
- reworks the way that mystery card reward works, now includes a wider pool of cards
- fixes a bug where the card description would get stuck on screen when hovering a card created by another card that was being moved into the draw pile
- fixes a bug where the opponent would hit once more time after being defeated by damage dealt by a Scratch or X Wheel of Fortune
- fixes a bug where card would briefly appear on top of the draw pile when moving to the player's hand
- fixes a bug where playing a card that was put into your hand by SD Card could cause a second hit
- fixes a bug where Glitched Card copying a Scratch would not result in 3 damage being dealt
- changes the descriptions of VII The Chariot and XI Strength to make it clear that they force the opponent to stand
- fixes a bug where Glitched Cards would keep art overlays (such as Loyalty Card stamps, Birthday Card candles, etc.) even after switching to a different card
- fixes a bug where choosing the colour of the Birthday Card candle would affect the state of the RNG
- fixes a bug where Birthday Card candles would be granted for playing the card, rather than according to the value of the card after being played (have fun limit breakers!)
- Scratchcard no longer sets its value to 0 on discard
- fixes a bug where Gravecard on click effect could be triggered multiple times in some cases
- some further performance improvements to do with hovering cards and previewing/choosing from very large piles
New stuff:
- you can now change how large the game is when playing in windowed mode
- changes to windowed resolution or fullscreen mode now have a 10s reversion timer
Clarity and visual improvements:
- the following things now highlight when hovered:
-- hit and stand buttons
-- Player’s ID Card
-- Score Cards
-- Land Card (aka pause menu card)
-- draw pile top card
-- small buttons (like back, peek, and swap)
- hovering is now a bit juicier, cards will move up and highlight quicker than they move down
- hit and stand buttons now have a sound effect
- viewing your deck out of combat will now show the state of cards that have persistence between encounters - i.e. Loyalty Card stamps, Baseball Card value
- chip text now changes over a short period so you can see it changing
- adds a specific animation for spending/losing chips
- chip text now turns red while you are spending/losing chips and when chips are 0 or less
- hit and stand buttons now pulse their highlight slightly
-- hit button: when there are no cards in play
-- stand button: when score is equal to bust limit
- adds a damage animation for when damage is dealt by cards such as Scratch and Trap Card
- adds a sound effect that plays when a card's value changes
- cursor now correctly scales to resolution, and is correctly set on start up too
- background now fades between the old and new floor on floor transition
Bug fixes:
- rebalances the volumes of some of the music and sound effects
- default volume is now 2 instead of 5
- ensures that if you have no cards in play pile, discard pile, draw pile, or hand you may still stand
prevents interaction with cards during the damage animation
- Glitched Card now lists what the on play effect it copied did
- Glitched Card can now get any obtainable card (i.e. its pool now includes Tarot cards)
- reworks the way that mystery card reward works, now includes a wider pool of cards
- fixes a bug where the card description would get stuck on screen when hovering a card created by another card that was being moved into the draw pile
- fixes a bug where the opponent would hit once more time after being defeated by damage dealt by a Scratch or X Wheel of Fortune
- fixes a bug where card would briefly appear on top of the draw pile when moving to the player's hand
- fixes a bug where playing a card that was put into your hand by SD Card could cause a second hit
- fixes a bug where Glitched Card copying a Scratch would not result in 3 damage being dealt
- changes the descriptions of VII The Chariot and XI Strength to make it clear that they force the opponent to stand
- fixes a bug where Glitched Cards would keep art overlays (such as Loyalty Card stamps, Birthday Card candles, etc.) even after switching to a different card
- fixes a bug where choosing the colour of the Birthday Card candle would affect the state of the RNG
- fixes a bug where Birthday Card candles would be granted for playing the card, rather than according to the value of the card after being played (have fun limit breakers!)
- Scratchcard no longer sets its value to 0 on discard
- fixes a bug where Gravecard on click effect could be triggered multiple times in some cases
- some further performance improvements to do with hovering cards and previewing/choosing from very large piles