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Nekrium and Tempys: Faction Highlights from the Shadows Over Solis Set!

Welcome back to another week of Shadows over Solis previews as we ramp up toward the official release! This week, we’re diving deep into two of SolForge Fusion’s factions and how they are represented in Shadows over Solis.

Violence Begets Violence

Nekrium has long been defined by its core mechanics: life drain, reanimating creatures, sacrificing its own for power, and destroying enemy creatures. As we expanded Nekrium’s mechanics in Shadows over Solis, we focused on the Warrior caste—elite soldiers and assassins who once served under Cercee. After her valiant sacrifice, these Warriors strive to maintain order as Nix’s rebellion surges forward. To reflect this, we leaned into Slay as Nekrium’s mechanic, rather than the self-sacrificial theme. This set pushes Nekrium toward a more combat-oriented playstyle, perfect for the Warrior theme. Let’s take a look at one such Warrior!



The Queen’s Assassin is a nightmare for opponents. At Level 1, it enters as a 6/6—a stat line that ensures it survives early combat, drains life from the opponent to enhance its survivability, and applies immediate pressure with six attack. This design philosophy carries through Shadows over Solis, as Nekrium’s Slay creatures are front-loaded with strong early-game stats. This allows them to establish board control quickly, forcing opponents to find answers before they snowball out of control.

To reinforce this strategy, we also introduce an elite Warrior who enhances your combat dominance—Verlana Bloodshade!

With Verlana leading your Warriors, your opponents will face an unstoppable force!

Let’s Go Squatching

Yetis have been part of SolForge Fusion for some time, but Shadows over Solis is the first set to focus on them as a dedicated archetype. Players have long expressed enthusiasm for these creatures, making this the perfect opportunity to highlight their playstyle.

We considered several approaches for the Yetis, ultimately deciding to highlight their reclusive yet formidable nature. This led us to explore Defender as a viable strategy. By ensuring that Defender-based decks could remain competitive and fun, we unlocked a unique playstyle. The key was making Defenders offensive threats rather than passive roadblocks. Last week, we introduced Snofir, who Blasts at the end of every turn. This week, let’s meet two more Yetis that bring the archetype to life!



Frostak is a deceptively powerful Yeti. Its ability allows any creature to lose Defender and gain Aggressive, transforming your defensive units into surprise attackers. Even if a creature lacks Defender, Frostak can still grant Aggressive, making it invaluable when you don’t have the Forge. As it levels up, its ability expands, enabling an all-out assault!

But with Yetis being so Health-heavy, you might wonder—how impactful is Aggressive? That’s where our next creature comes in!

Kragor turns your Yetis into devastating attackers by letting them use their Health instead of Attack in combat. As it levels up, it also increases your Yetis' Health, creating monstrous threats that can power through enemy lines. When combined with Frostak, your Yetis become relentless bruisers, and when paired with Snofir, Kragor helps Snofir clear the way for direct Blasts to your opponent’s health!

A-U-G-M-E-N-T

Last week, we introduced the Augment keyword, but we haven’t yet revealed an Augment creature from the Tempys faction. Each faction’s Augments attach in different ways, and for Tempys, we leaned into their spells matter theme.

Cinderheart embodies this by requiring spells to attach its Augment. Once attached, it grants a Spell Sprite-like ability to the creature it augments, turning every spell you play into a stat boost!

Faction Loyalty

Spells-matter strategies thrive on free spells, and Shadows over Solis delivers with a cycle of faction-based free spells! These spells are playable for free if you control multiple creatures of the corresponding faction, representing each faction’s unity in the face of the Darkforge threat. Since this week focuses on Nekrium and Tempys, let’s take a look at their Loyalty cards!

That’s all for this week’s preview! Be sure to check out more reveals from the SolForge Fusion community, including the introduction of two new Forgeborn! You can find all new spoilers in our discord in the #shadows-over-solis-spoilers chat! Join us next week as we explore Alloyin and Uterra!

See you then!

Visit here to learn more!

https://www.solforgefusion.com/post/forging-shadows-over-solis-nekrium-and-tempys

Augment and Blast: New Game Mechanics from the Shadows Over Solis Set!

Last week, we kicked off preview season with a look at one of the new legendary creatures included in Shadows over Solis. We also promised you that the set is jam packed with other new mechanics. Today, we’re digging into those new mechanics with the introduction of two new keywords: Augment and Blast!

Attachment Theory

In Battle for Whitefang Pass, we introduced Exalts—a mechanic that integrated perfectly with SolForge Fusion’s lane-based combat system. Exalts presented some design challenges, though. For one, Exalts are more difficult for players to interact with than creatures. They generally remain on the board for the duration of the game, and their persistent effects add complexity to the game by asking players to continuously track what they’re doing. These realities created development limitations, and while Exalts remain an important part of the game (including a new Exalt featured in Shadows over Solis) they didn’t meet the criteria to become a permanent (or evergreen) mechanic.

