1. Dungeons & Degenerate Gamblers
  2. News

Dungeons & Degenerate Gamblers News

Now live: v0.19 of the demo!

This update is focused on two main areas:
- keyboard/controller support
- quality of life and clarity improvements

Here are the change notes:


Steam Deck and Linux support:
- Steam Deck and Linux versions of the game are now available on Steam!

Keyboard and controller support:
- adds keyboard and controller support
- the game is now fully playable with a keyboard or controller
- input glyphs will appear on screen during encounters or when hovering cards to show you how to use these feature
- lots of changes have been made to support this, far too many to describe here!
- has been tested successfully with: Xbox controller, Playstation controller, and Steam Deck

Event changes:
- adds new animations for adding a card to your deck, permanently burning a card in your deck, and modifying a card in your deck

- changes the mystery card to require spending chips to reveal it. You can then choose between all four reward cards

- Cards with permanent changes (like Loyalty Card and Birthday Card) are now correctly shown in events like Have a Drink, Trade Offer, and Coin Flip
- makes the Four Card Shop and the Eight Card Shop the only shops you can see in the tavern (so that you have more chips built up by the time you see the more expensive shops)
Slot Machine shop:
- now rerolls immediately after buying the three cards
- prevents paying to spin the slot machine if you will not have enough chips to also purchase the 3 cards after spinning
Four Card Shop:
- cards now cost 95 chips (from 115)
Counterfeiter:
- now visually shows the cards value increasing/decreasing

Have a Drink:
- Beer now damages you by 5
- Beer and a Shot now gives a Loyalty Card with 1 stamp
- House Special now damages you by 8 and gives a Loyalty Card with 3 stamps
- Loyalty Card is now visually moved to the ID Card to show that it is being added to your deck
- options in this event that would kill you can now be taken but leave you at 1 health
Card Removal shop:
- now locks the more expensive options until the cheaper options are purchased first
Crypto Bro:
- now shows the value you sold for
- now shows the ATH after you sold so you can see how close you were to the top
- positioning changes to better layout this event
Stay a Night:
- Fancy Room now heals 15
- Cheap Room now heals 8
- the No Sleep option can be taken even if health is below 5, will leave you at 1 hp (to prevent soft locking on this event when low on both chips and health)

Card changes:
- the suit of Loyalty Card is now Hearts
- changes Official Trump Card to take 2x chips and have Nothings as its suit instead of Diamonds. Since most of the time it would be used to create a blackjack it was just adding extra cognitive load to the player to have to work out if the refund was worth it or not.
- Gerald from Riveria now correctly waits until burn animation completed before moving to the next turn
- Negative Clubs and Spades now reduce the number of that suit counted for "on a winning blackjack" bonuses, rather than reducing damage or shields directly
- standardises and improves clarity of the description of Negative cards
- changes the reward pool to only include negative cards of suits the player has standard cards of in their deck
- changes clicking a card to count as taking a turn
- changes Double Back Card's effect to:
On click: has no effect.
- flips the numbers scratched off on Scratchcard by 90degrees so that they are more readable

On Click consistency:
- fixes cards with On Click effects to be more consistent when they are clicked while in the opponent’s play pile:
Dark Flower
- Now correctly discards and adds Halves to the card owner’s play pile
Credit Card Knife
- Now damages the card owner’s opponent
Transit Card
- Now correctly discards and moves card from card owner’s draw pile to the other draw pile
Insurance Card
- Now correctly burns the card owner’s card and takes card owner’s chips

Encounter changes:
- Bard now gives 49 chips (from 50)

Sound changes:
- adds a sound effect to the card fan animation when choosing a starting suit
- fixes a bug where highlighting a card while one was burning would cut off the burn sound effect

Clarity and QoL improvements:
- adds future rooms to the event/encounter choice screen so that you see how far through the floor you are
- speeds up the animation of the cards being dealt in the event/encounter choice screen
- the player now starts with 25 chips to match the dealer's 25
- improve the wording of the Coin Flip event to make it clear what you are betting on before committing a card
- changes ‘skip’ event button and ‘done shopping’ shop button to say ‘leave’ instead
- standardises the location of the ‘leave’ buttons
- changes ‘skip’ card reward button to say ‘skip rewards’ instead
- changes the hoverable elements (like Chips, Advantage) to use a consistent position for their explanation text, rather than wherever the mouse was when it entered them
- moves the lock icon so that it is partially visible even when other cards are covering the locked card in a pile

