1. SolForge Fusion
  2. News
  3. Bug Fixes and VFX changes

Bug Fixes and VFX changes

Features
  • Added some new card hit VFX depending on damage source
  • Added new minion Summon VFX
  • New VFX for Reclusa’s Spider Eggs and Webbed effect


Bugfixes - Menu
  • Fixed a hang when you play solo battle/campaign after playing campaign while queueing
  • Friend invite now correctly darkens the rest of the screen until you accept/decline
  • Potion button only shows up in the collection to avoid UI layering issues. We are looking into a fix for more situations like this in the future.


Bugfixes - Misc
  • Fixed the bug that sometimes caused skipped turns when cancelling a drag
  • Attempted to fix some broken tooltips
  • Fixed an issue where card level up animations weren’t playing
  • Bashful Wreks boss ability is now properly labeled as a global ability instead of a boss ability.


Bugfixes - Cards
  • Bulwark Bash should now deal damage based on total armor after it is given armor from the spell.
  • Oros Shapeshift (Set 3) has been updated to reflect the previous sets so the buff is permanent and not only for the turn.
  • Solbind cards should now no longer go to the banish pile.
  • Espionage level 3 should now just play Assassin’s Mount if Assassin’s Hill is not in play (as a part of the otherwise clause)
  • Hauntu’s passive no longer triggers with cards that are not sent to the banish pile.
  • River of Souls level 2 and 3 fixed to have the creature played in the same lane as River of Souls.
  • Fertile Ground level 2 and 3 fixed to have the creature played in the same lane as Fertile Ground.
  • Cercee’s Propaganda should now give the buff when the enemy creature is in the same lane as one of your exalts.
  • Rooted Leafkin should not have his passive ability on your other creatures.