This led us to explore a more flexible mechanic that retained many of the benefits of Exalts while offering greater design space. Enter Augments.

Augments are creatures and spells that attach to another creature, granting them new abilities. Unlike Exalts, Augments go to the banish pile when the creature they’re attached to is destroyed.

The temporary nature of Augments allows us to push their power level while introducing fresh gameplay dynamics. Let’s dive into some of the cards featuring this mechanic:



Veilbyte is a well-stated Stealth creature. You can play it in a lane with no opposing front row creature, attack, and then replace it with a more powerful creature. The new creature gains Veilbyte’s Attack, Health, and Stealth keyword, making it an efficient way to get the most out of your creatures,

When we first started exploring Augments, we knew we wanted Augment creatures. Through playtesting, we found that giving another creature an Attack and Health buff equal to the printed stats of the Augmenting creature offered clean, clear gameplay. We also refined the method by which cards attach over time to reinforce faction identity. Initially, all Augment creatures triggered by replacing a creature—they were inspired by effects like Charger Mammoth and Gizzy Mo—but over time we limited this replacement interaction to the Alloyin faction as part of ensuring that each faction had distinct Augment mechanics.

Burning Lance highlights the potential of the Augment mechanic. Its Attack buff is on par with standard buffs, but adding Breakthrough to a creature while the Augment remains in play can significantly shift the game’s momentum.

Once we had a working mechanic in place, we built off of it by ensuring that every faction has payoffs for playing with Augments, rewarding players who lean into the new mechanic. Kas, Arcweaver is a prime example.

Kas provides aggressive stats and also comes with the Aggressive keyword, ensuring that every Augment played on him is impactful. As he levels up, he spreads his buff to more allies, making him a formidable force and a strong build-around card when looking at deck fusions for the set. We hope players will have a great time experimenting with Kas and the other Augment payoffs we’ve cooked up.

Now We’re Blastin!

The second major keyword introduced in Shadows over Solis is Blast—a mechanic designed for aggressive, tempo-driven gameplay. With the current meta favoring control-oriented decks, we wanted to introduce a keyword that encourages proactive strategies.

We’ve snuck in a sneak peak of the Blast mechanic in the SolForge Fusion Campaign Mode, but for those who haven’t seen it, here’s how it works:

Blast allows a creature to deal a set amount of damage to a lane. If the lane is empty, all of the damage goes to the enemy player. If there’s an enemy creature in the lane, Blast deals damage to the creature first, and any excess damage then spills over to the enemy player. By default, Blast targets the opposing lane, but some abilities allow it to hit other lanes as well.

This mechanic enables players to remove blockers while simultaneously applying pressure—creating a new, aggressive playstyle. Blast is more faction-specific than Augment, though, appearing primarily in the Alloyin and Tempys factions. After all, what says “blast” better than laser guns and elemental attacks?

Let’s explore some of the standout cards featuring Blast.



Stormstrike exemplifies how Blast accelerates tempo. As it levels up, it plays more creatures while dealing increasing amounts of damage. Combine it with minion-generating cards and opponents will struggle to keep up!

Blast also shines in setting up persistent threats that repeatedly chip away at an opponent’s health, such as with the Snofir.

A Defender that threatens direct damage every turn is reminiscent of Specimen, a creature introduced in our first set. We found this play pattern to be fun and unique, and Snofir refines the concept with high Health and consistent Blast damage each turn. This isn’t a one-off design, either—Tempys features several similar cards, reinforcing a fresh approach to the faction’s strategy.

Join us again next week as we dive deeper into how Shadows over Solis expands on Nekrium and Tempys mechanics. Stay tuned!

https://www.solforgefusion.com/post/new-mechanics:-augment-and-blast

New Seasonal Rewards and New Deck Filter

Community Seasonal Achievements Rewards
You can gain Achievement Points for interacting with the community! From running tournaments to streaming the game, you can now submit these events and get more points for season.
You can submit your contributions here: Achievement Points Content Creation/Event Organization
We will be updating these community achievements and awarding points to players 30 days before the end of the season as well as at the end of the season.

Collection Based Achievements
We have added new achievements based on collecting different faction decks as well as collecting high rarity decks. These achievements will be able to update and award points immediately.

Improved Deck Filter
We have improved the deck filter “search” function! You can now search for decks by card name, creature type, and some other categories (solbind, exalt, betrayer, phantom, certain card attributes like stealth, minion, free, etc.). You can search for a deck with multiple cards by separating each item with a comma.

Updated the shop and added a new Double Booster Pack deal for Whitefang Pass.

Minor updates added to the Game Log.