Bug fixes:
- caps Advantage at a maximum of 999
- fixes a bug where Sofa Sleeper event Give a Card option choice text was being set incorrectly
- fixes a bug where a card played directly by Booster Pack whose on play effect meant that card was worth 11 or more did not trigger the Big Blind Chip
- fixes a bug where cards in hand while having no Advantage would show up as grey when making a choice
- fixes a bug where cards that had been burned during this encounter would be invisible when previewing deck
- fixes a bug where the 8 card shop would not show the "not enough chips" error message
- fixes a bug where Unique Chips were hoverable after being chosen in the Unique Chip Reward screen
- fixes a bug where you could pay for an event that then required a choice (like counterfeiter or card removal shop) and then click the 'leave' button
- fixes a couple of bugs to do with whether discard pile, draw pile, score card, and id card were being considered hoverable or navigatable while peeking
- fixes a bug where clicking the land card with the mouse then clearing the pause menu meant it wasn't clickable again until some other action was taken (i.e. hitting, standing, playing a card)
- fixes a bug where using a Credit Card Knife on a Trap Card would freeze the game
- fixes a bug where bust limit exceeded effects weren't being triggered by cards like Jack in the Box and Flash Card
- fixes a bug where the card art of Jack in the Box would not change for this encounter when changed to a Jack of All Trades by VIII Justice
- fixes a bug where cards moved into play pile by opponent played that would usually go to hand were not clickable (i.e. played by SD Card or Booster Pack)
- fixes a bug where the untraded cards from Trade Offer and the unchosen cards from Memory were not being added to The Collector/Gambler deck for the encounter afterwards
- fixes a bug where the text on the sell choice on Charred Lizard still said 10 chips
- fixes some issues where player settings files could get corrupted and have invalid sound and music volume settings
- fixes a bug where clicking very quickly on the Memory event could cause strange behaviour
- some minor performance improvements

Now live: v0.18 of the demo!

Happy New Year!

At long last, I’ve finally finished working on the v0.18 update to the demo. This is by far the biggest update I’ve ever worked on for Dungeons & Degenerate Gamblers and I am so excited to see you all enjoy it!

Without further ado, here are the change notes:

Advantage:
- adds a new resource: Advantage
- Advantage is required to play cards from your hand or to enact ‘on click’ effects
- Advantage is earned and spent during encounters, and resets to 0 at the end of each encounter

Unique Chips:
- After the Bartender encounter you will choose between one of two random Unique Chips. The Unique Chip chosen determines the way that you will earn Advantage for the current run:
- Bargaining Chip
On click: lose 10 chips and gain 1 Advantage.
- Dealer Chip
On stand: if you have a score of at least 17, gain 1 Advantage.
- Chipotle Pepper
On click: take 4 damage and gain 1 Advantage.
- Chip On Your Shoulder
On hit: if you already have a score of at least 12, gain 1 Advantage.
- Blue Chip
Start each encounter with 1 Advantage. On winning a round: gain 1 Advantage.
- Big Blind Chip
When you play a card that has a value of at least 11, gain 1 Advantage.



Encounter and Event randomisation:
- After each event/encounter you now choose your next encounter/event between two randomly selected encounters/events
- Shows the history of the current floor so you can see quickly how far through the floor you are
- Spreads the lore/story across the floor rather than having it all on a big wall of text at the start of each floor



New Encounters and Events: Tavern:
- Event: Counterfeiter
Pay chips to increase or decrease the value of standard, non-face cards
- Encounter: Knight of Cardonia
- Encounter: Bard

Basement:
- Event: Crypto Bro
Buy a Chipcoin, and attempt to sell it for a profit
- Encounter: Witch

Lounge:
- Event: Coin Flip
Choose a card to wager, then flip a coin to see if you get to keep it or not
- Encounter: Wizard

Shops:
- Shop: Four Card
this shop has only four cards to choose from, but they are all special cards, and are priced appropriately.
- Shop: Slot Machine
this shop has only three cards, and you have to buy all three at once, or none at all. But you can also spin to reroll and get three different cards...



Chip values:
- rebalances lot of chip costs and rewards (this makes Diamonds a fair amount stronger)

New cards:
- Cardiovascular Exercise:
On play: take 2 damage, gain 5 shield.
- Lockpicking Card:
On click: Unlock every card in play.
- Credit Card Knife:
On click: Lose 5 chips. Deal 5 damage. Increase the chip cost of this card by 5 for the rest of this encounter.
- Cardecu:
On play: gain 25 chips.
- Carduus Acanthoides
While in play: on taking 2 or more damage, deal 1 damage.
- Transit Card
On click: choose a card from your draw pile to put into your opponent’s draw pile, then discard this card.



Card reworks:
- IV The Emperor:
On play: Locks. On bust limit exceeded: deal damage equal to the amount bust limit exceeded by.
- V The Hierophant:
On play: Locks. On bust limit exceeded: heal equal to the amount bust limit exceeded by.
- IX The Hermit:
On play: gain 1 chip, heal 1 hp, gain 1 shield, gain 1 Advantage, deal 1 damage.
- Insurance Card:
On click: lose 21 chips, burn your most recently played card and this card.
- Dark Flower:
On click: Choose a suit and add three Halves of that suit into play, then discard this card. Halves created this way burn on discard.
- Birthday Card:
On play: permanently increase this card's value by 1. Once its permanent value reaches 21 its 'on play' effect becomes: Burn this card and put 5 Booster Packs in your hand.
- Calamari Game Card:
On play: Deal 3 damage to both players. While in play: if the opponent is defeated gain 100 chips.
- Jack in a Box:
On click: Open the box, randomly selecting a suit for this card and setting this card's value to 10. If the box is already open, close the box, setting this card's value to 0.

Card buffs:
- Old Baseball Card:
On play: gain 10 Advantage
- The Victim Card
Now triggers on any damage taken, not just damage that lead to a loss of health
- Official Trump Card
now takes chips at 3x value instead of 5x value
- Memory Card
now creates a copy of the card on 1st play as well
- III The Empress
now locks an Ace of Hearts rather than an Eleven of Hearts - this reduces the chance of a Break Limits or a second III The Empress instantly ending your run

Card nerfs:
- changes the value of Memory Card to 8 (was 0)
- reduces Charred Lizard sell value to 10 chips
- I The Magician:
On play: Puts cards into your draw pile: 2x magic trick card, 1x ace up your sleeve. On discard: burns.
- changes Break Limits to not be able to be used on a card with a value of 0

ID Card Improvements:
- total rework of the ID Card to improve clarity on gaining/losing health, shield, and chips, and to make room for Advantage
- animations for gaining/losing health/shield/chips/Advantage
- health, shield, chips, and Advantage are now hoverable to help explain how they work
- ID Card now gives better visual feedback on taking damage to shields
- changes hp and shield change labels to be created as needed so that when multiple instances of damage land at the same time multiple labels can be created



Peeking:
- reworks the way that peeking while making a choice (the eye icon button) works
— you can now hover cards in play to see what their effects are while peeking
— you can now check what is in your draw pile, discard pile, or deck while peeking
— this also fixes a bug where the game could lock up after clicking the peek button
- moves the back/peek button when making choices to be closer to the choices



Balance changes:
- adds Jack of Diamonds, Queen of Diamonds, King of Diamonds to the Bartender’s deck
- adds ‘One of’ cards to the standard reward pool (this removes them from the mystery reward pool)
- tweaks to the balance of a few encounters to bring them to a similar difficulty level now that they are randomised instead of in a set order
- Drunk now stands at 13

Sound changes:
- adds new sounds for card value increase and decrease
- adds new sound for hit and stand button pressed
- changes to the volume balancing between the different sounds

Starting Suit Selection Screen:
- simplifies suit selection screen descriptions and make them state their difficulty level
- adds a new animation that plays when selecting starting suit to show which cards have been added to your deck