Bugfixes
  • Fixed an issue where undoing in an online game would reset the turn timer.
  • Fixed some spells that pass control to your opponent should now warn you before passing.
  • Fixed an issue where using the “favorites” filter failed if you haven’t opened the filter yet.
  • When you are viewing your deck while on the campaign map the map zooms when you scroll to view your cards.
  • Harbinger Staff should no longer be able to target the original creature that was delt damage.
  • Blighted Oros Entropic Aura - should now accurately calculate the attack of your creatures attack when seeing which of the enemy creatures you can destroy.
  • Cercee Graverobbery - Replacing a stolen creature now puts that creature in the enemy players banish pile.
  • Work done on the progress bar on the seasonal reward tracker not reaching claimable rewards.

Shadows Over Solis Championship Qualifier Series Results!

This weekend we had our first qualifier in the Shadows over Solis Championship series. The turnout was awesome, with lots of faces both new and old, and I'm excited to say that first place went to an unconventional deck list that no one expected to see in the top cut! Let’s take a minute to analyze some of the results from the event and discuss the meta as we see it right now.

Of the players that reached the top eight, three were playing the dreaded Nekrium/Tempys pairing with Nova Elementalist that we all know and fear. Ever since the release of Nova Elementalist in Battle for Whitefang Pass, this deck has been one to beat.

For those unfamiliar, Nova Elementalist is a Solbind card that comes paired with Rumblespark Energy. Rumblespark Energy can transform into Rumblespark Embodiment, which can terrorize opponents as its Attack value continues to grow. Cards like Darkheart Sorcerer and others that are easily able to damage opponents directly can cause Rumblespark Energy to transform as early as turn 1, creating immense pressure for opponents right out of the gate.

S1AL and BillyBadAim both piloted this deck archetype to 3rd and 4th place victories on Saturday.

Four of our top eight players were playing a deck archetype that’s been around since the release of our first set, Alpha. That archetype being the Nekrium/Uterra life-gain package. Both of these factions have lots of ways to gain life, allowing players to play later into the game while also benefiting from life gain payoffs from cards such as Glowhive Siren. Cards like Forge Seal and Mantis regularly show up in these decks as well, allowing players to access their Forgeborn abilities earlier than expected and providing big power swings for those players. Cards like Chrogias and Swampmoss Lurker round out these decks as closers that can end the game with just a few attacks.

Scubatoad took 2nd place in the tournament on the back of life gain and big monsters.

In spite of the tough competition, first place in the qualifier went to a deck that no one expected to see in the top eight, let alone winning the event. BionicSoup brought a spell-heavy, minion-generating, scientist deck fuse featuring Alloying and Nekrium faction decks. With a Betrayer Rallying Adept, no less! Watching BionicSoup play this deck was an absolute treat. The lines of play he came up with were impressive and inspiring. Late into one game he was able to take out a Level 3 Shambler by using a Level 2 Tech Upgrade, and then sacrificing his Level 3 Ossuary Mech to play the Level 3 Tech Upgrade from his discard pile to finish off the Shambler. BionicSoup’s skill and ability to see these lines of play led him to victory over all challengers and secured his place at the top of the qualifier.

This was an awesome event, featuring awesome players wielding awesome decks, and it’s just the tip of the iceberg regarding upcoming events. Our next Shadows over Solis qualifier event is coming up on March 29th, and we can’t wait to see what fun and exciting new decks players will cook up!

Below you can see the top 8 and the decks they used!

1st BionicSoup 2nd Scubatoad 3rd/4th S1AL BillyBadAim 5th-8th IronBrice mlvanbie NathasGaming mr huat

Players also got a sneak peak and one of the other versions of the Utteran legendary, Terrantis!

To learn more visit us here!
https://solforgefusion.com/the-story

UI Updates and Bug Fixes

We have a smaller bug fix patch today as well as some minor UI tweaks.

Features
  • Menu music has been changed back to default from the Scorchwyrm music.
  • Season achievements have different icons depending on if they are steam achievements, and depending how many points they are worth.
  • Added ability to Ctrl+Click to magnify on Mac.
  • Deck filter updated to only have 1 faction/set/forgeborn toggleable at a time.
  • Added a confirmation before you buy an item in the shop.

Bugfixes - UI
  • Fixed raycast issues when you have more than 1 popup open at the same time - I.e. if you get a friend invite while you are viewing Deck Gallery.
  • Fixed an issue where you couldn’t magnify cards on the campaign map.
  • When filtering decks if you have less than 20 decks, page controls are removed
  • Attempted to fix an issue where your data would not show on the bottom of the leaderboard.

Bugfixes - Cards
  • Blighted Oros should not have it transform ability triggering twice as well as his 2nd cycle forgeborn ability being the transform ability.
  • Elementalist Knight should be not targetable by Suppressing Creatures
  • Duplication Dome should now buff creatures with a Deploy: Choose One
  • Rumblespark Energy transforming into Embodiment on a later turn can no longer be targeted by Disintegrate.
  • Opponent should not be able to undo selecting a creature to destroy from Creeper deploy.

Bugfixes - Campaign
  • Talisan Elite Encounter - replacing a creature for the first time on Cradle of Life exalt will no longer trigger it a second time
  • Made work to fix decks not having upgrades in campaign