General improvements:
- massively increase the areas of the screen that can be used to dismiss a preview
- if you don’t have enough chips for an event or to trigger Bargaining Chip a sound and visual effect will tell you
- Dis-card will now not allow choosing a card that is locked (since locked cards can’t discarded)
- Dis-card, Key Card, Break Limits, and Yellow Card will now show cards from opponent in the same order that they are in the opponent's play pile (they were previously reversed)
- Cards that were created by another card now have a small icon showing which card created them so that you can make more informed decisions about those cards
- Library Card, Memory Card, and SD Card descriptions now list out the card that was borrowed/remember/linked
- certain cards now won't show their value on hover (title, settings, land, action, etc.)
- standardises the position that cards are dealt from during events
- improves clarity of the message shown on previews where the cards are not shown in the order of the pile being previewed
- tweaks to hovering tooltip and value badge position so that more of the card is visible when hovering, and so that it better handles very long card descriptions at the edge of the screen
- white text is now slightly off-white to make it a little easier on the eyes
- tweaks to lots of dialogues and lore to use fewer words to say the same thing
- slight tweak to cursor click animation to remove a hanging pixel
- standardises language in card effects and event outcomes for healing (heal X HP), damage dealing (deal X damage), and taking damage (take X damage)
- adds a red edge to the burn visual effect
- tweaks to lots of portrait art
- changes player ID Card name to "YOU" instead of "PLAYER"

Bug fixes:
- fixes a bug where the choice count label was behind the dark background and therefore less visible than it should have been
- fixes a bug where settings cards weren't being moved to their position on loading the settings screen
- fixes a bug where card description would get stuck on the right of the card hover bubble if the card hovered was near the right of the screen and had a very long name
- fixes a bug where the card hover bubble size would get stuck as the old size when moving from hovering one card to another
- fixes a bug where Baseball Card would not burn properly after reaching 0 value
- fixes a bug where healing from Get Well Soon Card and Valentines Card came from the top left corner of the card instead of the centre
- fixes a bug where chips from Calamari Game Card came from the corner of the card not the centre
- fixes a bug where damage sound wouldn't play if damage was fully absorbed by a shield
- fixes a bug where touchscreen inputs would be counted multiple times on some devices
- fixes bugs where the damage sword and text (used by things like Trap Card) were overlapping and not facing the correct direction in some cases
- fixes a bug where the change indicator label (+1 that pops up above cards) could show up behind the intent indicator or score card
- fixes a bug where hit and stand buttons could be clicked while in the pause menu or while making a choice
- fixes bugs with Glitched Card where the wrong helper text would be displayed when Glitched Card rolled a card that required a choice to be made
- fixes a bug where hit and stand button sounds would play on click even if the button was not clickable
- fixes a bug where the opponent intent indicator had a "-" at the start of the encounter instead of being empty
- fixes a bug where cards with on click effects couldn’t be clicked if they had been put into play by the +2 Card
- fixes the vertical alignment of windowed/fullscreen label being wrong in settings
- fixes the Fortune Teller ID Card being 2 pixels too low
- fixes a bug where the game would get stuck if a card was attempted to be removed in Card Removal shop with an empty deck
- fixes a bug where Official Trump Card had no choice helper text
- fixes a bug where Hearts picked directly by Booster Pack were not being triggering Blood Donor Card
- fixes a bug where card hover tooltip could get stuck on screen when hovering a card that was burning
- fixes a bug where multiple sources of damage from cards would not show multiple flying damage sword animations

Now live: v0.17 of the demo!

This update brings a huge number of clarity and quality-of-life improvements, as well as loads of bug fixes!

New stuff:
- you can now change how large the game is when playing in windowed mode
- changes to windowed resolution or fullscreen mode now have a 10s reversion timer

Clarity and visual improvements:
- the following things now highlight when hovered:
-- hit and stand buttons
-- Player’s ID Card
-- Score Cards
-- Land Card (aka pause menu card)
-- draw pile top card
-- small buttons (like back, peek, and swap)
- hovering is now a bit juicier, cards will move up and highlight quicker than they move down
- hit and stand buttons now have a sound effect
- viewing your deck out of combat will now show the state of cards that have persistence between encounters - i.e. Loyalty Card stamps, Baseball Card value
- chip text now changes over a short period so you can see it changing
- adds a specific animation for spending/losing chips
- chip text now turns red while you are spending/losing chips and when chips are 0 or less
- hit and stand buttons now pulse their highlight slightly
-- hit button: when there are no cards in play
-- stand button: when score is equal to bust limit
- adds a damage animation for when damage is dealt by cards such as Scratch and Trap Card
- adds a sound effect that plays when a card's value changes
- cursor now correctly scales to resolution, and is correctly set on start up too
- background now fades between the old and new floor on floor transition

Bug fixes:
- rebalances the volumes of some of the music and sound effects
- default volume is now 2 instead of 5
- ensures that if you have no cards in play pile, discard pile, draw pile, or hand you may still stand
prevents interaction with cards during the damage animation
- Glitched Card now lists what the on play effect it copied did
- Glitched Card can now get any obtainable card (i.e. its pool now includes Tarot cards)
- reworks the way that mystery card reward works, now includes a wider pool of cards
- fixes a bug where the card description would get stuck on screen when hovering a card created by another card that was being moved into the draw pile
- fixes a bug where the opponent would hit once more time after being defeated by damage dealt by a Scratch or X Wheel of Fortune
- fixes a bug where card would briefly appear on top of the draw pile when moving to the player's hand
- fixes a bug where playing a card that was put into your hand by SD Card could cause a second hit
- fixes a bug where Glitched Card copying a Scratch would not result in 3 damage being dealt
- changes the descriptions of VII The Chariot and XI Strength to make it clear that they force the opponent to stand
- fixes a bug where Glitched Cards would keep art overlays (such as Loyalty Card stamps, Birthday Card candles, etc.) even after switching to a different card
- fixes a bug where choosing the colour of the Birthday Card candle would affect the state of the RNG
- fixes a bug where Birthday Card candles would be granted for playing the card, rather than according to the value of the card after being played (have fun limit breakers!)
- Scratchcard no longer sets its value to 0 on discard
- fixes a bug where Gravecard on click effect could be triggered multiple times in some cases
- some further performance improvements to do with hovering cards and previewing/choosing from very large piles

Now live: v0.16b of the demo!

Another batch of quality-of-life improvements that make the game feel much better.

New stuff:
- big performance upgrades, in particular this should improve performance with: large decks, when moving lots of cards, and during the damage animation


Clarity and visual improvements:
- allow deck/draw/discard/Hall Pass style previews to be dismissed by clicking in the dark region below the cards, or clicking the escape key
- card change indicators are not longer shown when previewing a pile
- updates Blood Donor description to:
On play: Locks. While in play: whenever you play a card worth at least one heart, remove 1 from its value for the rest of the encounter and heal you by 1.

Bug fixes:
- a bunch of tidy ups to the settings screens and reading save game and settings files that fix issues with not being resilient to save game file errors
- fixes a bug where if Loyalty Card had a non-zero value it would not set the score to match bust limit correctly
- fixes a bug where Wheel of Fortune spinning animation would play when previewing a pile that contained it
- speeds up Wheel of Fortune animation

Now live: v0.16 of the demo!

A smaller update this time, tidying up a couple of things after the big Lounge release.

New stuff:
  • much juicier and more satisfying hit and stand button animations
  • nicer animation for earning chips
  • new click animation for the cursor
  • XXI The World rework:
  • Now triggers its effect on stand
  • When it chooses a random Tarot card it will now choose from all Tarot cards that have not been chosen by this copy of The World in this encounter. This means that it will go through all 22 Tarot cards before selecting the same one again, making it much less likely to (for example) draw 2x III The Empress leading you to be stuck with 2x 11 of Hearts locked forever. It also ensures the variety of XXI The World which is really the reason to play it anyway!
  • Now visually moves the newly created Tarot card into the draw pile


Clarity and visual improvements:
  • changes art for all suits at once to more clearly be a mash up of all four suits
  • adds a disabled theme so buttons look better when disabled after clicking them (i.e. during transition after skipping a reward)
  • sound volume settings now go back to zero if you click them again while they are 10 (so that touch screen users can reduce the volume)
  • better alignment of buttons and labels in the settings screen


Bug fixes:
  • fixes a bug with the Dark Mage where it could be used with no valid targets to skip the player’s turn
  • fixes a bug with the SD Card where if an opponent used it the on play effect of the new card would not be enacted
  • fixes the shop ID Card being 2 pixels lower than all the other ID Cards
  • fixes a bug where you could set your health to 0 by losing hp in the Sofa Sleeper event
  • fixes a bug where you could crash the game by clicking the same card twice in the Memory game event
  • changes the name of the Paparazzi (plural) to the correct Paparazza (singular, female)
  • potential fix for touchscreen inputs being counted twice in some cases causing the player to skip the next encounter/event